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path: root/engines/sword1/animation.cpp
AgeCommit message (Expand)Author
2009-01-22Moved Graphics::PixelFormat into its own header file; turned RGBToColor etc. ...Max Horn
2009-01-06Updated SWORD1 with the latest changes to video playersFilippos Karapetis
2008-12-14Enable Smacker support, and switch later HE games to Smacker support (since t...Travis Howell
2008-12-01Fixed compilation.Johannes Schickel
2008-12-01Got rid of Stream::readLine_OLD calls in two places (mostly untested, please ...Max Horn
2008-11-18Committed by patch #2219361 ("BS1: Simplified subtitles"). It uses theTorbjörn Andersson
2008-11-06Got rid of OSystem::colorToRGB and RGBToColor; added implementations for OSys...Max Horn
2008-10-13Fixed crash after using cutscene subtitles. (Now I *know* no one has used thatTorbjörn Andersson
2008-10-12Increased maximum subtitle line length for SimSaw. That code really should beTorbjörn Andersson
2008-09-30Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confuse...Max Horn
2008-09-27Slight simplification of last commit.Torbjörn Andersson
2008-09-27Allow quitting or returning to the launcher while cutscenes are playing.Torbjörn Andersson
2008-09-27Fixed typos.Torbjörn Andersson
2008-09-03Renamed SeekableReadStream::readLine to SeekableReadStream::readLine_OLD; add...Max Horn
2008-07-13Overlooked something in SWORD1, works nowChristopher Page
2007-11-01Revert patch #1709219 - DXA Player: double size scaling option.Travis Howell
2007-10-31Slighly modified patch #1709219: "DXA Player: double size scaling option"Eugene Sandulenko
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...Nicola Mettifogo
2007-06-22Use KEYCODE constants.Torbjörn Andersson
2007-06-12Add support for pausing/resume cutscenes shown on the OmniTV in The Feeble Fi...Travis Howell
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-05-19Fixed error in subtitle drawing. (This part of the code should still be cleanedTorbjörn Andersson
2007-04-28This is an updated and slightly cleaned up version of patch #1657061 ("SWORD1:Torbjörn Andersson
2007-04-14I must have accidentally broken frame skipping when I added DXA playback. MadeTorbjörn Andersson
2007-04-01Changed _sys -> _system, matching (almost?) all other cases where we have an ...Max Horn
2007-03-17Moved Event/EventType/keyboard enum from common/system.h (part of class OSyst...Max Horn
2007-03-17Force all code to use EventManager::pollEvent instead of OSystem::pollEventMax Horn
2007-02-25oopsMax Horn
2007-02-25Switch to the new makeVorbisStream variant (and get rid of a File::decRef call)Max Horn
2006-12-14When drawing an interlaced frame, only clear every other line instead of theTorbjörn Andersson
2006-12-11Adjust DXA scaling code for Broken Sword 1Travis Howell
2006-08-28Only clear the part of the screen usually controlled by the Screen class. TheTorbjörn Andersson
2006-08-27Forgot to close the DXA file.Torbjörn Andersson
2006-08-26Now that the cutscene handling in both BS1 and BS2 has been extended to playTorbjörn Andersson
2006-08-26Added support for DXA cutscenes. Still needs a bit of cleanup, and the DCATorbjörn Andersson
2006-05-18Renamed screenChanged() to handleScreenChanged().Torbjörn Andersson
2006-05-18Allow changing scaler while playing MPEG cutscenes.Torbjörn Andersson
2006-05-17- Heavily modified patch #1214784: "Disable overlay scaling"Eugene Sandulenko
2006-04-29Moved the AudioCDManager as well as class AudioStream and its (standard) subc...Max Horn
2006-02-11Moved engines to the new engines/ directoryMax Horn