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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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supernova
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supernova.h
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Author
2018-01-23
SUPERNOVA: Save/restore _playerHidden flag in savegames
Thierry Crozat
2018-01-23
SUPERNOVA: Implement dialogs with variable text
Thierry Crozat
2018-01-23
SUPERNOVA: Implement alarm
Thierry Crozat
2018-01-23
SUPERNOVA; Move some strings to game text file,
Strangerke
2018-01-23
SUPERNOVA: Implement telomat, increase savegame version
Strangerke
2018-01-23
SUPERNOVA: Update savegame version
Strangerke
2018-01-23
SUPERNOVA: Load images on demand
Thierry Crozat
2018-01-23
SUPERNOVA: Fix several issues with savegames
Thierry Crozat
2018-01-23
SUPERNOVA: Implement autosave used for dream sequence
Thierry Crozat
2018-01-23
SUPERNOVA: Use setCurrentImage instead of passing the image to renderImage
Thierry Crozat
2018-01-23
SUPERNOVA: Add warning when trying to use out of bound file number
Thierry Crozat
2018-01-23
SUPERNOVA: Fix logic in rendering code
Thierry Crozat
2018-01-23
SUPERNOVA: Implement text speed dialog
Thierry Crozat
2018-01-23
SUPERNOVA: Properly handle timer stop/start
Thierry Crozat
2018-01-23
SUPERNOVA: Implement event callback mechanism and Supernova event
Thierry Crozat
2018-01-23
SUPERNOVA: Fix crash when displaying strings larger than the screen
Thierry Crozat
2018-01-23
SUPERNOVA: Replace a class variable used in a single function by a local vari...
Thierry Crozat
2018-01-23
SUPERNOVA: Cleanup dialog code
Thierry Crozat
2018-01-23
SUPERNOVA: Fix some warnings
Strangerke
2018-01-23
SUPERNOVA: Move object name and description strings to engine data file
Thierry Crozat
2018-01-23
SUPERNOVA: Start using strings from the engine data file
Thierry Crozat
2018-01-23
SUPERNOVA: Load strings from the supernova.dat file
Thierry Crozat
2018-01-23
SUPERNOVA: Add getting translated images from the engine data file
Thierry Crozat
2018-01-23
SUPERNOVA: Clean indentations
Thierry Crozat
2018-01-23
SUPERNOVA: Improve save state handling
Thierry Crozat
2018-01-23
SUPERNOVA: Adds text speed variable
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Implements de-/serialization
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Adds engine pause
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Implements Return To Launcher
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Removes getDOSTicks()
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Extends text rendering
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Refactors event loop
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Renames charcterWidth() to textWidth()
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Enables renderImage() to render inverse sections
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Implements GUI routines and refactors code
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Fixes ScreenBufferStack
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Buffer Music files
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Implements playSoundMod()
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Converts mouse cursor data
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Implements rendering of newspaper articles
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Buffers audio samples on startup
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Reformatting
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Enables debug console and preload images
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Refactoring
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Adds room specific game logic
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Refactors and adds GameManager functions
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Changes return type to int for getDOSTicks()
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Extends renderText()
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Adds further game logic stubs
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Lifts encapsulation of GameManager Class
Joseph-Eugene Winzer
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