Age | Commit message (Collapse) | Author |
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The original relied on the delay loading the resources for the scene
to show the image for a few seconds, but since scene loading is so
much faster now, introduce an extra delay to keep it briefly on-screen
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Somewhat unusually, the cutscene for the monkey stealing Hodgkins
cap (wilb29a.tlk) is ended immediately after they both run off-screen,
but the characters aren't properly marked as hidden until several
seconds later when another script, 30cuend, is called. If a user
saved the game really quickly before 30cuend is fired, it can leave
the game in an in-consistent state. This commit fixes that by forcing
the WAIT cursor to remain active until 30cuend has executed.
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This fixes '*Solve' appearing as an option in the right click
menu for the Foolscap before you pick it up
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Restoring movement across save didn't work, so properly handle
stopping any moving characters when loading a savegame
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