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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Commit message (
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Author
2011-07-14
SCUMM: fix regression caused by recent sjis code changes
athrxx
2011-07-14
SCUMM: Handle default instrument set up in iMuse like the original.
Johannes Schickel
2011-07-14
SCUMM: Implement iMuse alloc part command closer to the original.
Johannes Schickel
2011-07-13
SCUMM: Fix bug #3306145: INDY3: EGA version script bugs
Eugene Sandulenko
2011-07-11
SCUMM: Adapt iMuse code formatting to our standards.
Johannes Schickel
2011-07-11
Merge pull request #54 "SCUMM v5 PC Speaker driver".
Johannes Schickel
2011-07-10
SCUMM: Fix some envelope bugs in PC Speaker output.
Johannes Schickel
2011-07-10
SCUMM: Let PC Speaker output be controlable via music volume.
Johannes Schickel
2011-07-10
SCUMM: Properly implement volume controler for PC Speaker output.
Johannes Schickel
2011-07-10
SCUMM: Fix priority settings in iMuse allocate part sysEx command.
Johannes Schickel
2011-07-10
SCUMM: Fix PC Speaker sound.
Johannes Schickel
2011-07-10
SCUMM: Do not allow multi midi mode for PC Speaker output.
Johannes Schickel
2011-07-10
SCUMM: Minor clean up in iMuse instrument handling code.
Johannes Schickel
2011-07-10
SCUMM: Limit iMuse default instrument load to PC Speaker output.
Johannes Schickel
2011-07-10
SCUMM: Only try to load MT-32 instruments when we have a MIDI output in iMuse.
Johannes Schickel
2011-07-10
SCUMM: Implement effect envelope for PC Speaker output in SCUMM v5.
Johannes Schickel
2011-07-10
GRAPHICS: remove char/line spacing handling from sjis code
athrxx
2011-07-09
SCUMM: fix DS compilation
athrxx
2011-07-09
SCUMM: Make use of graphics/sjis code for LOOM PCE sjis drawing
athrxx
2011-07-09
SCUMM: cleanup sjis font rendering code
athrxx
2011-07-08
SCUMM: Initial PC Speaker output implementation for SCUMM v5.
Johannes Schickel
2011-07-03
SCUMM: Remove unused operator int.
Johannes Schickel
2011-07-03
SCUMM: fix crash in digital iMuse games when using RTL and restarting
athrxx
2011-07-01
GRAPHICS: Remove default values from FontSJIS::drawChar.
Johannes Schickel
2011-06-23
ANALYSIS: Add static casts to is* functions
Littleboy
2011-06-21
COMMON: Move HerculesDimensions enum to SCUMM.
Johannes Schickel
2011-06-20
ALL: Remove trailing whitespaces
Max Horn
2011-06-19
SCUMM: fix SCUMM3 FM-TOWNS font rendering glitch in Japanese mode
athrxx
2011-06-18
SCUMM: regenerate 16bit palette after loading a savegame in LOOM PCE
athrxx
2011-06-18
SCUMM: fixed messed up colors in 16bit HE games
athrxx
2011-06-18
SCUMM: make sure asmDrawStripToScreen is not called in 16bit mode
athrxx
2011-06-17
SCUMM: fix FM-TOWNS graphics output for ARM devices
athrxx
2011-06-16
SCUMM: fix bug in cb661d63d0cd45d1231435a593b74dfc51872a0f
athrxx
2011-06-16
SCUMM: slightly changed behavior of 16bit mode detection
athrxx
2011-06-15
SCUMM: change comment in last commit
athrxx
2011-06-15
SCUMM: hopefully fix 16bit mode support for SCUMM FM-TOWNS games and LOOM PCE...
athrxx
2011-06-15
SCUMM: fix bug #3316738
athrxx
2011-06-15
SCUMM: fix possible portability issue
athrxx
2011-06-14
SCUMM: Fix noisy Valgrind warning.
eriktorbjorn
2011-06-14
DETECTOR: Pass allFiles to AdvancedMetaEngine::fallbackDetect()
Max Horn
2011-06-14
SCUMM: Fix doxygen comments
Max Horn
2011-06-14
DETECTOR: Separate code for handling obsolete gameids from advanced detector
Max Horn
2011-06-13
SCUMM: Change MessageDialog button label for consistency
Thierry Crozat
2011-06-13
I18N: Make many more GUI MessageDialog strings translatable
Thierry Crozat
2011-06-13
SCUMM FM-TOWNS: add number of color check in TownsScreen::updateOutputBuffer()
athrxx
2011-06-13
SCUMM: some cleanup in gfx_towns.cpp
athrxx
2011-06-13
SCUMM: fix engine destructor
athrxx
2011-06-04
COMMON: Rename kFeatureCursorHasPalette -> kFeatureCursorPalette
Max Horn
2011-06-03
SCUMM: fix typo (reported by Littleboy)
athrxx
2011-06-02
ENGINES: Change 2nd param of Engine::saveGameState to Common::String
Max Horn
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