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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sherlock
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tattoo
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tattoo.h
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2018-10-17
SHERLOCK: RT: Disable Loading from GMM During Prolog or Credits.
D G Turner
Loading from the GMM during the prolog resulted in the mouse cursor getting stuck hidden and possibly other game state issues, so best to disable loading in these cases as already was done for saving. This fixes bug Trac #10746.
2015-08-08
SHERLOCK: RT: Don't allow saving when credits are active
Paul Gilbert
2015-08-02
SHERLOCK: RT: Rename hangman puzzle to foolscap puzzle
Paul Gilbert
2015-07-24
SHERLOCK: RT: Fix Options dialog event handling
Paul Gilbert
2015-07-23
SHERLOCK: RT: Implement Options dialog event handling
Paul Gilbert
2015-07-23
SHERLOCK: RT: Implemented Options dialog rendering
Paul Gilbert
2015-07-22
SHERLOCK: RT: Split TattooEngine code into separate widget classes
Paul Gilbert
2015-07-21
SHERLOCK: RT: Implement credits
Paul Gilbert
2015-07-10
SHERLOCK: RT: Beginnings of darts minigame
Paul Gilbert
2015-07-04
SHERLOCK: RT: Additional constants for flags and characters
Paul Gilbert
2015-06-28
SHERLOCK: RT: Implement initial inventory
Paul Gilbert
2015-06-25
SHERLOCK: RT: Set up new values for color constants
Paul Gilbert
2015-06-25
SHERLOCK: RT: Fix compiler warnings
Paul Gilbert
2015-06-25
SHERLOCK: RT: Further split-off of Scalpel-specific code
Paul Gilbert
2015-06-21
SHERLOCK: RT: Implemented drawJournalControls
Paul Gilbert
2015-06-21
SHERLOCK: RT: Implement inventory handleEvents
Paul Gilbert
2015-06-15
SHERLOCK: RT: Beginnings of UI widget classes
Paul Gilbert
2015-06-13
SHERLOCK: RT: Implemented handleInput method
Paul Gilbert
2015-06-12
SHERLOCK: RT: Implement startCAnim
Paul Gilbert
2015-05-31
SHERLOCK: Implement remainder of RT doBgAnim
Paul Gilbert
2015-05-29
SHERLOCK: More RT doBgAnim code, interface draw
Paul Gilbert
2015-05-27
SHERLOCK: Implemented initial background clearing of RT doBgAnim
Paul Gilbert
2015-05-24
SHERLOCK: Implemented initial RT palette loading
Paul Gilbert
2015-05-12
SHERLOCK: Beginnings of Rose Tattoo engine
Paul Gilbert
2015-05-09
SHERLOCK: Make copyright headers consistent
Willem Jan Palenstijn
2015-03-15
SHERLOCK: Added events manager and debugger classes
Paul Gilbert
2015-03-15
SHERLOCK: Further game setup
Paul Gilbert
2015-05-07
SHERLOCK: Initial commit
Paul Gilbert