Age | Commit message (Expand) | Author |
2018-05-29 | SLUDGE: Split out function.h/cpp for upcoming refactoring | Simei Yin |
2018-05-27 | SLUDGE: Move global variable lastFramesPerSecond to class Timer | Simei Yin |
2017-08-22 | SLUDGE: Reset engine when launching a new game data file | Simei Yin |
2017-08-21 | SLUDGE: Add support for some windows-only games | Simei Yin |
2017-07-20 | SLUDGE: Objectify input and event handler | Simei Yin |
2017-07-20 | SLUDGE: Change all structure names to Uppercase | Simei Yin |
2017-07-16 | SLUDGE: Load game icon/logo | Simei Yin |
2017-07-13 | SLUDGE: Fix line endings | Eugene Sandulenko |
2017-07-13 | SLUDGE: int32_t -> int32 | Eugene Sandulenko |
2017-07-13 | SLUDGE: replace char *by Common::String | yinsimei |
2017-07-13 | SLUDGE: replace int types to scummvm defined ones | yinsimei |
2017-07-13 | SLUDGE: use Common::List to reproduce layer effects | yinsimei |
2017-07-13 | SLUDGE: add game file name getter in detection | yinsimei |
2017-07-13 | SLUDGE: remove platform dependent defines | yinsimei |
2017-07-13 | SLUDGE: use scummvm int type instead of uint16/32_t | yinsimei |
2017-07-13 | SLUDGE: header formatting | yinsimei |
2017-07-13 | SLUDGE: format code and remove oneliners | yinsimei |
2017-07-13 | SLUDGE: code formatting | yinsimei |
2017-07-13 | SLUDGE: Replace standard file reading functions by Common functions | yinsimei |
2017-07-13 | SLUDGE: Add namespace | yinsimei |
2017-07-13 | SLUDGE: Add sludge files and make it compile | yinsimei |