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path: root/engines/sherlock/scalpel/scalpel.h
AgeCommit message (Expand)Author
2015-09-13SHERLOCK: 3DO: Show portrait videos at full size when in hi-res modePaul Gilbert
2015-09-13SHERLOCK: 3DO: Still allow old 320x200 mode as a fallbackPaul Gilbert
2015-09-09SHERLOCK: 3DO: Implement half-size drawing for portrait moviesPaul Gilbert
2015-09-09SHERLOCK: 3DO: Move 3do movie playback method into ScalpelEnginePaul Gilbert
2015-09-06SHERLOCK: 3DO: Hook up Save/Load buttons to ScummVM's dialogsPaul Gilbert
2015-09-06SHERLOCK: 3DO: Set up RGB color constants for 3DOPaul Gilbert
2015-08-23SHERLOCK: SS: Rename mirror-related methodsPaul Gilbert
2015-08-06SHERLOCK: SS: Renamed darts.cpp to scalpel_darts.cppPaul Gilbert
2015-06-25SHERLOCK: RT: Set up new values for color constantsPaul Gilbert
2015-06-25SHERLOCK: RT: Fix compiler warningsPaul Gilbert
2015-06-25SHERLOCK: RT: Further split-off of Scalpel-specific codePaul Gilbert
2015-06-08SHERLOCK: 3DO: add 3DO EA Splash screenMartin Kiewitz
2015-06-07SHERLOCK: Move Scalpel scene enum to scalpel_scene.hPaul Gilbert
2015-06-07SHERLOCK: 3DO animation supportMartin Kiewitz
2015-05-19SHERLOCK: Trim useless spaces and tabsStrangerke
2015-05-19SHERLOCK: Move method comments from cpp to headersPaul Gilbert
2015-05-19SHERLOCK: Replaced references to scene numbers with an enumPaul Gilbert
2015-05-09SHERLOCK: Make copyright headers consistentWillem Jan Palenstijn
2015-05-01SHERLOCK: Implemented showLBV and fixes for credits displayPaul Gilbert
2015-04-20SHERLOCK: Add some more code for the introStrangerke
2015-04-15SHERLOCK: Refactored Chess class to be Map classPaul Gilbert
2015-03-29SHERLOCK: Added inventory list and display images in inventory modePaul Gilbert
2015-03-22SHERLOCK: Implement main scene loop and more inventory codePaul Gilbert
2015-03-22SHERLOCK: Implemented doBgAnimPaul Gilbert
2015-03-18SHERLOCK: Refactor Rooms to Scene, added skeletons for Chess and DartsPaul Gilbert
2015-03-18SHERLOCK: Implement Scalpel-specific scene startingPaul Gilbert
2015-03-16SHERLOCK: Beginnings of animation sequence loopPaul Gilbert
2015-03-15SHERLOCK: Beginning of animation playerPaul Gilbert
2015-03-15SHERLOCK: Added events manager and debugger classesPaul Gilbert
2015-03-15SHERLOCK: Further game setupPaul Gilbert
2015-05-07SHERLOCK: Initial commitPaul Gilbert