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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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sherlock
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objects.cpp
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Author
2015-06-18
SHERLOCK: Add a sanity check in checkObject()
Filippos Karapetis
2015-06-17
SHERLOCK: RT: Fix Sherlock spinning when he finishes walking
Paul Gilbert
2015-06-16
SHERLOCK: Introduce a IS_3DO define
Filippos Karapetis
2015-06-15
SHERLOCK: Use a string literal as the format string
Matthew Hoops
2015-06-14
SHERLOCK: RT: Move more methods from Sprite to TattooPerson
Paul Gilbert
2015-06-14
SHERLOCK: Move _walkDest from People to Person
Paul Gilbert
2015-06-14
SHERLOCK: action processing uses fixed text class
Martin Kiewitz
2015-06-14
SHERLOCK: RT: Fix player animation when enterng scene
Paul Gilbert
2015-06-14
SHERLOCK: Compilation fix
Paul Gilbert
2015-06-14
SHERLOCK: RT: Fix initialization of character animation sequences
Paul Gilbert
2015-06-14
SHERLOCK: RT: Move checkObject from Object to BaseObject
Paul Gilbert
2015-06-14
SHERLOCK: RT: Implemented walk setup
Paul Gilbert
2015-06-13
SHERLOCK: RT: Fix initial facing of characters within scene
Paul Gilbert
2015-06-13
SHERLOCK: Simplify UseType to derive from ActionType
Paul Gilbert
2015-06-13
SHERLOCK: 3DO: object loading: fix _use loading
Martin Kiewitz
2015-06-13
SHERLOCK: 3DO: adjust sprite frame only for walk
Martin Kiewitz
2015-06-13
SHERLOCK: 3DO: support for cAnim data (startCAnim)
Martin Kiewitz
2015-06-13
SHERLOCK: Reduce the scope of some variables, add a couple of CHECKMEs
Strangerke
2015-06-12
SHERLOCK: RT: Implement startCAnim
Paul Gilbert
2015-06-12
SHERLOCK: RT: Implement animation structure changes
Paul Gilbert
2015-06-13
SHERLOCK: 3DO: adjust walking frame number for 3DO
Martin Kiewitz
2015-06-12
SHERLOCK: RT: Move RT fields added to Person to TattooPerson
Paul Gilbert
2015-06-13
SHERLOCK: 3DO: adjust object cAnim loading
Martin Kiewitz
2015-06-12
SHERLOCK: 3DO: fix object loading of open action
Martin Kiewitz
2015-06-12
SHERLOCK: 3DO: object load UseTypes found
Martin Kiewitz
2015-06-12
SHERLOCK: 3DO: object load found ActionTypes
Martin Kiewitz
2015-06-12
SHERLOCK: 3DO: object loading - more figured out
Martin Kiewitz
2015-06-12
SHERLOCK: 3DO: object: found lookPos
Martin Kiewitz
2015-06-12
SHERLOCK: 3DO: object._maxFrames found in objdata
Martin Kiewitz
2015-06-11
SHERLOCK: Refactor setWalking into Person classes
Paul Gilbert
2015-06-11
SHERLOCK: Refactor gotoStand into Person classes
Paul Gilbert
2015-06-11
SHERLOCK: Beginning of descendent Person classes
Paul Gilbert
2015-06-11
SHERLOCK: some work on 3DO room data
Martin Kiewitz
2015-06-08
SHERLOCK: Fix checkSprite() regression from FIXED_INT_MULTIPLIER
Torbjörn Andersson
2015-06-08
SHERLOCK: Move Scalpel map code to ScalpelMap
Paul Gilbert
2015-06-08
SHERLOCK: Silence GCC warning
Torbjörn Andersson
2015-06-07
SHERLOCK: Fix Scalpel bug when picking up paper
Paul Gilbert
2015-06-08
SHERLOCK: Add missing check for the rightmost limit in adjustSprite
Filippos Karapetis
2015-06-07
SHERLOCK: Fix loading of character walk sequence data
Paul Gilbert
2015-06-06
SHERLOCK: Setting up game specific People descendant classes
Paul Gilbert
2015-06-06
SHERLOCK: Created common base class for Sprite and Object
Paul Gilbert
2015-06-05
SHERLOCK: Move the Talk descendant classes into their own files
Paul Gilbert
2015-06-05
SHERLOCK: Don't reset map position when changing RT scene
Paul Gilbert
2015-06-05
SHERLOCK: Fix movement in adjustObject
Paul Gilbert
2015-06-05
SHERLOCK: Handle difference in RT SOUND_CODE range
Paul Gilbert
2015-06-05
SHERLOCK: Fixes for RT object sequence handling
Paul Gilbert
2015-06-05
SHERLOCK: Further FIXED_INT_MULTIPLIER refactoring
Paul Gilbert
2015-06-04
SHERLOCK: Implemented remaining new sequence opcodes in checkObject
Paul Gilbert
2015-06-03
SHERLOCK: Implemented checkWalkGraphics
Paul Gilbert
2015-06-03
SHERLOCK: Implemented setObjTalkSequence methods
Paul Gilbert
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