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path: root/engines/sherlock/sherlock.h
AgeCommit message (Expand)Author
2015-06-07SHERLOCK: Refactoring, cleanup, and fixes for savegame codePaul Gilbert
2015-06-06SHERLOCK: Add initialization of RT character portraits and namesPaul Gilbert
2015-06-05SHERLOCK: Scalpel and Rose Tattoo have different SCENE_COUNTTorbjörn Andersson
2015-06-02SHERLOCK: add mt32 music driverMartin Kiewitz
2015-05-31SHERLOCK: Implement remainder of RT doBgAnimPaul Gilbert
2015-05-31SHERLOCK: Silence GCC warningTorbjörn Andersson
2015-05-31SHERLOCK: debug levels for AdLib & MusicMartin Kiewitz
2015-05-30Merge branch 'sherlock2'Paul Gilbert
2015-05-25SHERLOCK: Cleanup of checkBgShapes and updateBackgroundPaul Gilbert
2015-05-24SHERLOCK: Split sound class in two, add WIP music playerStrangerke
2015-05-22Merge branch 'master' into sherlock2Paul Gilbert
2015-05-19SHERLOCK: Move method comments from cpp to headersPaul Gilbert
2015-05-18SHERLOCK: Move the override filename fields into the Animation classPaul Gilbert
2015-05-18SHERLOCK: Syntactic fixesPaul Gilbert
2015-05-18SHERLOCK: Fix some issues pointed by LordHotoStrangerke
2015-05-18SHERLOCK: Add code to make non-interactive demo completableStrangerke
2015-05-17SHERLOCK: Implement remaining Rose Tattoo scene data loadingPaul Gilbert
2015-05-16Merge branch 'sherlock' into sherlock2Paul Gilbert
2015-05-14SHERLOCK: Default Files button to show GMM, with engine option to disablePaul Gilbert
2015-05-12SHERLOCK: Beginnings of Rose Tattoo enginePaul Gilbert
2015-05-10SHERLOCK: Fix compilation (sorry for the noise)Strangerke
2015-05-09SHERLOCK: Remove unused getGameType method declarationPaul Gilbert
2015-05-09SHERLOCK: Make copyright headers consistentWillem Jan Palenstijn
2015-05-09SHERLOCK: Give the GTYPE constants an explicit enum typePaul Gilbert
2015-05-08SHERLOCK: Simplify detection entryPaul Gilbert
2015-05-05SHERLOCK: Fix checkForSoundFrames, add some warning TODOsStrangerke
2015-05-02SHERLOCK: Don't mark leaving scene as visited during savegame loadsPaul Gilbert
2015-05-01SHERLOCK: Remove unused key pad speed fieldPaul Gilbert
2015-05-01SHERLOCK: Implement configuration settings save/loadPaul Gilbert
2015-04-29SHERLOCK: Move _slowChess to Map _frameChangeFlagPaul Gilbert
2015-04-26SHERLOCK: Cleanup and moving of map variables into Map classPaul Gilbert
2015-04-22SHERLOCK: Fix display of Holmes' icon on overhead mapPaul Gilbert
2015-04-22SHERLOCK: Hook up saving and loading via GMMPaul Gilbert
2015-04-22SHERLOCK: Hook up savegames to launcherPaul Gilbert
2015-04-21SHERLOCK: Implement savegame synchronizationPaul Gilbert
2015-04-21SHERLOCK: Implemented save game dialog event handlingPaul Gilbert
2015-04-21SHERLOCK: Fix Setup dialog button handlingPaul Gilbert
2015-04-15SHERLOCK: Refactored Chess class to be Map classPaul Gilbert
2015-04-15SHERLOCK: Refactored out Scripts classPaul Gilbert
2015-04-12SHERLOCK: Implement settings window codePaul Gilbert
2015-03-30SHERLOCK: Beginnings of talk loading, added skeleton Scripts classPaul Gilbert
2015-03-23SHERLOCK: Beginnings of UserInterface classPaul Gilbert
2015-03-22SHERLOCK: Implemented scene freeing codePaul Gilbert
2015-03-22SHERLOCK: Implement main scene loop and more inventory codePaul Gilbert
2015-03-22SHERLOCK: Implemented doBgAnimPaul Gilbert
2015-03-21SHERLOCK: Implemented checkSpritePaul Gilbert
2015-03-21SHERLOCK: Implemented updateBackgroundPaul Gilbert
2015-03-21SHERLOCK: Implemented setWalkingPaul Gilbert
2015-03-21SHERLOCK: Beginnings of transitionToScenePaul Gilbert
2015-03-20SHERLOCK: More scene loading, implemented Inventory classPaul Gilbert