Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-01-26 | Moved audio stream implementations (for MP3, FLAC, etc.) to new dir ↵ | Max Horn | |
sound/decoders/ svn-id: r47579 | |||
2010-01-09 | Add Mixer::getElapsedTime() method returning a Timestamp, thus offering a ↵ | Max Horn | |
higher precision than Mixer::getSoundElapsedTime(). Convert some video code to use it. svn-id: r47213 | |||
2010-01-06 | - Move openStreamFile from AudioStream to SeekableAudioStream. | Johannes Schickel | |
- Fix documentation of openStreamFile. svn-id: r47080 | |||
2009-11-02 | Changed foo(void) to foo() in almost all non-backend source files | Max Horn | |
svn-id: r45616 | |||
2009-10-16 | Added a new convenience method to the video player, which adds the event of ↵ | Filippos Karapetis | |
skipping videos with the escape key by default, thereby simplifying the video playing code in all places where it's used svn-id: r45151 | |||
2009-08-30 | Fix indentation | Jordi Vilalta Prat | |
svn-id: r43837 | |||
2009-07-28 | Fixed drawing subtitles for cutscenes that are narrower than the screen, and | Torbjörn Andersson | |
erase the subtitles manually if they are drawn outside the frame. svn-id: r42859 | |||
2009-05-20 | - Reverted commit #40730, as it introduced rounding errors | Filippos Karapetis | |
- Properly fixed the FLIC player - The sound chunk tag of DXA files is now read by the DXADecoder's loadFile() method svn-id: r40736 | |||
2009-05-19 | Changed calculations based on frame delay to be based on the scale of 1ms, ↵ | Filippos Karapetis | |
not 1/100. This fixes the FLIC player and also makes the overall code a bit clearer and easier to understand svn-id: r40730 | |||
2009-03-09 | Renamed SMKPlayer -> SmackerDecoder and DXAPlayer -> DXADecoder, as well as ↵ | Max Horn | |
some other tweaks svn-id: r39255 | |||
2009-03-07 | Whitespace cleanup: Convert space followed by tab to just tab | Max Horn | |
svn-id: r39203 | |||
2009-02-21 | Allocate the background sound handle dynamically. Otherwise, it seems to me ↵ | Torbjörn Andersson | |
as if it should be invalid as soon as the makeMoviePlayer() function ends. While that never caused any noticeable problems for me in Broken Sword 1, it broke things in amusing ways when I tried to rewrite the Broken Sword 2 cutscene player along the same lines. svn-id: r38684 | |||
2009-02-21 | Cleanup. | Torbjörn Andersson | |
svn-id: r38680 | |||
2009-02-20 | Minor consistency change. | Torbjörn Andersson | |
svn-id: r38650 | |||
2009-02-16 | If the DXA cutscene audio fails to play for whatever reason (shouldn't happen in | Torbjörn Andersson | |
BS1 since all the cutscenes have an audio track), assume audio and video are in sync. svn-id: r38384 | |||
2009-02-16 | Blank the palette correctly. (Fixes Valgrind warning.) | Torbjörn Andersson | |
svn-id: r38343 | |||
2009-02-15 | Oops, fixed Smacker video playing in BS1 | Filippos Karapetis | |
svn-id: r38237 | |||
2009-02-15 | Applied my patch for the BS1/2 video player | Filippos Karapetis | |
- Support for the MPEG2 videos in BS1/2 has been dropped. The MPEG2 videos were lossy, and support for them complicated the code a lot. - Support for the non-existing enhanced MPEG cutscene packs for BS1 has been dropped. As a consequence, the credits player and the splitted audio stream players used for these packs has been removed - The original Smacker videos for both games are now supported, using our Smacker player (which is based off publically available specs and FFMPEG) - The animations now use the common video player code. Both the Smacker videos and our DXA video packs are supported svn-id: r38236 | |||
2009-02-14 | Fixed bug #2599531 ("SWORD1: truck.dxa plays striped"). The last parameter to | Torbjörn Andersson | |
copyFrameToBuffer() is the pitch of the destination buffer, not the frame. svn-id: r36330 | |||
2009-01-22 | Moved Graphics::PixelFormat into its own header file; turned RGBToColor etc. ↵ | Max Horn | |
into methods, and added an operator== svn-id: r35993 | |||
2009-01-06 | Updated SWORD1 with the latest changes to video players | Filippos Karapetis | |
svn-id: r35760 | |||
2008-12-14 | Enable Smacker support, and switch later HE games to Smacker support (since ↵ | Travis Howell | |
they aren't supported yet). svn-id: r35368 | |||
2008-12-01 | Fixed compilation. | Johannes Schickel | |
svn-id: r35200 | |||
2008-12-01 | Got rid of Stream::readLine_OLD calls in two places (mostly untested, please ↵ | Max Horn | |
check/test for regressions) svn-id: r35198 | |||
2008-11-18 | Committed by patch #2219361 ("BS1: Simplified subtitles"). It uses the | Torbjörn Andersson | |
