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path: root/engines/sherlock/inventory.cpp
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2015-07-18SHERLOCK: RT: Add missing saving of inventory item _verb dataPaul Gilbert
2015-07-08SHERLOCK: RT: Implement handling of 2nd object requiredFlagPaul Gilbert
2015-06-29SHERLOCK: RT: Fix Coverity problemsPaul Gilbert
2015-06-28SHERLOCK: RT: Inventory window now partially showingPaul Gilbert
2015-06-28SHERLOCK: RT: Implement initial inventoryPaul Gilbert
2015-06-25SHERLOCK: RT: Further split-off of Scalpel-specific codePaul Gilbert
2015-06-16SHERLOCK: Use IS_3DO in more placesFilippos Karapetis
2015-06-14SHERLOCK: 3DO: make inventory work somewhatMartin Kiewitz
inventory images is in item.lib on 3DO
2015-06-14SHERLOCK: inventory uses fixed text class nowMartin Kiewitz
inventory buttons now localized
2015-06-13SHERLOCK: Added color enum for 235 (button background color?)Torbjörn Andersson
At some point, at least some of these will have to be handled differentl for the 3DO version, since it uses 16 bpp. I hope this will make them easier to find when that time comes.
2015-06-07SHERLOCK: Refactoring, cleanup, and fixes for savegame codePaul Gilbert
2015-05-28SHERLOCK: Moving split up classes into their own filesPaul Gilbert
2015-05-27SHERLOCK: Implemented initial background clearing of RT doBgAnimPaul Gilbert
2015-05-22Merge branch 'master' into sherlock2Paul Gilbert
2015-05-22SHERLOCK: Fix some uninitialized values and unused variablesStrangerke
2015-05-19SHERLOCK: Systematically use InvMode values when it's appropriateStrangerke
2015-05-19SHERLOCK: Refactor Surface not to descend directly from Graphics::SurfacePaul Gilbert
2015-05-19SHERLOCK: Move method comments from cpp to headersPaul Gilbert
2015-05-19SHERLOCK: Further addition of enums and method renamesPaul Gilbert
2015-05-18SHERLOCK: Added more of the game options to the Engine tabPaul Gilbert
2015-05-18SHERLOCK: Replace magic numbers with enums and constantsPaul Gilbert
2015-05-18SHERLOCK: Syntactic fixesPaul Gilbert
2015-05-18SHERLOCK: Fix code formatting issues and comment spelling mistakessirlemonhead
2015-05-17SHERLOCK: Replace scumm_stricmp() with equalsIgnoreCase()sirlemonhead
2015-05-17SHERLOCK: Beginnings of UserInterface split for Scalpel vs TattooPaul Gilbert
2015-05-15SHERLOCK: Remove a couple of unused variables in inventoryStrangerke
2015-05-12SHERLOCK: Correct some minor spelling mistakessirlemonhead
2015-05-09SHERLOCK: Make copyright headers consistentWillem Jan Palenstijn
2015-05-09SHERLOCK: Cleanup fixes for InventoryPaul Gilbert
2015-05-07SHERLOCK: some code formattingStrangerke
2015-05-01SHERLOCK: Extra method commentsPaul Gilbert
2015-04-26SHERLOCK: Fix inventory display when player has more than 6 itemsPaul Gilbert
2015-04-25SHERLOCK: Fix saving and display of inventory itemsPaul Gilbert
2015-04-21SHERLOCK: Implement savegame synchronizationPaul Gilbert
2015-05-07SHERLOCK: Implemented stubbed talk and inventory methodsPaul Gilbert
2015-04-10SHERLOCK: Implemented doScript and support methodsPaul Gilbert
2015-04-05SHERLOCK: Fix button text for inventory displayPaul Gilbert
2015-04-02SHERLOCK: Implemented Inventory::highlightPaul Gilbert
2015-03-30SHERLOCK: Beginnings of talk loading, added skeleton Scripts classPaul Gilbert
2015-03-29SHERLOCK: Added inventory list and display images in inventory modePaul Gilbert
2015-03-28SHERLOCK: Beginnings of inventory displayPaul Gilbert
2015-03-28SHERLOCK: Change the screen _backBuffer to be a pointerPaul Gilbert
2015-05-07SHERLOCK: Implemented doInvControlPaul Gilbert
2015-03-27SHERLOCK: Implemented doMainControlPaul Gilbert
2015-03-26SHERLOCK: Implemented printObjectDescPaul Gilbert
2015-03-22SHERLOCK: Implemented scene freeing codePaul Gilbert
2015-03-22SHERLOCK: Implement main scene loop and more inventory codePaul Gilbert
2015-03-20SHERLOCK: More scene loading, implemented Inventory classPaul Gilbert