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path: root/engines/sherlock/objects.cpp
AgeCommit message (Expand)Author
2016-02-13SHERLOCK: Fix for German version using hatpin/needle in Pratt's pillowPaul Gilbert
2016-02-12SHERLOCK: RT: Work around bad animation frame data in German versionPaul Gilbert
2016-02-11SHERLOCK: SS: Make "Picked up" text multilingualMartin Kiewitz
2015-11-16SHERLOCK: Fix Coverity warnings about uninitialized fieldsPaul Gilbert
2015-10-15SHERLOCK: RT: Fix clouds appearing inside Dewar's labPaul Gilbert
2015-08-29SHERLOCK: RT: Fix crash visiting Lawton's house after he's fledPaul Gilbert
2015-08-29SHERLOCK: Fix comment typosTorbjörn Andersson
2015-08-18SHERLOCK: Standardize sequence stack code for both gamesPaul Gilbert
2015-08-17SHERLOCK: RT: Fix hang on ALLOW_TALK_CODE sequence codePaul Gilbert
2015-08-15SHERLOCK: RT: Reset _startSeq when an object sequence is changedPaul Gilbert
2015-08-15SHERLOCK: RT: Save sequence starts in _startSeq, not _sequenceNumberPaul Gilbert
2015-08-15SHERLOCK: RT: Fix hasAborts to return correct resultsPaul Gilbert
2015-08-15SHERLOCK: RT: Fix resetting sprite sequencesPaul Gilbert
2015-08-02SHERLOCK: RT: Stop running sprite scripts when an object is hiddenPaul Gilbert
2015-08-01SHERLOCK: RT: Add check for resetting sequence in setObjSequencePaul Gilbert
2015-07-19SHERLOCK: RT: Fix sitting down at lab tablePaul Gilbert
2015-07-09SHERLOCK: RT: Fix for leaving inside Baker StreetPaul Gilbert
2015-07-08SHERLOCK: RT: Implement handling of 2nd object requiredFlagPaul Gilbert
2015-07-05SHERLOCK: RT: Cleanup and fleshing out of savingPaul Gilbert
2015-07-02SHERLOCK: SS: Fix loading of 'un-used' anim positionsPaul Gilbert
2015-07-02SHERLOCK: RT: Cleanup of Exit class and fix exiting scenesPaul Gilbert
2015-07-02SHERLOCK: SS: Don't multiply the walk coordinates twiceFilippos Karapetis
2015-07-01SHERLOCK: RT: Move ADJUST_CORD usage to initial anim loadingPaul Gilbert
2015-06-30SHERLOCK: Change _lookPosition to use PositionFacingPaul Gilbert
2015-06-30SHERLOCK: RT: Fix incorrectly playing sounds when looking at objectsPaul Gilbert
2015-06-27SHERLOCK: RT: Properly implement StreamingImageFile classPaul Gilbert
2015-06-25SHERLOCK: RT: Set up new values for color constantsPaul Gilbert
2015-06-18SHERLOCK: Add a sanity check in checkObject()Filippos Karapetis
2015-06-17SHERLOCK: RT: Fix Sherlock spinning when he finishes walkingPaul Gilbert
2015-06-16SHERLOCK: Introduce a IS_3DO defineFilippos Karapetis
2015-06-15SHERLOCK: Use a string literal as the format stringMatthew Hoops
2015-06-14SHERLOCK: RT: Move more methods from Sprite to TattooPersonPaul Gilbert
2015-06-14SHERLOCK: Move _walkDest from People to PersonPaul Gilbert
2015-06-14SHERLOCK: action processing uses fixed text classMartin Kiewitz
2015-06-14SHERLOCK: RT: Fix player animation when enterng scenePaul Gilbert
2015-06-14SHERLOCK: Compilation fixPaul Gilbert
2015-06-14SHERLOCK: RT: Fix initialization of character animation sequencesPaul Gilbert
2015-06-14SHERLOCK: RT: Move checkObject from Object to BaseObjectPaul Gilbert
2015-06-14SHERLOCK: RT: Implemented walk setupPaul Gilbert
2015-06-13SHERLOCK: RT: Fix initial facing of characters within scenePaul Gilbert
2015-06-13SHERLOCK: Simplify UseType to derive from ActionTypePaul Gilbert
2015-06-13SHERLOCK: 3DO: object loading: fix _use loadingMartin Kiewitz
2015-06-13SHERLOCK: 3DO: adjust sprite frame only for walkMartin Kiewitz
2015-06-13SHERLOCK: 3DO: support for cAnim data (startCAnim)Martin Kiewitz
2015-06-13SHERLOCK: Reduce the scope of some variables, add a couple of CHECKMEsStrangerke
2015-06-12SHERLOCK: RT: Implement startCAnimPaul Gilbert
2015-06-12SHERLOCK: RT: Implement animation structure changesPaul Gilbert
2015-06-13SHERLOCK: 3DO: adjust walking frame number for 3DOMartin Kiewitz
2015-06-12SHERLOCK: RT: Move RT fields added to Person to TattooPersonPaul Gilbert
2015-06-13SHERLOCK: 3DO: adjust object cAnim loadingMartin Kiewitz