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path: root/engines/sherlock/objects.cpp
AgeCommit message (Expand)Author
2015-07-19SHERLOCK: RT: Fix sitting down at lab tablePaul Gilbert
2015-07-09SHERLOCK: RT: Fix for leaving inside Baker StreetPaul Gilbert
2015-07-08SHERLOCK: RT: Implement handling of 2nd object requiredFlagPaul Gilbert
2015-07-05SHERLOCK: RT: Cleanup and fleshing out of savingPaul Gilbert
2015-07-02SHERLOCK: SS: Fix loading of 'un-used' anim positionsPaul Gilbert
2015-07-02SHERLOCK: RT: Cleanup of Exit class and fix exiting scenesPaul Gilbert
2015-07-02SHERLOCK: SS: Don't multiply the walk coordinates twiceFilippos Karapetis
2015-07-01SHERLOCK: RT: Move ADJUST_CORD usage to initial anim loadingPaul Gilbert
2015-06-30SHERLOCK: Change _lookPosition to use PositionFacingPaul Gilbert
2015-06-30SHERLOCK: RT: Fix incorrectly playing sounds when looking at objectsPaul Gilbert
2015-06-27SHERLOCK: RT: Properly implement StreamingImageFile classPaul Gilbert
2015-06-25SHERLOCK: RT: Set up new values for color constantsPaul Gilbert
2015-06-18SHERLOCK: Add a sanity check in checkObject()Filippos Karapetis
2015-06-17SHERLOCK: RT: Fix Sherlock spinning when he finishes walkingPaul Gilbert
2015-06-16SHERLOCK: Introduce a IS_3DO defineFilippos Karapetis
2015-06-15SHERLOCK: Use a string literal as the format stringMatthew Hoops
2015-06-14SHERLOCK: RT: Move more methods from Sprite to TattooPersonPaul Gilbert
2015-06-14SHERLOCK: Move _walkDest from People to PersonPaul Gilbert
2015-06-14SHERLOCK: action processing uses fixed text classMartin Kiewitz
2015-06-14SHERLOCK: RT: Fix player animation when enterng scenePaul Gilbert
2015-06-14SHERLOCK: Compilation fixPaul Gilbert
2015-06-14SHERLOCK: RT: Fix initialization of character animation sequencesPaul Gilbert
2015-06-14SHERLOCK: RT: Move checkObject from Object to BaseObjectPaul Gilbert
2015-06-14SHERLOCK: RT: Implemented walk setupPaul Gilbert
2015-06-13SHERLOCK: RT: Fix initial facing of characters within scenePaul Gilbert
2015-06-13SHERLOCK: Simplify UseType to derive from ActionTypePaul Gilbert
2015-06-13SHERLOCK: 3DO: object loading: fix _use loadingMartin Kiewitz
2015-06-13SHERLOCK: 3DO: adjust sprite frame only for walkMartin Kiewitz
2015-06-13SHERLOCK: 3DO: support for cAnim data (startCAnim)Martin Kiewitz
2015-06-13SHERLOCK: Reduce the scope of some variables, add a couple of CHECKMEsStrangerke
2015-06-12SHERLOCK: RT: Implement startCAnimPaul Gilbert
2015-06-12SHERLOCK: RT: Implement animation structure changesPaul Gilbert
2015-06-13SHERLOCK: 3DO: adjust walking frame number for 3DOMartin Kiewitz
2015-06-12SHERLOCK: RT: Move RT fields added to Person to TattooPersonPaul Gilbert
2015-06-13SHERLOCK: 3DO: adjust object cAnim loadingMartin Kiewitz
2015-06-12SHERLOCK: 3DO: fix object loading of open actionMartin Kiewitz
2015-06-12SHERLOCK: 3DO: object load UseTypes foundMartin Kiewitz
2015-06-12SHERLOCK: 3DO: object load found ActionTypesMartin Kiewitz
2015-06-12SHERLOCK: 3DO: object loading - more figured outMartin Kiewitz
2015-06-12SHERLOCK: 3DO: object: found lookPosMartin Kiewitz
2015-06-12SHERLOCK: 3DO: object._maxFrames found in objdataMartin Kiewitz
2015-06-11SHERLOCK: Refactor setWalking into Person classesPaul Gilbert
2015-06-11SHERLOCK: Refactor gotoStand into Person classesPaul Gilbert
2015-06-11SHERLOCK: Beginning of descendent Person classesPaul Gilbert
2015-06-11SHERLOCK: some work on 3DO room dataMartin Kiewitz
2015-06-08SHERLOCK: Fix checkSprite() regression from FIXED_INT_MULTIPLIERTorbjörn Andersson
2015-06-08SHERLOCK: Move Scalpel map code to ScalpelMapPaul Gilbert
2015-06-08SHERLOCK: Silence GCC warningTorbjörn Andersson
2015-06-07SHERLOCK: Fix Scalpel bug when picking up paperPaul Gilbert
2015-06-08SHERLOCK: Add missing check for the rightmost limit in adjustSpriteFilippos Karapetis