Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-10-30 | STARTREK: Load more messages from RDF files | Filippos Karapetis | |
2019-10-30 | STARTREK: Load the text for the VENG mission from RDF files | Filippos Karapetis | |
2019-10-29 | STARTREK: Load the text of the TRIAL missions from RDF files | Filippos Karapetis | |
2019-10-29 | STARTREK: Read the text for the SINS mission from RDF files | Filippos Karapetis | |
2019-10-29 | STARTREK: Read the text of the FEATHER mission from RDF files | Filippos Karapetis | |
2019-10-20 | STARTREK: Read the text of the MUDD mission rooms from RDF files | Filippos Karapetis | |
Also, add a central mechanism to fix text typos | |||
2019-10-07 | STARTREK: Handle shared messages | Filippos Karapetis | |
Also, start moving message patches inside patchRoomMessage(), and remove some redundant state variables | |||
2019-08-26 | STARTREK: Read most strings for the LOV mission from its RDF files | Filippos Karapetis | |
2019-08-19 | STARTREK: Read most of the TUG mission texts from RDF files | Filippos Karapetis | |
2019-08-17 | STARTREK: Read TUG0 description messages from the respective RDF file | Filippos Karapetis | |
2019-06-11 | STARTREK: Load more messages from RDF files | Filippos Karapetis | |
The whole Demon chapter has been converted to the new logic. The offsets for the extra room messages have been hardcoded, for now, inside loadOtherRoomMessages(), until we figure out how they are referenced. | |||
2019-05-28 | STARTREK: Start reading text from RDF files, instead of hardcoding it | Filippos Karapetis | |
Rooms DEMON0 and DEMON5 have been partially adapted to the new logic. This isn't yet fully functional, for the following reasons: - We only read the main text block. There are also some others which are not handled yet. The unhandled blocks have been kept in text.cpp - We load text in dictionaries, splitting the strings in look and talk. However, there's a third category (look with a talker), which isn't handled yet - Text is loaded per-room, but there are enhancements where text and samples are loaded from other rooms. These need to be refactored | |||
2019-05-28 | STARTREK: VENG8 text changes | Matthew Stewart | |
2019-05-28 | STARTREK: VENG8 | Matthew Stewart | |
2018-08-09 | STARTREK: Further Fix For Compilation. | D G Turner | |
2018-08-09 | STARTREK: VENG7 | Matthew Stewart | |
2018-08-09 | STARTREK: VENG6 text changes | Matthew Stewart | |
2018-08-09 | STARTREK: VENG6 | Matthew Stewart | |
2018-08-09 | STARTREK: VENG5 | Matthew Stewart | |
2018-08-09 | STARTREK: VENG4 | Matthew Stewart | |
2018-08-09 | STARTREK: VENG3 | Matthew Stewart | |
2018-08-09 | STARTREK: VENG2 | Matthew Stewart | |
2018-08-09 | STARTREK: VENG1 | Matthew Stewart | |
2018-08-09 | STARTREK: VENG0 | Matthew Stewart | |
2018-08-09 | STARTREK: SINS5 text changes | Matthew Stewart | |
2018-08-09 | STARTREK: SINS5 | Matthew Stewart | |
2018-08-09 | STARTREK: Janitorial: Add end of namespace comments | Strangerke | |
2018-08-09 | STARTREK: SINS3 text changes | Matthew Stewart | |
2018-08-09 | STARTREK: SINS3 | Matthew Stewart | |
2018-08-09 | STARTREK: SINS4 text changes | Matthew Stewart | |
2018-08-09 | STARTREK: SINS4 | Matthew Stewart | |
2018-08-09 | STARTREK: SINS2 text changes | Matthew Stewart | |
2018-08-09 | STARTREK: SINS2 | Matthew Stewart | |
2018-08-09 | STARTREK: Move text out of header file | Matthew Stewart | |
For some reason this was inflating the executable size. | |||
2018-08-09 | STARTREK: text.cpp -> textbox.cpp | Matthew Stewart | |
2018-08-09 | STARTREK: Implement text input boxes | Matthew Stewart | |
Needed for SINS mission with the keypads | |||
2018-08-09 | STARTREK: Reformat with artistic style | Matthew Stewart | |
2018-08-09 | STARTREK: Formatting corrections | Matthew Stewart | |
2018-08-09 | STARTREK: Move function descriptions to headers | Matthew Stewart | |
2018-08-09 | STARTREK: Make Action struct POD again | Matthew Stewart | |
2018-08-09 | STARTREK: Fix memory leak in drawAllSprites | Matthew Stewart | |
2018-08-09 | STARTREK: Fix choice numbers in textboxes (again) | Matthew Stewart | |
2018-08-09 | STARTREK: Right-clicking & keyboard in menus | Matthew Stewart | |
2018-08-09 | STARTREK: Fixes to textboxes | Matthew Stewart | |
Center the speaker name, and show the choice number when there are multiple choices. | |||
2018-08-09 | STARTREK: Begin on room-specific code for room 1 | Matthew Stewart | |
2018-08-09 | STARTREK: Cleanup some text code | Matthew Stewart | |
2018-08-09 | STARTREK: Default behaviour for look action | Matthew Stewart | |
2018-08-09 | STARTREK: Don't memset sprites, add Fixed16 type | Matthew Stewart | |
2018-08-09 | STARTREK: Buffer all changes to the mouse bitmap | Matthew Stewart | |
2018-08-09 | STARTREK: Action menu | Matthew Stewart | |