aboutsummaryrefslogtreecommitdiff
path: root/engines/sword1
AgeCommit message (Expand)Author
2007-04-01Changed _sys -> _system, matching (almost?) all other cases where we have an ...Max Horn
2007-04-01added the instance of EventManager returned by OSystem::getEventManager as a ...Gregory Montoir
2007-03-18minor cleanupRobert Göffringmann
2007-03-17Moved Event/EventType/keyboard enum from common/system.h (part of class OSyst...Max Horn
2007-03-17Applied my re-revised patch #1487149 ("Simplified keyboard repeat"), withTorbjörn Andersson
2007-03-17Force all code to use EventManager::pollEvent instead of OSystem::pollEventMax Horn
2007-03-03Removed obsolete codeMax Horn
2007-03-02Updated the BS1 music code to use the new looping feature in our MP3/Ogg deco...Max Horn
2007-03-01Get rid of the last two usages of File::incRef/decRefMax Horn
2007-02-28Changed the AppendableAudioStream code to use a queue of buffers, instead of ...Max Horn
2007-02-28Fix for bug #1670081 -- SWORD1: game won't load (ogg compression) (regression)Max Horn
2007-02-25oopsMax Horn
2007-02-25Added TODO: Sword1's MusicHandle::play etc. should be rewritten to take advan...Max Horn
2007-02-25Switch to the new makeVorbisStream variant (and get rid of a File::decRef call)Max Horn
2007-02-24Trying to unify the order in which we try the various audio formats: Prefer F...Max Horn
2007-02-24cleanupMax Horn
2007-02-20Patch #1663933 (Kill premix channel) with a few tiny additional tweaks by meMax Horn
2007-02-20Last batch of header consistency fixes. At least for the game engines.Torbjörn Andersson
2007-02-17Added finalize() method to Common::OutSaveFile (which by default just flushes...Max Horn
2007-02-03Fixing various doxygen warningsMax Horn
2007-02-03* Reimplemented Mixer::pauseAll to simply invoke pause on all channelsMax Horn
2007-01-20First phase of detection-related plugins interface improvements. Now pluginsEugene Sandulenko
2006-12-15GF_DEMO is only required by the PC version of Broken Sword 1 demoTravis Howell
2006-12-14Add proper detection of BS1 Mac demo. Game crashes at attempt to play speech.Eugene Sandulenko
2006-12-14When drawing an interlaced frame, only clear every other line instead of theTorbjörn Andersson
2006-12-11Adjust DXA scaling code for Broken Sword 1Travis Howell
2006-11-12Slighty modified Patch #1571787: "Support for Mac Broken Sword 1". sword1macdemoEugene Sandulenko
2006-09-23Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the...Max Horn
2006-09-17Only decompress the number of speech samples indicated by 'resSize'. ThisTorbjörn Andersson
2006-09-16Reduce code duplicationMax Horn
2006-09-09Fixed unaligned read (this fix a potential crash clicking on the Text option ...Chris Apers
2006-09-09Initialise variable. Should fix Valgrind warning.Torbjörn Andersson
2006-09-09Fixed crashes on Zodiac and add support for this deviceChris Apers
2006-08-28Only clear the part of the screen usually controlled by the Screen class. TheTorbjörn Andersson
2006-08-27Forgot to close the DXA file.Torbjörn Andersson
2006-08-27Renamed graphics/animation.[cpp|h] to graphics/mpeg_player.[cpp|h] to be moreTorbjörn Andersson
2006-08-26Now that the cutscene handling in both BS1 and BS2 has been extended to playTorbjörn Andersson
2006-08-26Added support for DXA cutscenes. Still needs a bit of cleanup, and the DCATorbjörn Andersson
2006-07-31* Added copyright string to all engine pluginsMax Horn
2006-07-23Use #include "..." instead of #include <...> for pack-start.h and pack-end.hTorbjörn Andersson
2006-07-22Fix struct packing issues (macros are not resolve in #pragma params, at least...Max Horn
2006-07-22Using FilesystemNode::name instead of FilesystemNode::displayName in the swor...Johannes Schickel
2006-07-21Removing GCC_PACK, we fully rely on START_PACK_STRUCTS / END_PACK_STRUCTS now...Max Horn
2006-07-09Use START_PACK_STRUCTS / END_PACK_STRUCTS when available, instead of checking...Max Horn
2006-06-24* Renamed config.mak to config.mkMax Horn
2006-06-24Move backends/fs/fs.h and .cpp to common/fs/fs.h and .cppMax Horn
2006-06-20Cleanup.Torbjörn Andersson
2006-05-25Set and show/hide mouse cursors through a "cursor manager" (analogous to theTorbjörn Andersson
2006-05-25Setting a "null" cursor like this doesn't do anything in the SDL backend, andTorbjörn Andersson
2006-05-18Renamed screenChanged() to handleScreenChanged().Torbjörn Andersson