lockScreen() / unlockScreen() backend API, instead of copyRectToScreen(). Before, it had to copy a piece of the engine's screen to draw on to simulate transparency, which was awkward. However, this means we're now forcing full-screen updates on each frame. There may be performance regressions, particularly if the frames are much smaller than the screen. Hopefully, it's the decoding that's the bottleneck, but if this causes problems on low-end devices... well, Fingolfin had some ideas about that when he first proposed the lockScreen() / unlockScreen() API. svn-id: r35115 | |||
2008-11-06 | Got rid of OSystem::colorToRGB and RGBToColor; added implementations for ↵ | Max Horn | |
OSystem::getOverlayFormat to several ports (pending testing by the porters) svn-id: r34912 | |||
2008-10-13 | Fixed crash after using cutscene subtitles. (Now I *know* no one has used that | Torbjörn Andersson | |
feature before. :-) svn-id: r34796 | |||
2008-10-12 | Increased maximum subtitle line length for SimSaw. That code really should be | Torbjörn Andersson | |
made more robust some day, but until now I don't think anyone actually used it. svn-id: r34787 | |||
2008-09-30 | Renamed Engine::quit to Engine::shouldQuit (previously, it was easily ↵ | Max Horn | |
confused with Engine::quitGame); also cleaned up engine.h a bit svn-id: r34700 | |||
2008-09-27 | Slight simplification of last commit. | Torbjörn Andersson | |
svn-id: r34658 | |||
2008-09-27 | Allow quitting or returning to the launcher while cutscenes are playing. | Torbjörn Andersson | |
svn-id: r34657 | |||
2008-09-27 | Fixed typos. | Torbjörn Andersson | |
svn-id: r34656 | |||
2008-09-03 | Renamed SeekableReadStream::readLine to SeekableReadStream::readLine_OLD; ↵ | Max Horn | |
added a new alternate SeekableReadStream::readLine() instead svn-id: r34315 | |||
2008-07-13 | Overlooked something in SWORD1, works now | Christopher Page | |
svn-id: r33045 | |||
2007-11-01 | Revert patch #1709219 - DXA Player: double size scaling option. | Travis Howell | |
svn-id: r29351 | |||
2007-10-31 | Slighly modified patch #1709219: "DXA Player: double size scaling option" | Eugene Sandulenko | |
svn-id: r29347 | |||
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵ | Nicola Mettifogo | |
been updated. svn-id: r28966 | |||
2007-06-22 | Use KEYCODE constants. | Torbjörn Andersson | |
svn-id: r27600 | |||
2007-06-12 | Add support for pausing/resume cutscenes shown on the OmniTV in The Feeble ↵ | Travis Howell | |
Files. svn-id: r27371 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-05-19 | Fixed error in subtitle drawing. (This part of the code should still be cleaned | Torbjörn Andersson | |
up, as it's badly written. I should know, I wrote it.) svn-id: r26877 | |||
2007-04-28 | This is an updated and slightly cleaned up version of patch #1657061 ("SWORD1: | Torbjörn Andersson | |
Cutscene subtitles"). It still has the deficiencies listen in the patch tracker and should therefore be considered work-in-progress, but sev said I should go ahead and commit it anyway. I have no further plans for it right now, so feel free to improve on it. svn-id: r26644 | |||
2007-04-14 | I must have accidentally broken frame skipping when I added DXA playback. Made | Torbjörn Andersson | |
frame skipping actually skip the updateScreen() call. svn-id: r26469 | |||
2007-04-01 | Changed _sys -> _system, matching (almost?) all other cases where we have an ↵ | Max Horn | |
OSystem* member var svn-id: r26359 | |||
2007-03-17 | Moved Event/EventType/keyboard enum from common/system.h (part of class ↵ | Max Horn | |
OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again svn-id: r26180 | |||
2007-03-17 | Force all code to use EventManager::pollEvent instead of OSystem::pollEvent | Max Horn | |
svn-id: r26156 | |||
2007-02-25 | oops | Max Horn | |
svn-id: r25842 | |||
2007-02-25 | Switch to the new makeVorbisStream variant (and get rid of a File::decRef call) | Max Horn | |
svn-id: r25840 | |||
2006-12-14 | When drawing an interlaced frame, only clear every other line instead of the | Torbjörn Andersson | |
entire buffer. Introduced a _drawBuffer pointer which points either to _scaledBuffer or _frameBuffer1. That way, we don't need to copy _frameBuffer1 every time we draw an unscaled frame. (Probably the most common case by far.) Adjusted the Broken Sword 1 DXA player for the second change. (It sneakily avoids copying each frame by using _drawBuffer directly.) svn-id: r24846 | |||
2006-12-11 | Adjust DXA scaling code for Broken Sword 1 | Travis Howell | |
svn-id: r24841 |