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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sky
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sky.h
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Author
2011-02-14
SKY: get rid of timer based gfx updates
dhewg
2010-10-15
ENGINES: Enhance namespace comments a bit
Max Horn
2009-11-24
Added Doxygen comments for the various engine namespaces (currently mostly wi...
Max Horn
2009-11-02
Changed foo(void) to foo() in almost all non-backend source files
Max Horn
2009-03-01
Merged Engine::go() and ::init() into a new run() method (currently implement...
Max Horn
2008-12-07
Fixed bug #2394861 ("BASS: artifacts if skipping intro on wrong screen"). As an
Torbjörn Andersson
2008-11-12
Saving and loading from the GMM is now supported in the sky engine
Filippos Karapetis
2008-11-06
Switched various Engine APIs to use Common::Error
Max Horn
2008-11-04
Fixed the EngineFeature vs. MetaEngineFeature mess, clarified some EngineFeat...
Max Horn
2008-06-25
Scumm and sky now use the new _quit flag
Christopher Page
2007-09-19
Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...
Nicola Mettifogo
2007-06-22
Converted BASS to use Common::KeyState
Max Horn
2007-05-30
Updated legal headers in source files, based on what Pidgin (the IM client fo...
Max Horn
2007-03-14
Fix for bug #1656880 (BASS: mouse initialized wrong in control panel)
Max Horn
2007-02-20
More header fixes for that warm and fuzzy feeling of consistency.
Torbjörn Andersson
2006-09-23
Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the...
Max Horn
2006-09-16
* Added virtual Engine::getDebugger() method
Max Horn
2006-04-15
- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ...
Max Horn
2006-02-12
The GameDetector is no longer a required parameter for Engine constructors
Max Horn
2006-02-11
Moved engines to the new engines/ directory
Max Horn