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path: root/engines/sword1/sound.cpp
AgeCommit message (Expand)Author
2011-02-09AUDIO: Rename sound/ dir to audio/Max Horn
2011-02-07ALL: Fix whitespaces / indentionMax Horn
2010-11-19COMMON: Split common/stream.h into several headersMax Horn
2010-09-18JANITORIAL: Removed most punctuation at end of warning() and error()Torbjörn Andersson
2010-04-12AUDIO: Rename Mixer::playInputStream to playStreamMax Horn
2010-02-03Yet more Flac -> FLAC changes for consistency.Johannes Schickel
2010-02-03- Rename FlacStream to FLACStream.Johannes Schickel
2010-01-30Replace use of Audio::makeRawMemoryStream by Audio::makeRawStream.Johannes Schickel
2010-01-28Hide VagStream implementation, only expose it via a factory methodMax Horn
2010-01-26Moved audio stream implementations (for MP3, FLAC, etc.) to new dir sound/dec...Max Horn
2010-01-25Strip trailing spaces/tabs.Johannes Schickel
2010-01-23Reorder params to Audio::makeRawMemoryStreamMax Horn
2010-01-19Started to get rid of Audio::FLAG_LOOPMax Horn
2010-01-19Move raw audio flags from sound/mixer.h to sound/raw.hMax Horn
2010-01-19sword1: removed a leftover semicolonFabio Battaglia
2010-01-19SWORD1: Fix memory leak in PSX audio code (seems to have been there for quite...Max Horn
2010-01-19Convert more engines from Mixer::playRaw to Mixer::playInputStreamMax Horn
2010-01-19Remove loop start/end params from Mixer::playRaw; convert some code from Mixe...Max Horn
2010-01-19SWORD1: Fix (?) sfx loopingMax Horn
2010-01-19Get rid of Mixer::FLAG_AUTOFREE.Max Horn
2010-01-16Switch most AudioStream factories to use DisposeAfterUse::FlagMax Horn
2010-01-08Switch Mixer::playInputStream to use DisposeAfterUse::FlagMax Horn
2010-01-08Fix sound effects in Sword1 PSX, regression from r47132.Johannes Schickel
2010-01-08This should fix bug #2928411, "SWORD1: Macintosh Demo crashes after Intro".Torbjörn Andersson
2009-11-02Changed foo(void) to foo() in almost all non-backend source filesMax Horn
2009-10-14SWORD1: Remove obsolete TODOMax Horn
2009-09-13Fixed bug #2847910, "Loss of background audio loop". It would probably be safeTorbjörn Andersson
2009-07-25Move the event recorder to its own class (EventRecoder inside common/EventRec...Johannes Schickel
2009-07-14Fix some typos and grammar in sword1's Sound::checkSpeechFileEndianness-funct...Kari Salminen
2009-07-13Fix compilation under Windows (The fabs-calls were causing error C2668 about ...Kari Salminen
2009-07-12Patch #1936137: "Speech for Mac BS1 english"Eugene Sandulenko
2009-06-08sword1: slight cleanup of psx related sound code and commentsFabio Battaglia
2009-06-08sword1: add Broken Sword PSX demo supportFabio Battaglia
2009-05-24Strip trailing whitespaces in the whole code base.Johannes Schickel
2009-03-15Moving sword1/vag.* into sound/, to be used by Broken Sword 2 PSXFabio Battaglia
2009-02-28Patch #2638336: Broken Sword PSX SupportEugene Sandulenko
2008-12-25Pushing down some header deps (on common/system.h, mostly)Max Horn
2008-10-26Added semi-ugly workaround for bug #2182450 ("BS1 Demo: Crash due to missingTorbjörn Andersson
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
2007-09-19Modified patch #1738058: "Action recorder".Eugene Sandulenko
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...Nicola Mettifogo
2007-07-15Fixed sound factory messup caused by my previous commitMax Horn
2007-06-26Fix FLAC support for speech in Broken Sword 1.Travis Howell
2007-06-26Add FLAC support for speech in Broken Sword 1.Travis Howell
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-03-18minor cleanupRobert Göffringmann
2007-02-28Changed the AppendableAudioStream code to use a queue of buffers, instead of ...Max Horn
2007-02-28Fix for bug #1670081 -- SWORD1: game won't load (ogg compression) (regression)Max Horn
2007-02-24Trying to unify the order in which we try the various audio formats: Prefer F...Max Horn
2007-02-03Fixing various doxygen warningsMax Horn