Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-03-31 | ENGINES: Return all available custom GUI options if no target is specified | Filippos Karapetis | |
This is used to set default settings for all custom game options when an engine starts | |||
2012-03-30 | SKY: Minor formatting fix. | D G Turner | |
2012-03-28 | SKY: Allow game to be loaded from main menu dialog while in-game control ↵ | Eric Culp | |
panel is open. Fixes bug #3448294 | |||
2012-03-25 | SKY: Only show the option for the alternative intro in the CD version | Filippos Karapetis | |
2012-03-25 | SKY: Add gui-option for alt-intro | Torbjörn Andersson | |
Ideally, this should only be added for the CD version but I don't think we have any mechanism for telling the CD and floppy versions apart. | |||
2012-03-06 | SKY: Fix comment typos | Torbjörn Andersson | |
2012-02-21 | Merge pull request #182 from fingolfin/forbid-ctype | Willem Jan Palenstijn | |
ALL: Avoid using is* macros from ctype.h | |||
2012-02-20 | COMMON: Move isFoo functions to namespace Common, add doxygen comments | Max Horn | |
2012-02-15 | JANITORIAL: Fix missing whitespace in pointer cast | Tarek Soliman | |
find -name '*.h' -or -name '*.cpp' | xargs sed -r -i 's@\(([A-Za-z0-9]+)\*\)@(\1 *)@g' This seems to have caught some params as well which is not undesirable IMO. It also caught some strings containing this which is undesirable so I excluded them manually. (engines/sci/engine/kernel_tables.h) | |||
2012-02-15 | ALL: Avoid using is* macros from ctype.h | Max Horn | |
On some systems, passing signed chars to macros like isspace() etc. lead to a runtime error. Hence, mark these macros as forbidden by default, and introduce otherwise equivalent alternatives for them. | |||
2012-02-13 | BASS: Reduce code duplication in autosave code | Willem Jan Palenstijn | |
2012-02-13 | BASS: Fix savegame corruption | Willem Jan Palenstijn | |
When using the GMM or autosaves, _savedMouse and _savedCharSet were never set. See bug #3487117. | |||
2012-02-13 | BASS: Report savegame errors when saving by pressing enter | Willem Jan Palenstijn | |
This makes error handling consistent between mouse and keyboard. | |||
2012-02-07 | Revert "SKY: Map the floppy intro track." | Alyssa Milburn | |
This reverts commit 0599145ecf92aeabf5bd4221a91761237f970323. This mapping was incorrect, 503 is the outro. | |||
2011-12-19 | SKY: Fix warning | Willem Jan Palenstijn | |
2011-12-08 | SKY: Replace usage of 'goto'. | D G Turner | |
2011-11-22 | SKY: Map the floppy intro track. | Alyssa Milburn | |
2011-11-22 | SKY: Don't loop the floppy intro track. | Alyssa Milburn | |
This isn't relevant at present, so this is "just in case". | |||
2011-11-16 | LAUNCHER: Introduce GUIO0() in order to replace GUIO1(GUIO_NONE) | Strangerke | |
2011-11-14 | SKY: Support external digital music tracks. | Alyssa Milburn | |
This allows replacement of the supplied MIDI music with tracks from the Music Enhancement Project. | |||
2011-10-23 | AD: Switched rest of the engines to new GUIO | Eugene Sandulenko | |
2011-09-12 | SKY: fix bug #3149412: Invalid Mode when giving shades to travel agent | Joost Peters | |
2011-09-08 | SKY: Made some more static data const. | Johannes Schickel | |
2011-09-08 | SKY: Made some static data const. | Johannes Schickel | |
2011-08-07 | JANITORIAL: Remove trailing empty lines. | Christoph Mallon | |
2011-06-23 | ANALYSIS: Add static casts to is* functions | Littleboy | |
This fixes a potential problem with passing char values that would be sign-extended and yield unexpected results. See http://msdn.microsoft.com/en-us/library/ms245348.aspx | |||
2011-06-13 | I18N: Make many more GUI MessageDialog strings translatable | Thierry Crozat | |
2011-06-02 | SKY: Replace snprintf() usage with Common::String::format() | D G Turner | |
Safer and less portability issues. | |||
2011-06-02 | ENGINES: Change 2nd param of Engine::saveGameState to Common::String | Max Horn | |
2011-05-25 | ALL: initialise -> initialize | Matthew Hoops | |
2011-05-25 | ALL: armour -> armor | Matthew Hoops | |
2011-05-22 | ENGINES: Further unify engine names | Thierry Crozat | |
2011-05-17 | COMMON: Registers RandomSources in constructor with the event recorder | Max Horn | |
This also removes the dependency of engines on the event recorder header and API, and will make it easier to RandomSources that are not properly registered. | |||
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-04-28 | JANITORIAL: Reduce header dependencies in shared code | Ori Avtalion | |
Some backends may break as I only compiled SDL | |||
2011-04-28 | JANITORIAL: Format more forward declarations to follow convention | Ori Avtalion | |
2011-04-28 | JANITORIAL: Format forward declarations to follow convention | Ori Avtalion | |
2011-04-18 | COMMON: Rename Error to ErrorCode, introduce new Error class | Max Horn | |
2011-04-14 | ALL: centre -> center | Max Horn | |
2011-04-14 | ALL: colour -> color | Max Horn | |
2011-03-29 | JANITORIAL: Remove/comment unused vars | dhewg | |
Found by GCC 4.6's -Wunused-but-set-variable | |||
2011-03-28 | AUDIO: Add Audio::MidiPlayer::createDriver(), let some engines use it | Max Horn | |
2011-03-23 | ENGINES: Use Common::StackLock in more places | Max Horn | |
2011-03-19 | SKY: Cleanup volume levels initialization | dhewg | |
2011-02-16 | Merge branch 'master' into osystem-palette | Johannes Schickel | |
Conflicts: engines/sky/screen.h | |||
2011-02-16 | SKY: Restore old sequence delay behaviour. | dhewg | |
Since f621f6a5 processSequence() waited 60*3ms instead of 60ms. Restored that while getting rid of SEQ_DELAY. That in return allows us to relax the call frequency again (more sleeps, less cpu hogging). | |||
2011-02-16 | SKY: Fix array access in debug code. | Alyssa Milburn | |
The script data is already byteswapped at load time. | |||
2011-02-16 | SKY: Stop intro sound before freeing the buffer. | Alyssa Milburn | |
2011-02-14 | SKY: Adapt to [set|grab]Palette RGBA->RGB change. | dhewg | |
2011-02-14 | SKY: get rid of timer based gfx updates | dhewg | |
on most platforms timers are implemented using threads. never ever make gfx updates from another thread other than the main one. seriously. replace the whole timer crap in sky with timestamp based updates. this fixes crashes when OpenGL is enabled (android included). needs more testing. |