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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sherlock
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scene.cpp
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Author
2015-07-19
SHERLOCK: RT: Fix loading saves where the screen is scrolled
Paul Gilbert
2015-07-10
SHERLOCK: RT: Fix compiler warnings
Paul Gilbert
2015-07-10
SHERLOCK: RT: Fix interacting with characters
Paul Gilbert
2015-07-09
SHERLOCK: Rename variable to avoid shadowing
Filippos Karapetis
2015-07-08
SHERLOCK: RT: Implement handling of 2nd object requiredFlag
Paul Gilbert
2015-07-03
SHERLOCK: RT: Beginnings of scrolling scene support
Paul Gilbert
2015-07-03
SHERLOCK: RT: Fix loading double-wide scenes
Paul Gilbert
2015-07-04
SHERLOCK: Use IS_ROSE_TATTOO / IS_SERRATED_SCALPEL in more places
Filippos Karapetis
2015-07-02
SHERLOCK: RT: Cleanup of Exit class and fix exiting scenes
Paul Gilbert
2015-07-01
SHERLOCK: Split up closestZone versions for each game
Paul Gilbert
2015-07-01
SHERLOCK: RT: Fix zone checks in closestZone method
Paul Gilbert
2015-06-27
SHERLOCK: RT: Properly implement StreamingImageFile class
Paul Gilbert
2015-06-27
SHERLOCK: RT: Fix display of talk text windows
Paul Gilbert
2015-06-16
SHERLOCK: Use IS_3DO in more places
Filippos Karapetis
2015-06-15
SHERLOCK: RT: Fix display of tooltip for on-screen objects
Paul Gilbert
2015-06-15
SHERLOCK: 3DO: loadScene: verify .BG file size
Martin Kiewitz
2015-06-15
SHERLOCK: 3DO: loadScene: offset+size verification
Martin Kiewitz
2015-06-15
SHERLOCK: 3DO: loadScene: data size verification
Martin Kiewitz
2015-06-15
SHERLOCK: loadScene: properly reset cAnimOffsetTab
Martin Kiewitz
2015-06-14
SHERLOCK: RT: Fix rendering name surface on map
Paul Gilbert
2015-06-14
SHERLOCK: Move _walkDest from People to Person
Paul Gilbert
2015-06-13
SHERLOCK: Refactored walk data block to e a proper structure
Paul Gilbert
2015-06-13
SHERLOCK: add detection for SH1 German+Spanish
Martin Kiewitz
2015-06-13
SHERLOCK: RT: Implemented handleInput method
Paul Gilbert
2015-06-13
SHERLOCK: RT: Fix getting default scene player position
Paul Gilbert
2015-06-13
SHERLOCK: 3DO: load scene: load exits seek
Martin Kiewitz
2015-06-13
SHERLOCK: 3DO: room loading: load exits
Martin Kiewitz
2015-06-13
SHERLOCK: fix delete[] inside room loader
Martin Kiewitz
2015-06-13
SHERLOCK: 3DO: support for cAnim data (startCAnim)
Martin Kiewitz
2015-06-12
SHERLOCK: RT: Implement startCAnim
Paul Gilbert
2015-06-12
SHERLOCK: RT: Implement animation structure changes
Paul Gilbert
2015-06-12
SHERLOCK: RT: Move RT fields added to Person to TattooPerson
Paul Gilbert
2015-06-13
SHERLOCK: set _rrmName during loadScene()
Martin Kiewitz
2015-06-13
SHERLOCK: 3DO: adjust object cAnim loading
Martin Kiewitz
2015-06-12
SHERLOCK: 3DO: fix entrance loading
Martin Kiewitz
2015-06-12
SHERLOCK: 3DO: room fade in, font ignore UI ignore
Martin Kiewitz
2015-06-12
SHERLOCK: 3DO: fix multiple frame decoding
Martin Kiewitz
2015-06-11
SHERLOCK: Refactor gotoStand into Person classes
Paul Gilbert
2015-06-11
SHERLOCK: Beginning of descendent Person classes
Paul Gilbert
2015-06-11
SHERLOCK: 3DO: support to load background image
Martin Kiewitz
2015-06-11
SHERLOCK: 3DO: support images inside room files
Martin Kiewitz
2015-06-11
SHERLOCK: some work on 3DO room data
Martin Kiewitz
2015-06-11
SHERLOCK: RT map display partially working
Paul Gilbert
2015-06-08
SHERLOCK: Move Scalpel map code to ScalpelMap
Paul Gilbert
2015-06-07
SHERLOCK: Refactoring, cleanup, and fixes for savegame code
Paul Gilbert
2015-06-06
SHERLOCK: Setting up game specific People descendant classes
Paul Gilbert
2015-06-06
SHERLOCK: Implement setupBGArea
Paul Gilbert
2015-06-05
SHERLOCK: Further FIXED_INT_MULTIPLIER refactoring
Paul Gilbert
2015-06-05
SHERLOCK: Removed unused _savedStats
Paul Gilbert
2015-06-05
SHERLOCK: Scalpel and Rose Tattoo have different SCENE_COUNT
Torbjörn Andersson
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