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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sword1
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Author
2009-05-19
Changed calculations based on frame delay to be based on the scale of 1ms, no...
Filippos Karapetis
2009-05-19
COMMON: Removed Stream::ioFailed() and clearIOFailed(), as they are deprecate...
Max Horn
2009-05-19
Correct translation error.
Travis Howell
2009-03-30
SWORD1: Commit of parentheses patch from salty-horse. (from -devel "Enabling ...
Johannes Schickel
2009-03-19
Silenced some warnings about potentially uninitialized variables
Filippos Karapetis
2009-03-17
sword1: clean background buffers before writing on them in psx decoding funct...
Fabio Battaglia
2009-03-17
sword1: cleanup
Fabio Battaglia
2009-03-17
sword1: optimize drawing routine for screen 54
Fabio Battaglia
2009-03-17
sword1: enable psx background caching for screen 54 (bull's head) too
Fabio Battaglia
2009-03-16
sword1: cache decompressed psx version backgrounds, to avoid uncompressing th...
Fabio Battaglia
2009-03-16
sword1: added caching for train.plx when playing psx version
Fabio Battaglia
2009-03-15
Moving sword1/vag.* into sound/, to be used by Broken Sword 2 PSX
Fabio Battaglia
2009-03-10
Fix GMM loading disabled after loading savegame from ScummVM menu
Fabio Battaglia
2009-03-09
Renamed SMKPlayer -> SmackerDecoder and DXAPlayer -> DXADecoder, as well as s...
Max Horn
2009-03-07
Whitespace cleanup: Convert space followed by tab to just tab
Max Horn
2009-03-05
Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match ...
Jordi Vilalta Prat
2009-03-04
sword1: removed custom checks for thumbnails, using graphics/thumbnail.h func...
Fabio Battaglia
2009-03-04
sword1: disable saving/loading through GMM when in game menu
Fabio Battaglia
2009-03-04
sword1: enable thumbnails when saving through GMM
Fabio Battaglia
2009-03-03
Added missing checkCd() execution when loading through GMM
Fabio Battaglia
2009-03-03
Enabled and hopefully fixed GMM saving/loading for sword1
Fabio Battaglia
2009-03-03
Cleaned up some comments
Fabio Battaglia
2009-03-02
Add playtime feature support to sword1
Fabio Battaglia
2009-03-02
Avoid using unnecessary buffers in psxShrinkedBackgroundToIndexed
Fabio Battaglia
2009-03-02
Avoid using unnecessary buffers in psxBackgroundToIndexed
Fabio Battaglia
2009-03-02
Formatting changes in older PSX related functions
Fabio Battaglia
2009-03-02
Changed the way Broken Sword PSX parallax are handled to improve speed
Fabio Battaglia
2009-03-01
Removed some (the last?) remains of the BS1 MPEG cutscene player.
Torbjörn Andersson
2009-03-01
Merged Engine::go() and ::init() into a new run() method (currently implement...
Max Horn
2009-02-28
Fixed MSVC compiler warning
Paul Gilbert
2009-02-28
Shutting up a compiler warning
Sven Hesse
2009-02-28
Patch #2638336: Broken Sword PSX Support Part 2 of 2
Eugene Sandulenko
2009-02-28
Patch #2638336: Broken Sword PSX Support
Eugene Sandulenko
2009-02-27
Committed patch #2606844 ("Fix crash when using BS1 without portuguese data").
Torbjörn Andersson
2009-02-27
Committed a slightly updated patch #2602772 ("Patches for BS1 bug ID #1977094")
Torbjörn Andersson
2009-02-21
Allocate the background sound handle dynamically. Otherwise, it seems to me a...
Torbjörn Andersson
2009-02-21
Cleanup.
Torbjörn Andersson
2009-02-20
Minor consistency change.
Torbjörn Andersson
2009-02-16
If the DXA cutscene audio fails to play for whatever reason (shouldn't happen in
Torbjörn Andersson
2009-02-16
Removed unnecessary tests. (It's ok to free a NULL pointer.)
Torbjörn Andersson
2009-02-16
Blank the palette correctly. (Fixes Valgrind warning.)
Torbjörn Andersson
2009-02-15
defer BS1 palette update from newScreen to updateScreen, based on patch by er...
Willem Jan Palenstijn
2009-02-15
- Replace OSystem::clearScreen with OSystem::fillScreen as discussed on -devel.
Johannes Schickel
2009-02-15
Oops, fixed Smacker video playing in BS1
Filippos Karapetis
2009-02-15
Applied my patch for the BS1/2 video player
Filippos Karapetis
2009-02-14
clear full screen before playing movie in BS1 (fixes #2599573)
Willem Jan Palenstijn
2009-02-14
Fixed bug #2599531 ("SWORD1: truck.dxa plays striped"). The last parameter to
Torbjörn Andersson
2009-01-30
Avoid using g_engine if possible
Max Horn
2009-01-30
do not include common/debug.h from common/util.h
Max Horn
2009-01-22
Moved Graphics::PixelFormat into its own header file; turned RGBToColor etc. ...
Max Horn
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