Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-10-18 | SCUMM: Move common code from ScummEngine::fetchScript* to new method. | Max Horn | |
The new method is called refreshScriptPointer(). Also renamed getScriptEntryPoint() to resetScriptPointer() in an attempt to highlight both the similarity and difference between the two. svn-id: r53571 | |||
2010-10-18 | SCUMM: Fix parts of bug #3087898 (SCUMM: Code analysis warnings) | Max Horn | |
svn-id: r53567 | |||
2010-10-18 | SCUMM: Check the sound channel is valid, before checking the sound channel. | Travis Howell | |
svn-id: r53562 | |||
2010-10-18 | SCUMM: Check the sound channel is valid, before checking the sound channel. | Travis Howell | |
svn-id: r53561 | |||
2010-10-18 | SCUMM: Correct incorrect demo entry for Backyard Football 2002. | Travis Howell | |
svn-id: r53560 | |||
2010-10-17 | SCUMM/FM-TOWNS: more improvements to japanese font drawing | Florian Kagerer | |
(MI1 intro is still not right) svn-id: r53558 | |||
2010-10-17 | SCUMM: Fix Macintosh demo of Putt-Putt Joins the Parade. | Travis Howell | |
svn-id: r53557 | |||
2010-10-17 | SCUMM/FM-TOWNS: more improvements to japanese font drawing | Florian Kagerer | |
- made use of LordHotos graphics/sjis code to reduce code duplication - japanese mode for version 3 and 5 works fine now with few exceptions (some line spacing glitches in MI1 intro etc.) svn-id: r53554 | |||
2010-10-17 | SCUMM: Fix bug #2952298 - HE (16Bit): Inventory items (Cursors) have wrong ↵ | Travis Howell | |
color. svn-id: r53552 | |||
2010-10-15 | SCUMM/FM-TOWNS: fix regression in non Japanese SCUMM 3 games | Florian Kagerer | |
svn-id: r53523 | |||
2010-10-15 | SCUMM/FM-TOWNS: fix display of dialogue options in Indy 4 Japanese | Florian Kagerer | |
svn-id: r53519 | |||
2010-10-15 | SCUMM/FM-TOWNS: fix up/down inventory arrows in Indy 4 Japanese | Florian Kagerer | |
svn-id: r53518 | |||
2010-10-15 | SCUMM/FM-TOWNS: improve japanese font drawing in SCUMM 3 games | Florian Kagerer | |
svn-id: r53510 | |||
2010-10-15 | ENGINES: Enhance namespace comments a bit | Max Horn | |
svn-id: r53484 | |||
2010-10-15 | Reverted revision 53456, as requested. | Travis Howell | |
svn-id: r53483 | |||
2010-10-14 | SCUMM: Fix bug #2952298 with 16-bit HE cursors on Amiga | Eugene Sandulenko | |
Bug #2952298: "HE (16Bit): Inventory items (Cursors) have wrong color" This appeared to be generic BE bug. Thanks to jvprat for nailing it down and providing the patch. svn-id: r53456 | |||
2010-10-12 | SCUMM/FM-TOWNS: start fixing japanese font drawing | Florian Kagerer | |
svn-id: r53196 | |||
2010-10-10 | LOOM PC-Engine: fix mouse cursor | Florian Kagerer | |
svn-id: r53117 | |||
2010-10-10 | LOOM PC-Engine: fix regression | Florian Kagerer | |
svn-id: r53113 | |||
2010-10-09 | SCUMM/FM-TOWNS: minor fix for sfx code | Florian Kagerer | |
svn-id: r53103 | |||
2010-10-09 | SCUMM/FM-TOWNS: cleanup sfx code | Florian Kagerer | |
svn-id: r53095 | |||
2010-10-08 | SCUMM/FM-TOWNS: fixed threading issue in sfx code | Florian Kagerer | |
svn-id: r53074 | |||
2010-10-08 | SCUMM/FM-TOWNS: fixed possible invalid mem access in sfx code | Florian Kagerer | |
svn-id: r53073 | |||
2010-10-07 | SCUMM/FM-TOWNS: minor change in sfx code | Florian Kagerer | |
svn-id: r53061 | |||
2010-10-07 | SCUMM: Silenced signed/unsigned warnings, removed unused variable | Filippos Karapetis | |
svn-id: r53055 | |||
2010-10-07 | SCUMM/FM-TOWNS: cleanup | Florian Kagerer | |
svn-id: r53053 | |||
2010-10-07 | SCUMM/FM-TOWNS: improved sfx support for indy4 and monkey2 | Florian Kagerer | |
svn-id: r53052 | |||
2010-10-05 | SCUMM/FM-TOWNS: disable new graphics code in DS port | Florian Kagerer | |
svn-id: r53033 | |||
2010-10-04 | SCUMM/FM-TOWNS: cleanup | Florian Kagerer | |
svn-id: r53016 | |||
2010-10-03 | SCUMM/FM-TOWNS: cleanup | Florian Kagerer | |
svn-id: r53000 | |||
2010-10-03 | SCUMM/FM-TOWNS: fix mouse cursor colors | Florian Kagerer | |
svn-id: r52999 | |||
2010-10-03 | SCUMM/FM-TOWNS: improve merging of graphics layers | Florian Kagerer | |
svn-id: r52995 | |||
