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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sword1
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Author
2007-03-17
Moved Event/EventType/keyboard enum from common/system.h (part of class OSyst...
Max Horn
2007-03-17
Applied my re-revised patch #1487149 ("Simplified keyboard repeat"), with
Torbjörn Andersson
2007-03-17
Force all code to use EventManager::pollEvent instead of OSystem::pollEvent
Max Horn
2007-03-03
Removed obsolete code
Max Horn
2007-03-02
Updated the BS1 music code to use the new looping feature in our MP3/Ogg deco...
Max Horn
2007-03-01
Get rid of the last two usages of File::incRef/decRef
Max Horn
2007-02-28
Changed the AppendableAudioStream code to use a queue of buffers, instead of ...
Max Horn
2007-02-28
Fix for bug #1670081 -- SWORD1: game won't load (ogg compression) (regression)
Max Horn
2007-02-25
oops
Max Horn
2007-02-25
Added TODO: Sword1's MusicHandle::play etc. should be rewritten to take advan...
Max Horn
2007-02-25
Switch to the new makeVorbisStream variant (and get rid of a File::decRef call)
Max Horn
2007-02-24
Trying to unify the order in which we try the various audio formats: Prefer F...
Max Horn
2007-02-24
cleanup
Max Horn
2007-02-20
Patch #1663933 (Kill premix channel) with a few tiny additional tweaks by me
Max Horn
2007-02-20
Last batch of header consistency fixes. At least for the game engines.
Torbjörn Andersson
2007-02-17
Added finalize() method to Common::OutSaveFile (which by default just flushes...
Max Horn
2007-02-03
Fixing various doxygen warnings
Max Horn
2007-02-03
* Reimplemented Mixer::pauseAll to simply invoke pause on all channels
Max Horn
2007-01-20
First phase of detection-related plugins interface improvements. Now plugins
Eugene Sandulenko
2006-12-15
GF_DEMO is only required by the PC version of Broken Sword 1 demo
Travis Howell
2006-12-14
Add proper detection of BS1 Mac demo. Game crashes at attempt to play speech.
Eugene Sandulenko
2006-12-14
When drawing an interlaced frame, only clear every other line instead of the
Torbjörn Andersson
2006-12-11
Adjust DXA scaling code for Broken Sword 1
Travis Howell
2006-11-12
Slighty modified Patch #1571787: "Support for Mac Broken Sword 1". sword1macdemo
Eugene Sandulenko
2006-09-23
Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the...
Max Horn
2006-09-17
Only decompress the number of speech samples indicated by 'resSize'. This
Torbjörn Andersson
2006-09-16
Reduce code duplication
Max Horn
2006-09-09
Fixed unaligned read (this fix a potential crash clicking on the Text option ...
Chris Apers
2006-09-09
Initialise variable. Should fix Valgrind warning.
Torbjörn Andersson
2006-09-09
Fixed crashes on Zodiac and add support for this device
Chris Apers
2006-08-28
Only clear the part of the screen usually controlled by the Screen class. The
Torbjörn Andersson
2006-08-27
Forgot to close the DXA file.
Torbjörn Andersson
2006-08-27
Renamed graphics/animation.[cpp|h] to graphics/mpeg_player.[cpp|h] to be more
Torbjörn Andersson
2006-08-26
Now that the cutscene handling in both BS1 and BS2 has been extended to play
Torbjörn Andersson
2006-08-26
Added support for DXA cutscenes. Still needs a bit of cleanup, and the DCA
Torbjörn Andersson
2006-07-31
* Added copyright string to all engine plugins
Max Horn
2006-07-23
Use #include "..." instead of #include <...> for pack-start.h and pack-end.h
Torbjörn Andersson
2006-07-22
Fix struct packing issues (macros are not resolve in #pragma params, at least...
Max Horn
2006-07-22
Using FilesystemNode::name instead of FilesystemNode::displayName in the swor...
Johannes Schickel
2006-07-21
Removing GCC_PACK, we fully rely on START_PACK_STRUCTS / END_PACK_STRUCTS now...
Max Horn
2006-07-09
Use START_PACK_STRUCTS / END_PACK_STRUCTS when available, instead of checking...
Max Horn
2006-06-24
* Renamed config.mak to config.mk
Max Horn
2006-06-24
Move backends/fs/fs.h and .cpp to common/fs/fs.h and .cpp
Max Horn
2006-06-20
Cleanup.
Torbjörn Andersson
2006-05-25
Set and show/hide mouse cursors through a "cursor manager" (analogous to the
Torbjörn Andersson
2006-05-25
Setting a "null" cursor like this doesn't do anything in the SDL backend, and
Torbjörn Andersson
2006-05-18
Renamed screenChanged() to handleScreenChanged().
Torbjörn Andersson
2006-05-18
Allow changing scaler while playing MPEG cutscenes.
Torbjörn Andersson
2006-05-17
- Heavily modified patch #1214784: "Disable overlay scaling"
Eugene Sandulenko
2006-05-03
Changed FilesystemNode::listDir to return a bool indicating its success (or f...
Max Horn
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