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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sherlock
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sherlock.h
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Author
2015-06-07
SHERLOCK: Refactoring, cleanup, and fixes for savegame code
Paul Gilbert
2015-06-06
SHERLOCK: Add initialization of RT character portraits and names
Paul Gilbert
2015-06-05
SHERLOCK: Scalpel and Rose Tattoo have different SCENE_COUNT
Torbjörn Andersson
2015-06-02
SHERLOCK: add mt32 music driver
Martin Kiewitz
2015-05-31
SHERLOCK: Implement remainder of RT doBgAnim
Paul Gilbert
2015-05-31
SHERLOCK: Silence GCC warning
Torbjörn Andersson
2015-05-31
SHERLOCK: debug levels for AdLib & Music
Martin Kiewitz
2015-05-30
Merge branch 'sherlock2'
Paul Gilbert
2015-05-25
SHERLOCK: Cleanup of checkBgShapes and updateBackground
Paul Gilbert
2015-05-24
SHERLOCK: Split sound class in two, add WIP music player
Strangerke
2015-05-22
Merge branch 'master' into sherlock2
Paul Gilbert
2015-05-19
SHERLOCK: Move method comments from cpp to headers
Paul Gilbert
2015-05-18
SHERLOCK: Move the override filename fields into the Animation class
Paul Gilbert
2015-05-18
SHERLOCK: Syntactic fixes
Paul Gilbert
2015-05-18
SHERLOCK: Fix some issues pointed by LordHoto
Strangerke
2015-05-18
SHERLOCK: Add code to make non-interactive demo completable
Strangerke
2015-05-17
SHERLOCK: Implement remaining Rose Tattoo scene data loading
Paul Gilbert
2015-05-16
Merge branch 'sherlock' into sherlock2
Paul Gilbert
2015-05-14
SHERLOCK: Default Files button to show GMM, with engine option to disable
Paul Gilbert
2015-05-12
SHERLOCK: Beginnings of Rose Tattoo engine
Paul Gilbert
2015-05-10
SHERLOCK: Fix compilation (sorry for the noise)
Strangerke
2015-05-09
SHERLOCK: Remove unused getGameType method declaration
Paul Gilbert
2015-05-09
SHERLOCK: Make copyright headers consistent
Willem Jan Palenstijn
2015-05-09
SHERLOCK: Give the GTYPE constants an explicit enum type
Paul Gilbert
2015-05-08
SHERLOCK: Simplify detection entry
Paul Gilbert
2015-05-05
SHERLOCK: Fix checkForSoundFrames, add some warning TODOs
Strangerke
2015-05-02
SHERLOCK: Don't mark leaving scene as visited during savegame loads
Paul Gilbert
2015-05-01
SHERLOCK: Remove unused key pad speed field
Paul Gilbert
2015-05-01
SHERLOCK: Implement configuration settings save/load
Paul Gilbert
2015-04-29
SHERLOCK: Move _slowChess to Map _frameChangeFlag
Paul Gilbert
2015-04-26
SHERLOCK: Cleanup and moving of map variables into Map class
Paul Gilbert
2015-04-22
SHERLOCK: Fix display of Holmes' icon on overhead map
Paul Gilbert
2015-04-22
SHERLOCK: Hook up saving and loading via GMM
Paul Gilbert
2015-04-22
SHERLOCK: Hook up savegames to launcher
Paul Gilbert
2015-04-21
SHERLOCK: Implement savegame synchronization
Paul Gilbert
2015-04-21
SHERLOCK: Implemented save game dialog event handling
Paul Gilbert
2015-04-21
SHERLOCK: Fix Setup dialog button handling
Paul Gilbert
2015-04-15
SHERLOCK: Refactored Chess class to be Map class
Paul Gilbert
2015-04-15
SHERLOCK: Refactored out Scripts class
Paul Gilbert
2015-04-12
SHERLOCK: Implement settings window code
Paul Gilbert
2015-03-30
SHERLOCK: Beginnings of talk loading, added skeleton Scripts class
Paul Gilbert
2015-03-23
SHERLOCK: Beginnings of UserInterface class
Paul Gilbert
2015-03-22
SHERLOCK: Implemented scene freeing code
Paul Gilbert
2015-03-22
SHERLOCK: Implement main scene loop and more inventory code
Paul Gilbert
2015-03-22
SHERLOCK: Implemented doBgAnim
Paul Gilbert
2015-03-21
SHERLOCK: Implemented checkSprite
Paul Gilbert
2015-03-21
SHERLOCK: Implemented updateBackground
Paul Gilbert
2015-03-21
SHERLOCK: Implemented setWalking
Paul Gilbert
2015-03-21
SHERLOCK: Beginnings of transitionToScene
Paul Gilbert
2015-03-20
SHERLOCK: More scene loading, implemented Inventory class
Paul Gilbert
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