2010-10-03 | SCUMM/FM-TOWNS: fix drawBox() | Florian Kagerer | |
svn-id: r52991 | |||
2010-10-02 | INDY3/FM-TOWNS: fix intro graphics bug | Florian Kagerer | |
svn-id: r52987 | |||
2010-10-02 | SCUMM: update scumm-md5.txt | Florian Kagerer | |
svn-id: r52981 | |||
2010-10-02 | SCUMM/FM-Towns: limit SCUMM 5 games to 16 bit graphics mode | Florian Kagerer | |
8 bit mode makes no sense for these games since colors will be too messed up. SCUMM 3 games (Indy 3, Loom, Zak) are still supported in 8bit mode. svn-id: r52977 | |||
2010-10-01 | SCUMM/FM-TOWNS: fix palette and other graphics issues | Florian Kagerer | |
This commit should fix at least the following bugs/feature requests: #1032859, #1252088, #1055391, #1315968, #1315938, #1742106, #812891. The FM-Towns version of Scumm games use a mixed graphics mode with 2 layers (one with 32767 colors and one with 16 colors). Among other things I have added a screen output class which emulates this dual layer approach which allows specific hardware effects like enabling and disabling layers (e.g. in the voodoo priestess scene in MI1). Old savegames (saved before this update) will load, but you’ll encounter palette glitches in the verb/inventory screen, since the 16 color palette for layer 2 is not contained in your savegame. This will be true at least for version 5 games. Certain scene change actions (which require the verb/inventory part to be redrawn) might correct this (e.g. try looking at the treasure map in MI1 and closing it). Version 3 games should be okay, since they use a static text palette which is never changed and which will be reset after loading a savegame. This update requires a USE_RGB_COLORS setting for proper operation. 8 bit users will get a warning that they’ll have to expect palette glitches . Apart from that the engine in 8 bit mode should not only still work okay, but also benefit from some of the other (non palette related) improvements (e.g. bug #1032859 should be fixed even in 8 bit mode). Japanese font drawing hasn’t been improved much yet. This will be a separate task. svn-id: r52966 | |||
2010-09-25 | SCUMM: Fix bug #3052804 by reverting NES-specific screen width hack | Eugene Sandulenko | |
svn-id: r52891 | |||
2010-09-18 | SCUMM: Remove unused code, which was replaced by ScummEngine_v0::runObject ↵ | Travis Howell | |
in revision 42737. svn-id: r52798 | |||
2010-09-18 | SCUMM: Fix bug #3070077 - MMC64: No music when Syd plays the piano. | Travis Howell | |
svn-id: r52796 | |||
2010-09-18 | SCUMM: minor cleanup | Florian Kagerer | |
svn-id: r52792 | |||
2010-09-18 | JANITORIAL: Removed most punctuation at end of warning() and error() | Torbjörn Andersson | |
Our warning() and error() functions always add an exclamation mark to the end of the message anyway. svn-id: r52791 | |||
2010-09-17 | SOUND: Move CMS emulator to sound/softsynth. | Johannes Schickel | |
svn-id: r52778 | |||
2010-09-15 | I18N: Add translation for load/save success or failure messages | Thierry Crozat | |
Also improve and update the french translation. svn-id: r52740 | |||
2010-09-13 | SCUMM: Fix for bug #3064655 "Restart with F8 key not working properly". | Johannes Schickel | |
svn-id: r52715 | |||
2010-09-04 | SCUMM: Patch #3059327 | Eugene Sandulenko | |
Patch #3059327: "Remove untrue "not yet implemented" from inventory controls" svn-id: r52530 | |||
2010-08-25 | SCUMM: Fix bug #3039004 | Eugene Sandulenko | |
Bug #3039004: "MANIACNES: Ed does not appear at doorway." Actually whole thing is a gross hack on top of SCUMM v1.5 hack with extra wide screen. It all calls for review and writing specified methods. svn-id: r52375 | |||
2010-08-25 | SCUMM: Fix bug #3032758: "SCUMM: Mute setting does not work" | Eugene Sandulenko | |
svn-id: r52372 | |||
2010-08-25 | SCUMM: Fix bug #3049323 | Eugene Sandulenko | |
Bug #3049323: "SCUMM: Detects games in wrong places". I must admit: A seriously stupid bug. svn-id: r52370 | |||
2010-08-25 | SCUMM: Implement keyboard-driven inventory scrolling in v2 | Eugene Sandulenko | |
Bug #2828383: "ZAK V2: no inventory keyboard shortcuts". svn-id: r52366 |