aboutsummaryrefslogtreecommitdiff
path: root/engines/sword1
AgeCommit message (Expand)Author
2007-02-17Added finalize() method to Common::OutSaveFile (which by default just flushes...Max Horn
2007-02-03Fixing various doxygen warningsMax Horn
2007-02-03* Reimplemented Mixer::pauseAll to simply invoke pause on all channelsMax Horn
2007-01-20First phase of detection-related plugins interface improvements. Now pluginsEugene Sandulenko
2006-12-15GF_DEMO is only required by the PC version of Broken Sword 1 demoTravis Howell
2006-12-14Add proper detection of BS1 Mac demo. Game crashes at attempt to play speech.Eugene Sandulenko
2006-12-14When drawing an interlaced frame, only clear every other line instead of theTorbjörn Andersson
2006-12-11Adjust DXA scaling code for Broken Sword 1Travis Howell
2006-11-12Slighty modified Patch #1571787: "Support for Mac Broken Sword 1". sword1macdemoEugene Sandulenko
2006-09-23Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the...Max Horn
2006-09-17Only decompress the number of speech samples indicated by 'resSize'. ThisTorbjörn Andersson
2006-09-16Reduce code duplicationMax Horn
2006-09-09Fixed unaligned read (this fix a potential crash clicking on the Text option ...Chris Apers
2006-09-09Initialise variable. Should fix Valgrind warning.Torbjörn Andersson
2006-09-09Fixed crashes on Zodiac and add support for this deviceChris Apers
2006-08-28Only clear the part of the screen usually controlled by the Screen class. TheTorbjörn Andersson
2006-08-27Forgot to close the DXA file.Torbjörn Andersson
2006-08-27Renamed graphics/animation.[cpp|h] to graphics/mpeg_player.[cpp|h] to be moreTorbjörn Andersson
2006-08-26Now that the cutscene handling in both BS1 and BS2 has been extended to playTorbjörn Andersson
2006-08-26Added support for DXA cutscenes. Still needs a bit of cleanup, and the DCATorbjörn Andersson
2006-07-31* Added copyright string to all engine pluginsMax Horn
2006-07-23Use #include "..." instead of #include <...> for pack-start.h and pack-end.hTorbjörn Andersson
2006-07-22Fix struct packing issues (macros are not resolve in #pragma params, at least...Max Horn
2006-07-22Using FilesystemNode::name instead of FilesystemNode::displayName in the swor...Johannes Schickel
2006-07-21Removing GCC_PACK, we fully rely on START_PACK_STRUCTS / END_PACK_STRUCTS now...Max Horn
2006-07-09Use START_PACK_STRUCTS / END_PACK_STRUCTS when available, instead of checking...Max Horn
2006-06-24* Renamed config.mak to config.mkMax Horn
2006-06-24Move backends/fs/fs.h and .cpp to common/fs/fs.h and .cppMax Horn
2006-06-20Cleanup.Torbjörn Andersson
2006-05-25Set and show/hide mouse cursors through a "cursor manager" (analogous to theTorbjörn Andersson
2006-05-25Setting a "null" cursor like this doesn't do anything in the SDL backend, andTorbjörn Andersson
2006-05-18Renamed screenChanged() to handleScreenChanged().Torbjörn Andersson
2006-05-18Allow changing scaler while playing MPEG cutscenes.Torbjörn Andersson
2006-05-17- Heavily modified patch #1214784: "Disable overlay scaling"Eugene Sandulenko
2006-05-03Changed FilesystemNode::listDir to return a bool indicating its success (or f...Max Horn
2006-05-03Use FilesystemNode, never AbstractFilesystemNode (which is for internal use o...Max Horn
2006-04-29Moved the AudioCDManager as well as class AudioStream and its (standard) subc...Max Horn
2006-04-29* Changed the createEngine() factory function of our plugins to return an err...Max Horn
2006-04-21Fixed silly bug in --save-slot handling: Don't try to restore a savegame unlessTorbjörn Andersson
2006-04-18Added support for the --save-slot option for Broken Sword 1. (Feature requestTorbjörn Andersson
2006-04-18Call updateScreen() from delay functions for smoother mouse cursor movement.Torbjörn Andersson
2006-04-15- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ...Max Horn
2006-04-15Removed GameDetector::_gameid in favor of using a config manager entryMax Horn
2006-04-08Modified the REGISTER_PLUGIN macro so that it allows (and requires) a trailin...Max Horn
2006-04-04Removed extra exclamation marks in warning() calls as well.Eugene Sandulenko
2006-04-01A lot of code in sword1/router.cpp and sword2/router.cpp is virtually identic...Max Horn
2006-03-29Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ...Max Horn
2006-03-09- Renamed GameSettings to PlainGameDescriptorMax Horn
2006-03-02Fix for bug #1438822 (Targets are case sensitive)Max Horn
2006-02-21Removed the "extra bars/nodes" code, since nothing ever added the extra bars orTorbjörn Andersson