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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sherlock
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scene.cpp
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Author
2015-06-16
SHERLOCK: Use IS_3DO in more places
Filippos Karapetis
2015-06-15
SHERLOCK: RT: Fix display of tooltip for on-screen objects
Paul Gilbert
2015-06-15
SHERLOCK: 3DO: loadScene: verify .BG file size
Martin Kiewitz
2015-06-15
SHERLOCK: 3DO: loadScene: offset+size verification
Martin Kiewitz
2015-06-15
SHERLOCK: 3DO: loadScene: data size verification
Martin Kiewitz
2015-06-15
SHERLOCK: loadScene: properly reset cAnimOffsetTab
Martin Kiewitz
2015-06-14
SHERLOCK: RT: Fix rendering name surface on map
Paul Gilbert
2015-06-14
SHERLOCK: Move _walkDest from People to Person
Paul Gilbert
2015-06-13
SHERLOCK: Refactored walk data block to e a proper structure
Paul Gilbert
2015-06-13
SHERLOCK: add detection for SH1 German+Spanish
Martin Kiewitz
2015-06-13
SHERLOCK: RT: Implemented handleInput method
Paul Gilbert
2015-06-13
SHERLOCK: RT: Fix getting default scene player position
Paul Gilbert
2015-06-13
SHERLOCK: 3DO: load scene: load exits seek
Martin Kiewitz
2015-06-13
SHERLOCK: 3DO: room loading: load exits
Martin Kiewitz
2015-06-13
SHERLOCK: fix delete[] inside room loader
Martin Kiewitz
2015-06-13
SHERLOCK: 3DO: support for cAnim data (startCAnim)
Martin Kiewitz
2015-06-12
SHERLOCK: RT: Implement startCAnim
Paul Gilbert
2015-06-12
SHERLOCK: RT: Implement animation structure changes
Paul Gilbert
2015-06-12
SHERLOCK: RT: Move RT fields added to Person to TattooPerson
Paul Gilbert
2015-06-13
SHERLOCK: set _rrmName during loadScene()
Martin Kiewitz
2015-06-13
SHERLOCK: 3DO: adjust object cAnim loading
Martin Kiewitz
2015-06-12
SHERLOCK: 3DO: fix entrance loading
Martin Kiewitz
2015-06-12
SHERLOCK: 3DO: room fade in, font ignore UI ignore
Martin Kiewitz
2015-06-12
SHERLOCK: 3DO: fix multiple frame decoding
Martin Kiewitz
2015-06-11
SHERLOCK: Refactor gotoStand into Person classes
Paul Gilbert
2015-06-11
SHERLOCK: Beginning of descendent Person classes
Paul Gilbert
2015-06-11
SHERLOCK: 3DO: support to load background image
Martin Kiewitz
2015-06-11
SHERLOCK: 3DO: support images inside room files
Martin Kiewitz
2015-06-11
SHERLOCK: some work on 3DO room data
Martin Kiewitz
2015-06-11
SHERLOCK: RT map display partially working
Paul Gilbert
2015-06-08
SHERLOCK: Move Scalpel map code to ScalpelMap
Paul Gilbert
2015-06-07
SHERLOCK: Refactoring, cleanup, and fixes for savegame code
Paul Gilbert
2015-06-06
SHERLOCK: Setting up game specific People descendant classes
Paul Gilbert
2015-06-06
SHERLOCK: Implement setupBGArea
Paul Gilbert
2015-06-05
SHERLOCK: Further FIXED_INT_MULTIPLIER refactoring
Paul Gilbert
2015-06-05
SHERLOCK: Removed unused _savedStats
Paul Gilbert
2015-06-05
SHERLOCK: Scalpel and Rose Tattoo have different SCENE_COUNT
Torbjörn Andersson
2015-06-04
SHERLOCK: Add another use of FIXED_INT_MULTIPLIER
Paul Gilbert
2015-06-04
SHERLOCK: Fix setting up default RT player position
Paul Gilbert
2015-06-02
SHERLOCK: Implement RT drawAllShapes and support methods
Paul Gilbert
2015-05-31
SHERLOCK: Move scroll variables from Screen to TattooUserInterface
Paul Gilbert
2015-05-30
Merge branch 'sherlock2'
Paul Gilbert
2015-05-28
SHERLOCK: Moving split up classes into their own files
Paul Gilbert
2015-05-27
SHERLOCK: Implement RT scrolling code
Paul Gilbert
2015-05-27
SHERLOCK: Implemented initial background clearing of RT doBgAnim
Paul Gilbert
2015-05-26
SHERLOK: Beginnings of split of doBgAnim logic
Paul Gilbert
2015-05-26
SHERLOCK: Starting to split Scene class, implemented checkBgShapes changes
Paul Gilbert
2015-05-25
SHERLOCK: Add define for fixed integer multiplier
Paul Gilbert
2015-05-25
SHERLOCK: Cleanup of checkBgShapes and updateBackground
Paul Gilbert
2015-05-24
SHERLOCK: Fix palette for RT scene
Paul Gilbert
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