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path: root/engines/sherlock/sherlock.cpp
AgeCommit message (Expand)Author
2015-05-13SHERLOCK: Renamed graphics.cpp to surface.cppPaul Gilbert
2015-05-12SHERLOCK: Beginnings of Rose Tattoo enginePaul Gilbert
2015-05-11SHERLOCK: Add preliminar sound supportStrangerke
2015-05-09SHERLOCK: Make copyright headers consistentWillem Jan Palenstijn
2015-05-07SHERLOCK: some code formattingStrangerke
2015-05-06SHERLOCK: Minor comment updatesPaul Gilbert
2015-05-02SHERLOCK: Fix gfx glitch when returning to morgue for a second timePaul Gilbert
2015-05-02SHERLOCK: Don't mark leaving scene as visited during savegame loadsPaul Gilbert
2015-05-01SHERLOCK: Change _helpStyle from int to boolPaul Gilbert
2015-05-01SHERLOCK: Move Settings dialog event handling into Settings classPaul Gilbert
2015-05-01SHERLOCK: Remove unused key pad speed fieldPaul Gilbert
2015-05-01SHERLOCK: Implement configuration settings save/loadPaul Gilbert
2015-05-01SHERLOCK: Extra method commentsPaul Gilbert
2015-05-01SHERLOCK: Re-enabled intro creditsPaul Gilbert
2015-04-29SHERLOCK: Move _slowChess to Map _frameChangeFlagPaul Gilbert
2015-04-26SHERLOCK: Fix character positioning after loading savegamesPaul Gilbert
2015-04-22SHERLOCK: Fix display of Holmes' icon on overhead mapPaul Gilbert
2015-04-22SHERLOCK: Hook up saving and loading via GMMPaul Gilbert
2015-04-22SHERLOCK: Hook up savegames to launcherPaul Gilbert
2015-04-21SHERLOCK: Implement savegame synchronizationPaul Gilbert
2015-04-21SHERLOCK: Implemented save game dialog event handlingPaul Gilbert
2015-04-15SHERLOCK: Refactored Chess class to be Map classPaul Gilbert
2015-04-15SHERLOCK: Refactored out Scripts classPaul Gilbert
2015-04-12SHERLOCK: Implement settings window codePaul Gilbert
2015-04-10SHERLOCK: Implemented doScript and support methodsPaul Gilbert
2015-04-01SHERLOCK: Implemented loadJournalFilePaul Gilbert
2015-03-30SHERLOCK: Beginnings of talk loading, added skeleton Scripts classPaul Gilbert
2015-03-24SHERLOCK: Implementing walk codePaul Gilbert
2015-03-23SHERLOCK: Implemented UserInterface::handleInputPaul Gilbert
2015-03-23SHERLOCK: Beginnings of UserInterface classPaul Gilbert
2015-03-22SHERLOCK: Disable intro for nowPaul Gilbert
2015-03-22SHERLOCK: First game scene is partially showingPaul Gilbert
2015-03-22SHERLOCK: Implemented scene freeing codePaul Gilbert
2015-03-22SHERLOCK: Implement main scene loop and more inventory codePaul Gilbert
2015-03-22SHERLOCK: Implemented doBgAnimPaul Gilbert
2015-03-21SHERLOCK: Implemented checkSpritePaul Gilbert
2015-03-21SHERLOCK: Implemented checkObject and some support methodsPaul Gilbert
2015-03-21SHERLOCK: Implemented updateBackgroundPaul Gilbert
2015-03-21SHERLOCK: Implemented setWalkingPaul Gilbert
2015-03-21SHERLOCK: Beginnings of transitionToScenePaul Gilbert
2015-03-20SHERLOCK: More scene loading, implemented Inventory classPaul Gilbert
2015-03-20SHERLOCK: More scene loading code and support methodsPaul Gilbert
2015-03-19SHERLOCK: Added loading of scene objectsPaul Gilbert
2015-03-19SHERLOCK: Refactorings, new Sprite and People classesPaul Gilbert
2015-03-18SHERLOCK: Refactor Rooms to Scene, added skeletons for Chess and DartsPaul Gilbert
2015-03-18SHERLOCK: Implement Scalpel-specific scene startingPaul Gilbert
2015-03-17SHERLOCK: Remainder of showCityCutscene implementedPaul Gilbert
2015-03-16SHERLOCK: Beginnings of animation sequence loopPaul Gilbert
2015-03-15SHERLOCK: Beginnings of sprite loading for animationsPaul Gilbert
2015-03-15SHERLOCK: Beginning of animation playerPaul Gilbert