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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sherlock
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inventory.cpp
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2015-07-18
SHERLOCK: RT: Add missing saving of inventory item _verb data
Paul Gilbert
2015-07-08
SHERLOCK: RT: Implement handling of 2nd object requiredFlag
Paul Gilbert
2015-06-29
SHERLOCK: RT: Fix Coverity problems
Paul Gilbert
2015-06-28
SHERLOCK: RT: Inventory window now partially showing
Paul Gilbert
2015-06-28
SHERLOCK: RT: Implement initial inventory
Paul Gilbert
2015-06-25
SHERLOCK: RT: Further split-off of Scalpel-specific code
Paul Gilbert
2015-06-16
SHERLOCK: Use IS_3DO in more places
Filippos Karapetis
2015-06-14
SHERLOCK: 3DO: make inventory work somewhat
Martin Kiewitz
inventory images is in item.lib on 3DO
2015-06-14
SHERLOCK: inventory uses fixed text class now
Martin Kiewitz
inventory buttons now localized
2015-06-13
SHERLOCK: Added color enum for 235 (button background color?)
Torbjörn Andersson
At some point, at least some of these will have to be handled differentl for the 3DO version, since it uses 16 bpp. I hope this will make them easier to find when that time comes.
2015-06-07
SHERLOCK: Refactoring, cleanup, and fixes for savegame code
Paul Gilbert
2015-05-28
SHERLOCK: Moving split up classes into their own files
Paul Gilbert
2015-05-27
SHERLOCK: Implemented initial background clearing of RT doBgAnim
Paul Gilbert
2015-05-22
Merge branch 'master' into sherlock2
Paul Gilbert
2015-05-22
SHERLOCK: Fix some uninitialized values and unused variables
Strangerke
2015-05-19
SHERLOCK: Systematically use InvMode values when it's appropriate
Strangerke
2015-05-19
SHERLOCK: Refactor Surface not to descend directly from Graphics::Surface
Paul Gilbert
2015-05-19
SHERLOCK: Move method comments from cpp to headers
Paul Gilbert
2015-05-19
SHERLOCK: Further addition of enums and method renames
Paul Gilbert
2015-05-18
SHERLOCK: Added more of the game options to the Engine tab
Paul Gilbert
2015-05-18
SHERLOCK: Replace magic numbers with enums and constants
Paul Gilbert
2015-05-18
SHERLOCK: Syntactic fixes
Paul Gilbert
2015-05-18
SHERLOCK: Fix code formatting issues and comment spelling mistakes
sirlemonhead
2015-05-17
SHERLOCK: Replace scumm_stricmp() with equalsIgnoreCase()
sirlemonhead
2015-05-17
SHERLOCK: Beginnings of UserInterface split for Scalpel vs Tattoo
Paul Gilbert
2015-05-15
SHERLOCK: Remove a couple of unused variables in inventory
Strangerke
2015-05-12
SHERLOCK: Correct some minor spelling mistakes
sirlemonhead
2015-05-09
SHERLOCK: Make copyright headers consistent
Willem Jan Palenstijn
2015-05-09
SHERLOCK: Cleanup fixes for Inventory
Paul Gilbert
2015-05-07
SHERLOCK: some code formatting
Strangerke
2015-05-01
SHERLOCK: Extra method comments
Paul Gilbert
2015-04-26
SHERLOCK: Fix inventory display when player has more than 6 items
Paul Gilbert
2015-04-25
SHERLOCK: Fix saving and display of inventory items
Paul Gilbert
2015-04-21
SHERLOCK: Implement savegame synchronization
Paul Gilbert
2015-05-07
SHERLOCK: Implemented stubbed talk and inventory methods
Paul Gilbert
2015-04-10
SHERLOCK: Implemented doScript and support methods
Paul Gilbert
2015-04-05
SHERLOCK: Fix button text for inventory display
Paul Gilbert
2015-04-02
SHERLOCK: Implemented Inventory::highlight
Paul Gilbert
2015-03-30
SHERLOCK: Beginnings of talk loading, added skeleton Scripts class
Paul Gilbert
2015-03-29
SHERLOCK: Added inventory list and display images in inventory mode
Paul Gilbert
2015-03-28
SHERLOCK: Beginnings of inventory display
Paul Gilbert
2015-03-28
SHERLOCK: Change the screen _backBuffer to be a pointer
Paul Gilbert
2015-05-07
SHERLOCK: Implemented doInvControl
Paul Gilbert
2015-03-27
SHERLOCK: Implemented doMainControl
Paul Gilbert
2015-03-26
SHERLOCK: Implemented printObjectDesc
Paul Gilbert
2015-03-22
SHERLOCK: Implemented scene freeing code
Paul Gilbert
2015-03-22
SHERLOCK: Implement main scene loop and more inventory code
Paul Gilbert
2015-03-20
SHERLOCK: More scene loading, implemented Inventory class
Paul Gilbert