index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
sludge
/
sludger.h
Age
Commit message (
Expand
)
Author
2018-05-29
SLUDGE: Split out function.h/cpp for upcoming refactoring
Simei Yin
2018-05-27
SLUDGE: Move global variable lastFramesPerSecond to class Timer
Simei Yin
2017-08-22
SLUDGE: Reset engine when launching a new game data file
Simei Yin
2017-08-21
SLUDGE: Add support for some windows-only games
Simei Yin
2017-07-20
SLUDGE: Objectify input and event handler
Simei Yin
2017-07-20
SLUDGE: Change all structure names to Uppercase
Simei Yin
2017-07-16
SLUDGE: Load game icon/logo
Simei Yin
2017-07-13
SLUDGE: Fix line endings
Eugene Sandulenko
2017-07-13
SLUDGE: int32_t -> int32
Eugene Sandulenko
2017-07-13
SLUDGE: replace char *by Common::String
yinsimei
2017-07-13
SLUDGE: replace int types to scummvm defined ones
yinsimei
2017-07-13
SLUDGE: use Common::List to reproduce layer effects
yinsimei
2017-07-13
SLUDGE: add game file name getter in detection
yinsimei
2017-07-13
SLUDGE: remove platform dependent defines
yinsimei
2017-07-13
SLUDGE: use scummvm int type instead of uint16/32_t
yinsimei
2017-07-13
SLUDGE: header formatting
yinsimei
2017-07-13
SLUDGE: format code and remove oneliners
yinsimei
2017-07-13
SLUDGE: code formatting
yinsimei
2017-07-13
SLUDGE: Replace standard file reading functions by Common functions
yinsimei
2017-07-13
SLUDGE: Add namespace
yinsimei
2017-07-13
SLUDGE: Add sludge files and make it compile
yinsimei