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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sherlock
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sound.h
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Commit message (
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Author
2015-05-24
SHERLOCK: Implement more scene loading and setNPCPath
Paul Gilbert
2015-05-19
SHERLOCK: Move method comments from cpp to headers
Paul Gilbert
2015-05-18
SHERLOCK: Move the override filename fields into the Animation class
Paul Gilbert
2015-05-18
SHERLOCK: Remove unused variable
Paul Gilbert
2015-05-17
SHERLOCK: Better decoding of ADPCM 4bit sounds, courtesy of m_kiewitz
Strangerke
2015-05-13
SHERLOCK: Implement sound priority
Strangerke
2015-05-11
SHERLOCK: Add preliminar sound support
Strangerke
2015-05-09
SHERLOCK: Make copyright headers consistent
Willem Jan Palenstijn
2015-05-07
SHERLOCK: some code formatting
Strangerke
2015-05-05
SHERLOCK: Fix checkForSoundFrames, add some warning TODOs
Strangerke
2015-05-01
SHERLOCK: Implement configuration settings save/load
Paul Gilbert
2015-05-01
SHERLOCK: Fix some remaining TODOs
Paul Gilbert
2015-04-21
SHERLOCK: More darts game logic
Paul Gilbert
2015-04-20
SHERLOCK: Add some more code for the intro
Strangerke
2015-04-10
SHERLOCK: Implemented doScript and support methods
Paul Gilbert
2015-03-22
SHERLOCK: Implemented scene freeing code
Paul Gilbert
2015-03-21
SHERLOCK: Implemented checkSprite
Paul Gilbert
2015-03-21
SHERLOCK: Implemented checkObject and some support methods
Paul Gilbert
2015-03-20
SHERLOCK: More scene loading code and support methods
Paul Gilbert
2015-03-18
SHERLOCK: Implement Scalpel-specific scene starting
Paul Gilbert
2015-03-16
SHERLOCK: Beginnings of animation sequence loop
Paul Gilbert
2015-03-15
SHERLOCK: Beginning of animation player
Paul Gilbert
2015-05-07
SHERLOCK: Initial commit
Paul Gilbert