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path: root/engines/sherlock/scalpel/scalpel_talk.cpp
AgeCommit message (Expand)Author
2015-06-16SHERLOCK: Use IS_3DO in more placesFilippos Karapetis
2015-06-14SHERLOCK: Fix GCC signed/unsigned comparison warningTorbjörn Andersson
2015-06-14SHERLOCK: SS: fix talkInterf to handle int. charsMartin Kiewitz
2015-06-14SHERLOCK: fixedText class to support localizationsMartin Kiewitz
2015-06-13SHERLOCK: SS: German and Spanish use an alternate opcode rangePaul Gilbert
2015-06-13SHERLOCK: 3DO: dialog movie player adjustmentMartin Kiewitz
2015-06-13SHERLOCK: 3DO: movie playback for script eventsMartin Kiewitz
2015-06-13SHERLOCK: 3DO: support for talk moviesMartin Kiewitz
2015-06-12SHERLOCK: RT: Implement startCAnimPaul Gilbert
2015-06-12SHERLOCK: Move walkToCoords from People to PersonPaul Gilbert
2015-06-12SHERLOCK: RT: Initial implementation of cmdWalkHolmesToCoordsFilippos Karapetis
2015-06-08SHERLOCK: Move Scalpel map code to ScalpelMapPaul Gilbert
2015-06-07SHERLOCK: Add missing OP_END_TEXT_WINDOW opcodePaul Gilbert
2015-06-07SHERLOCK: Fix mistakes in opcode listsPaul Gilbert
2015-06-07SHERLOCK: Fix for switching speakersPaul Gilbert
2015-06-07SHERLOCK: Adapt more code to use FIXED_INT_MULTIPLIERFilippos Karapetis
2015-06-07SHERLOCK: Split cmdGotoScene and add the Rose Tattoo implementationFilippos Karapetis
2015-06-07SHERLOCK: 3DO intro: audio implementedMartin Kiewitz
2015-06-07SHERLOCK: Implemented talk/listen sequence methodsPaul Gilbert
2015-06-06SHERLOCK: Move Scalpel specific talk window drawing into ScalpelTalkPaul Gilbert
2015-06-06SHERLOCK: Setting up game specific People descendant classesPaul Gilbert
2015-06-06SHERLOCK: Created common base class for Sprite and ObjectPaul Gilbert
2015-06-05SHERLOCK: Move the Talk descendant classes into their own filesPaul Gilbert