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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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scumm
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Author
2014-08-20
SCUMM: Add support for quit script in HE90+ games.
Kirben
2014-08-20
SCUMM: Fix Bug #6711- Wrong quit message shown in Pajama Sam Lost and Found.
Kirben
2014-08-09
Merge pull request #484 from wonst719/korean-work
Eugene Sandulenko
2014-08-03
Fix non-MSVC build
wonst719
2014-07-24
SCUMM: Refine SMUSH Korean text shadow rendering to match the original versio...
wonst719
2014-07-24
SCUMM: Implement text shadow in Korean COMI
wonst719
2014-07-23
SCUMM: Fix Korean/Taiwanese text line break in The DIG
wonst719
2014-07-23
SCUMM: Fix text shadow in The DIG Korean.
wonst719
2014-07-23
SCUMM: Fix non-Towns CJK text rendering
wonst719
2014-07-23
SCUMM: Fix Ctrl+t key code combination to affect speech mode.
Johannes Schickel
2014-07-23
SCUMM: Make sure digital SFX are played even when speech is muted.
Johannes Schickel
2014-07-23
SCUMM: Use correct sound type for digital sfx.
Johannes Schickel
2014-07-22
SCUMM: Add workaround for script bugs that caused problems in Jumping Bean mi...
Kirben
2014-07-22
SCUMM: Add HE100 differences when resetting sprites.
Kirben
2014-07-12
SCUMM: Fix potential crash in o5_setClass()
Torbjörn Andersson
2014-07-05
SCUMM: Cleanup.
Johannes Schickel
2014-07-05
SCUMM: Simplify index file handling for Steam versions.
Johannes Schickel
2014-07-05
SCUMM: Fix a subtle bug in Sound::getCDStatus() for Loom Steam
Filippos Karapetis
2014-07-05
SCUMM: Slight formatting fixes.
Johannes Schickel
2014-07-05
SCUMM: Remove unused variable.
Johannes Schickel
2014-07-05
SCUMM: Use spaces instead of tabs in comments.
Johannes Schickel
2014-07-05
SCUMM: Remove empty line before license header.
Johannes Schickel
2014-07-04
SCUMM: Add support for CD audio tracks in the Steam versions of Loom
Filippos Karapetis
2014-07-03
SCUMM: Add support for Steam versions of Indy 3, Indy 4, Loom and Dig
Filippos Karapetis
2014-06-25
SCUMM: Add UK Windows version of Freddi Fish 3.
Kirben
2014-06-22
SCUMM: Do not let music reallocate its own channels in AD player.
Johannes Schickel
2014-06-22
SCUMM: Change channel/slot (re)allocation strategy in AD player.
Johannes Schickel
2014-06-22
SCUMM: Don't allow SFX to reallocate their own channels in AD player.
Johannes Schickel
2014-06-22
SCUMM: Clear SFX channel when starting the SFX failed in AD player.
Johannes Schickel
2014-06-22
SCUMM: Fix Indy3 AdLib door sfx. (See bug #6657)
Johannes Schickel
2014-06-04
SCUMM: Save/load music/sfx data in AD player.
Johannes Schickel
2014-06-04
SCUMM: Implement simple seeking in AD player.
Johannes Schickel
2014-06-04
SCUMM: Slightly refactor music playback in AD player.
Johannes Schickel
2014-06-04
SCUMM: Only forward declare Serializer in music.h.
Johannes Schickel
2014-06-04
SCUMM: Simplify voice channel allocation in AD code.
Johannes Schickel
2014-06-04
SCUMM: Fix typo in AD code.
Johannes Schickel
2014-06-04
SCUMM: Fix music looping in AD player.
Johannes Schickel
2014-06-04
SCUMM: Only stop music instead of all sounds in music handling of AD player.
Johannes Schickel
2014-06-04
SCUMM: Make sound completely silent for volume level 0 in AD code.
Johannes Schickel
2014-06-04
SCUMM: Fix volume levels when playing SFX and music at the same time in AD pl...
Johannes Schickel
2014-06-04
SCUMM: Only reset rhythm state when music is stopped.
Johannes Schickel
2014-06-04
SCUMM: Allow music and sfx to be played at the same time in AD player.
Johannes Schickel
2014-06-04
SCUMM: Only stop music when requested in AD code.
Johannes Schickel
2014-06-04
SCUMM: Let music in AD code use the same HW channel allocation as SFX.
Johannes Schickel
2014-06-04
SCUMM: Dynamically allocate hw channels for SFX in AD player.
Johannes Schickel
2014-06-04
SCUMM: Allow multiple SFX to be played at once with AD.
Johannes Schickel
2014-06-04
SCUMM: Clean up how SFX are stopped in the AD player.
Johannes Schickel
2014-06-04
SCUMM: Properly unlock sound resources when reusing sfx slots in AD code.
Johannes Schickel
2014-06-04
SCUMM: Further cleanup in AD SFX code.
Johannes Schickel
2014-06-04
SCUMM: Further refactor AD SFX code.
Johannes Schickel
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