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path: root/engines/sherlock/events.h
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2015-10-14SHERLOCK: RT: Hook up fast speed to the Ctrl+S togglePaul Gilbert
This reverts back to the original slower speed by default, but allows the Ctrl+S toggle from Scalpel to work in Rose Tattoo to increase the play speed
2015-10-12SHERLOCK: RT: Slightly increase movement speedPaul Gilbert
This may cause slight timing issues when doing animations of Holmes playing musical instruments; I've already added special cases for several of them to still keep animations in sync with the music
2015-08-30SHERLOCK: SS: Make _frameRate unsigned to fix GCC warningsPaul Gilbert
2015-08-30SHERLOCK: SS: Fix speed of intro sequencePaul Gilbert
2015-08-28SHERLOCK: RT: Enforce wait cursor when pausing without control in scriptsPaul Gilbert
2015-08-25SHERLOCK: Set game speed to match the originalsPaul Gilbert
This applies to make both games match the originals. This is particularly important for Rose Tattoo, since there are several times Sherlock plays instruments, and the animations need to sync up with the music
2015-08-23SHERLOCK: RT: Reduce game speed to make it more like the originalPaul Gilbert
This actually fixes a bug when the lady storms out of Rumsey's Haberdashery.. if she leaves too quickly, Watson's farewell dialog is still active, and stops a needed flag being set
2015-07-25SHERLOCK: RT: Generalise code for joining cursor and images as a cursorPaul Gilbert
2015-07-24SHERLOCK: RT: Fix operation of Quit dialogPaul Gilbert
2015-07-24SHERLOCK: RT: Rendering fixes for Options & Quit dialogsPaul Gilbert
2015-07-19SHERLOCK: RT: Fix tooltip display when using inventory itemPaul Gilbert
2015-07-19SHERLOCK: RT: Support for showing inventory items as a cursorPaul Gilbert
2015-07-08SHERLOCK: RT: Fix display of inventory in scrolled scenesPaul Gilbert
2015-07-07SHERLOCK: RT: Fix display of verb menu in wide-screen scenesPaul Gilbert
2015-06-21SHERLOCK: RT: Implemented journal event handlingPaul Gilbert
2015-06-16SHERLOCK: RT: Implemented WidgetVerbs executePaul Gilbert
2015-06-10SHERLOCK: Split up image file classes into their own filePaul Gilbert
2015-06-03SHERLOCK: Add hotspot to magnifying glass cursorTorbjörn Andersson
I am not sure exactly what the original did, but this seems to match the behaviour I've observed in DOSBox.
2015-05-26SHERLOK: Beginnings of split of doBgAnim logicPaul Gilbert
2015-05-19SHERLOCK: Move method comments from cpp to headersPaul Gilbert
2015-05-18SHERLOCK: Simplify Events not to need it's own copy of the mouse posPaul Gilbert
2015-05-09SHERLOCK: Make copyright headers consistentWillem Jan Palenstijn
2015-04-22SHERLOCK: Further fixes for entering savegame namesPaul Gilbert
2015-04-16SHERLOCK: Implemented Map::show methodPaul Gilbert
2015-04-10SHERLOCK: Implemented doScript and support methodsPaul Gilbert
2015-03-27SHERLOCK: Implemented doMainControlPaul Gilbert
2015-03-23SHERLOCK: Beginnings of UserInterface classPaul Gilbert
2015-03-21SHERLOCK: Implemented checkSpritePaul Gilbert
2015-03-21SHERLOCK: Implemented checkObject and some support methodsPaul Gilbert
2015-03-19SHERLOCK: Refactorings, new Sprite and People classesPaul Gilbert
2015-03-18SHERLOCK: Implement Scalpel-specific scene startingPaul Gilbert
2015-03-17SHERLOCK: Remainder of showCityCutscene implementedPaul Gilbert
2015-03-16SHERLOCK: Implement sprite palette loading and fade outPaul Gilbert
2015-03-15SHERLOCK: Beginning of animation playerPaul Gilbert
2015-03-15SHERLOCK: Added events manager and debugger classesPaul Gilbert