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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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sherlock
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objects.cpp
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Author
2015-10-15
SHERLOCK: RT: Fix clouds appearing inside Dewar's lab
Paul Gilbert
2015-08-29
SHERLOCK: RT: Fix crash visiting Lawton's house after he's fled
Paul Gilbert
2015-08-29
SHERLOCK: Fix comment typos
Torbjörn Andersson
2015-08-18
SHERLOCK: Standardize sequence stack code for both games
Paul Gilbert
2015-08-17
SHERLOCK: RT: Fix hang on ALLOW_TALK_CODE sequence code
Paul Gilbert
2015-08-15
SHERLOCK: RT: Reset _startSeq when an object sequence is changed
Paul Gilbert
2015-08-15
SHERLOCK: RT: Save sequence starts in _startSeq, not _sequenceNumber
Paul Gilbert
2015-08-15
SHERLOCK: RT: Fix hasAborts to return correct results
Paul Gilbert
2015-08-15
SHERLOCK: RT: Fix resetting sprite sequences
Paul Gilbert
2015-08-02
SHERLOCK: RT: Stop running sprite scripts when an object is hidden
Paul Gilbert
2015-08-01
SHERLOCK: RT: Add check for resetting sequence in setObjSequence
Paul Gilbert
2015-07-19
SHERLOCK: RT: Fix sitting down at lab table
Paul Gilbert
2015-07-09
SHERLOCK: RT: Fix for leaving inside Baker Street
Paul Gilbert
2015-07-08
SHERLOCK: RT: Implement handling of 2nd object requiredFlag
Paul Gilbert
2015-07-05
SHERLOCK: RT: Cleanup and fleshing out of saving
Paul Gilbert
2015-07-02
SHERLOCK: SS: Fix loading of 'un-used' anim positions
Paul Gilbert
2015-07-02
SHERLOCK: RT: Cleanup of Exit class and fix exiting scenes
Paul Gilbert
2015-07-02
SHERLOCK: SS: Don't multiply the walk coordinates twice
Filippos Karapetis
2015-07-01
SHERLOCK: RT: Move ADJUST_CORD usage to initial anim loading
Paul Gilbert
2015-06-30
SHERLOCK: Change _lookPosition to use PositionFacing
Paul Gilbert
2015-06-30
SHERLOCK: RT: Fix incorrectly playing sounds when looking at objects
Paul Gilbert
2015-06-27
SHERLOCK: RT: Properly implement StreamingImageFile class
Paul Gilbert
2015-06-25
SHERLOCK: RT: Set up new values for color constants
Paul Gilbert
2015-06-18
SHERLOCK: Add a sanity check in checkObject()
Filippos Karapetis
2015-06-17
SHERLOCK: RT: Fix Sherlock spinning when he finishes walking
Paul Gilbert
2015-06-16
SHERLOCK: Introduce a IS_3DO define
Filippos Karapetis
2015-06-15
SHERLOCK: Use a string literal as the format string
Matthew Hoops
2015-06-14
SHERLOCK: RT: Move more methods from Sprite to TattooPerson
Paul Gilbert
2015-06-14
SHERLOCK: Move _walkDest from People to Person
Paul Gilbert
2015-06-14
SHERLOCK: action processing uses fixed text class
Martin Kiewitz
2015-06-14
SHERLOCK: RT: Fix player animation when enterng scene
Paul Gilbert
2015-06-14
SHERLOCK: Compilation fix
Paul Gilbert
2015-06-14
SHERLOCK: RT: Fix initialization of character animation sequences
Paul Gilbert
2015-06-14
SHERLOCK: RT: Move checkObject from Object to BaseObject
Paul Gilbert
2015-06-14
SHERLOCK: RT: Implemented walk setup
Paul Gilbert
2015-06-13
SHERLOCK: RT: Fix initial facing of characters within scene
Paul Gilbert
2015-06-13
SHERLOCK: Simplify UseType to derive from ActionType
Paul Gilbert
2015-06-13
SHERLOCK: 3DO: object loading: fix _use loading
Martin Kiewitz
2015-06-13
SHERLOCK: 3DO: adjust sprite frame only for walk
Martin Kiewitz
2015-06-13
SHERLOCK: 3DO: support for cAnim data (startCAnim)
Martin Kiewitz
2015-06-13
SHERLOCK: Reduce the scope of some variables, add a couple of CHECKMEs
Strangerke
2015-06-12
SHERLOCK: RT: Implement startCAnim
Paul Gilbert
2015-06-12
SHERLOCK: RT: Implement animation structure changes
Paul Gilbert
2015-06-13
SHERLOCK: 3DO: adjust walking frame number for 3DO
Martin Kiewitz
2015-06-12
SHERLOCK: RT: Move RT fields added to Person to TattooPerson
Paul Gilbert
2015-06-13
SHERLOCK: 3DO: adjust object cAnim loading
Martin Kiewitz
2015-06-12
SHERLOCK: 3DO: fix object loading of open action
Martin Kiewitz
2015-06-12
SHERLOCK: 3DO: object load UseTypes found
Martin Kiewitz
2015-06-12
SHERLOCK: 3DO: object load found ActionTypes
Martin Kiewitz
2015-06-12
SHERLOCK: 3DO: object loading - more figured out
Martin Kiewitz
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