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2015-08-31SHERLOCK: Add missing events.getKey() when checking for "pending D keys"Torbjörn Andersson
This is consistent with what happens when checking for "pending U keys", so I think it's correct, but the Scalpel keyboard handling doesn't work very well at the moment anyway. Probably at least partly because of the way it mixes char and Common::KeyCode. I haven't been able to wrap my head around it...
2015-08-30SHERLOCK: SS: Fix speed of intro sequencePaul Gilbert
2015-08-30SHERLOCK: Syntax fixesPaul Gilbert
2015-08-29SHERLOCK: Fix comment typosTorbjörn Andersson
2015-08-27SHERLOCK: RT: Fix previous commit, and make talkTo virtualPaul Gilbert
2015-08-23SHERLOCK: SS: Rename mirror-related methodsPaul Gilbert
2015-08-23SHERLOCK: Replace various scene numbers with enum valuesPaul Gilbert
2015-08-21SHERLOCK: 3DO: Cleanup of conversation message playbackPaul Gilbert
The changes remove most of the hardcoding that was in place for showing the conversation movies, and have them triggered like the Rose Tattoo speech files. It will still need some work to hook it into our new voice playback, though, so text dialogs are closed at the right time
2015-08-21SHERLOCK: SS: Simplify pushSequenceEntryPaul Gilbert
2015-08-20SHERLOCK: RT: Don't record journal entries during Watson's prologuePaul Gilbert
2015-08-18SHERLOCK: Standardize sequence stack code for both gamesPaul Gilbert
2015-08-17SHERLOCK: Rename talk to initTalkPaul Gilbert
2015-08-17SHERLOCK: RT: Extra integrity checks for the _talkSequenceStackPaul Gilbert
2015-08-17SHERLOCK: RT: Merge setStillSequence & setListenSequence methodsPaul Gilbert
2015-08-16SHERLOCK: RT: Add missing talk sequence stack handlingPaul Gilbert
2015-08-16SHERLOCK: Further fixes to character movement across savesPaul Gilbert
Restoring movement across save didn't work, so properly handle stopping any moving characters when loading a savegame
2015-08-15SHERLOCK: Fix saving/loading when characters are movingPaul Gilbert
2015-08-14SHERLOCK: Fix comment typoTorbjörn Andersson
2015-08-14SHERLOCK: Remove unused variableTorbjörn Andersson
2015-08-13SHERLOCK: RT: Removal of redundant music codePaul Gilbert
2015-08-13SHERLOCK: RT: SImplification of old speech codePaul Gilbert
2015-08-12SHERLOCK: RT: Hook window/speech to ScummVM speech/subtitles settingPaul Gilbert
2015-08-07SHERLOCK: RT: Fix display when characters have nothing to sayPaul Gilbert
2015-08-07SHERLOCK: SS: Cleaned up handling of 3DO portrait playbackPaul Gilbert
2015-08-06SHERLOCK: SS: Renamed darts.cpp to scalpel_darts.cppPaul Gilbert
2015-08-02SHERLOCK: RT: Implement Tattoo cmdCallTalkFilePaul Gilbert
2015-08-01SHERLOCK: SS: Fix return type of dartHitPaul Gilbert
2015-07-26SHERLOCK: RT: Fix placement of journal textPaul Gilbert
2015-07-26SHERLOCK: RT: Move Journal record method back to Journal classPaul Gilbert
2015-07-26SHERLOCK: RT: Correct order of precedence of shapes in findBgShapePaul Gilbert
2015-07-25SHERLOCK: RT: Add RT version of default scene facing listPaul Gilbert
2015-07-24SHERLOCK: RT: Skeleton class for Files dialogPaul Gilbert
2015-07-24SHERLOCK: RT: Rendering fixes for Options & Quit dialogsPaul Gilbert
2015-07-19SHERLOCK: Avoid non-ASCII characters in string constantsMax Horn
How such string constants are compiled into code depends on the encoding used for the source file, which easily is changed by accident (e.g. between UTF-8 and Latin-1 encoding). Better to explicitly encode the character codes, as is already done for various other text messages.
2015-07-13SHERLOCK: Debugger locations command to show all locations on the mapPaul Gilbert
2015-07-12SHERLOCK: Split up Debugger class for both gamesPaul Gilbert
2015-07-12SHERLOCK: RT: Fix for starting talk with characteresPaul Gilbert
2015-07-07AUDIO: Remove all AudioStream access to OPLMatthew Hoops
2015-07-07SHERLOCK: Use the built-in OPL timerMatthew Hoops
2015-07-07AUDIO: Remove the sample rate configuration from the OPL codeMatthew Hoops
2015-07-06SHERLOCK: RT: Fix characters walking off-screenPaul Gilbert
2015-07-05SHERLOCK: RT: Cleanup and fleshing out of savingPaul Gilbert
2015-07-04SHERLOCK: Make playMusic a private method of MusicPaul Gilbert
2015-07-04SHERLOCK: SS: Remove leftover codeFilippos Karapetis
2015-07-03SHERLOCK: RT: Hook talk widget refresh into talk logicPaul Gilbert
2015-07-03SHERLOCK: Change FixedText::getText to return const char *Paul Gilbert
2015-07-02SHERLOCK: RT: Cleanup of Exit class and fix exiting scenesPaul Gilbert
2015-07-01SHERLOCK: RT: Fix infinite empty talk dialog in introPaul Gilbert
2015-07-01SHERLOCK: Split up closestZone versions for each gamePaul Gilbert
2015-06-30SHERLOCK: Change _lookPosition to use PositionFacingPaul Gilbert