Age | Commit message (Collapse) | Author |
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WidgetBase already has a virtual destructor, thus there is no need to make
WidgetFiles have an empty virtual destructor around. This also prevents g++
for Dreamcast from failing due to an internal compiler error.
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Previously created Spanish saved games are broken though,
need to restart the game
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This reverts back to the original slower speed by default, but allows
the Ctrl+S toggle from Scalpel to work in Rose Tattoo to increase
the play speed
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This may cause slight timing issues when doing animations of Holmes
playing musical instruments; I've already added special cases for
several of them to still keep animations in sync with the music
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Moved people names to fixed text class
Changed order of inventory names + inventory descriptions
Fixed German umlauts
Added French text
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The original relied on the delay loading the resources for the scene
to show the image for a few seconds, but since scene loading is so
much faster now, introduce an extra delay to keep it briefly on-screen
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Somewhat unusually, the cutscene for the monkey stealing Hodgkins
cap (wilb29a.tlk) is ended immediately after they both run off-screen,
but the characters aren't properly marked as hidden until several
seconds later when another script, 30cuend, is called. If a user
saved the game really quickly before 30cuend is fired, it can leave
the game in an in-consistent state. This commit fixes that by forcing
the WAIT cursor to remain active until 30cuend has executed.
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