Age | Commit message (Collapse) | Author |
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game detectors.
svn-id: r23558
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now (hiya eriktorbjorn, this one is for you *ggg*)
svn-id: r23547
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svn-id: r23496
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checking for GCC / not GCC
svn-id: r23458
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svn-id: r23449
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* Renamed common.rules to rules.mk
* Removed explicit declaration of MODULE_DIRS in various spots (instead we let rules.mk compute it)
svn-id: r23275
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Rationale: backend implementations belong to backends/, but portable APIs meant to be used by high level code is for common / sound / graphics / ... (compare also with backends/midi vs. sound/mididrv.h)
svn-id: r23274
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text is displayed at least 800 ms. See bug #1181865.
svn-id: r23233
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svn-id: r23219
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svn-id: r23212
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locks the mutex to avoid pulling the proverbial rug out from beneath the timer
callback's proverbial feet. To stop the music when the mutex is already locked,
we use stopMusicInternal(), which is a protected function. This will hopefully
fix the crash on exit which has happened to me every few months.
svn-id: r23159
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recently added (cursor) palette manager) so that the cursor can be properly
restored after returning from the GUI.
If there's any C++ magic that can keep the backend functions from being called
by anything else than these managing classes, that would probably be a good
idea. Also, since the cursor manager keeps a copy of the cursor image, perhaps
there are at least some backends that will no longer need to?
svn-id: r22639
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that to print out warnings that pretend otherwise
svn-id: r22272
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subclasses to namespace Audio
svn-id: r22231
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instead of uint8. (It used to be uint32, but anything that can hold 0x03F8
should be large enough.)
svn-id: r22230
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error code (the engine is now passed indirectly via a double pointer)
* Removed Engine_Empty (obsolete now that engines can return actual error codes)
svn-id: r22199
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string.
svn-id: r22187
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svn-id: r22172
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new setInt and setBool methods (matching getInt/getBool), which avoids strange quirks & bugs caused by (char *) being implicitly cast to int (ouch)
svn-id: r21951
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svn-id: r21936
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new getActiveDomain method that returns a pointer to the actual active *domain*
- Added Engine::_targetName whose value is computed from the name of the active domain
- Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain
- This in turn allowed for removing usage of GameDetector in many places
svn-id: r21916
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svn-id: r21828
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Fix a lot of debug/error statements that were using %d/%x
for the result of pointer arithmetic.
As C++ apparently has no format string for ptrdiff_t use
%lu/%lx as appropriate.
svn-id: r21824
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trailing semicolon (this helps certain tools to parse our code better)
svn-id: r21689
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svn-id: r21608
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it in several calls to avoid duplication!!11!
svn-id: r21607
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svn-id: r21523
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to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
svn-id: r21500
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svn-id: r21459
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- Added new GameDescriptor struct (similar to PlainGameDescriptor but with
Common::String members instead of const char * ones)
- Changed DetectedGame to subclass GameDescriptor
- Removed toGameSettings() in favor of new (template) constructors in
DetectedGame and GameDescriptor
- Fixed a bug in the obsolete gameid handling in the SCUMM & SIMON engines
svn-id: r21150
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several errors where the format string didn't match the number of arguments to the call)
svn-id: r21141
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svn-id: r21017
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- renamed Engine_XXX_gameList to Engine_XXX_gameList for consistency
- added new Engine_XXX_findGameID / PLUGIN_findGameID function
- updated plugins code to take advantage of the new plugin API, to support
obsolete gameids w/o showing them to the user
svn-id: r20752
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- Removed GF_DEFAULT_TO_1X_SCALER
svn-id: r20747
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Engine::initCommonGFX; added a TODO stating that it should eventually be removed completly
svn-id: r20738
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svn-id: r20590
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and x11 backends; added engines/module.mk
svn-id: r20584
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svn-id: r20582
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