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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sword1
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animation.cpp
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Author
2008-12-14
Enable Smacker support, and switch later HE games to Smacker support (since t...
Travis Howell
2008-12-01
Fixed compilation.
Johannes Schickel
2008-12-01
Got rid of Stream::readLine_OLD calls in two places (mostly untested, please ...
Max Horn
2008-11-18
Committed by patch #2219361 ("BS1: Simplified subtitles"). It uses the
Torbjörn Andersson
2008-11-06
Got rid of OSystem::colorToRGB and RGBToColor; added implementations for OSys...
Max Horn
2008-10-13
Fixed crash after using cutscene subtitles. (Now I *know* no one has used that
Torbjörn Andersson
2008-10-12
Increased maximum subtitle line length for SimSaw. That code really should be
Torbjörn Andersson
2008-09-30
Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confuse...
Max Horn
2008-09-27
Slight simplification of last commit.
Torbjörn Andersson
2008-09-27
Allow quitting or returning to the launcher while cutscenes are playing.
Torbjörn Andersson
2008-09-27
Fixed typos.
Torbjörn Andersson
2008-09-03
Renamed SeekableReadStream::readLine to SeekableReadStream::readLine_OLD; add...
Max Horn
2008-07-13
Overlooked something in SWORD1, works now
Christopher Page
2007-11-01
Revert patch #1709219 - DXA Player: double size scaling option.
Travis Howell
2007-10-31
Slighly modified patch #1709219: "DXA Player: double size scaling option"
Eugene Sandulenko
2007-09-19
Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...
Nicola Mettifogo
2007-06-22
Use KEYCODE constants.
Torbjörn Andersson
2007-06-12
Add support for pausing/resume cutscenes shown on the OmniTV in The Feeble Fi...
Travis Howell
2007-05-30
Updated legal headers in source files, based on what Pidgin (the IM client fo...
Max Horn
2007-05-19
Fixed error in subtitle drawing. (This part of the code should still be cleaned
Torbjörn Andersson
2007-04-28
This is an updated and slightly cleaned up version of patch #1657061 ("SWORD1:
Torbjörn Andersson
2007-04-14
I must have accidentally broken frame skipping when I added DXA playback. Made
Torbjörn Andersson
2007-04-01
Changed _sys -> _system, matching (almost?) all other cases where we have an ...
Max Horn
2007-03-17
Moved Event/EventType/keyboard enum from common/system.h (part of class OSyst...
Max Horn
2007-03-17
Force all code to use EventManager::pollEvent instead of OSystem::pollEvent
Max Horn
2007-02-25
oops
Max Horn
2007-02-25
Switch to the new makeVorbisStream variant (and get rid of a File::decRef call)
Max Horn
2006-12-14
When drawing an interlaced frame, only clear every other line instead of the
Torbjörn Andersson
2006-12-11
Adjust DXA scaling code for Broken Sword 1
Travis Howell
2006-08-28
Only clear the part of the screen usually controlled by the Screen class. The
Torbjörn Andersson
2006-08-27
Forgot to close the DXA file.
Torbjörn Andersson
2006-08-26
Now that the cutscene handling in both BS1 and BS2 has been extended to play
Torbjörn Andersson
2006-08-26
Added support for DXA cutscenes. Still needs a bit of cleanup, and the DCA
Torbjörn Andersson
2006-05-18
Renamed screenChanged() to handleScreenChanged().
Torbjörn Andersson
2006-05-18
Allow changing scaler while playing MPEG cutscenes.
Torbjörn Andersson
2006-05-17
- Heavily modified patch #1214784: "Disable overlay scaling"
Eugene Sandulenko
2006-04-29
Moved the AudioCDManager as well as class AudioStream and its (standard) subc...
Max Horn
2006-02-11
Moved engines to the new engines/ directory
Max Horn