Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-03-15 | Moving sword1/vag.* into sound/, to be used by Broken Sword 2 PSX | Fabio Battaglia | |
svn-id: r39416 | |||
2009-03-10 | Fix GMM loading disabled after loading savegame from ScummVM menu | Fabio Battaglia | |
svn-id: r39296 | |||
2009-03-09 | Renamed SMKPlayer -> SmackerDecoder and DXAPlayer -> DXADecoder, as well as ↵ | Max Horn | |
some other tweaks svn-id: r39255 | |||
2009-03-07 | Whitespace cleanup: Convert space followed by tab to just tab | Max Horn | |
svn-id: r39203 | |||
2009-03-05 | Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match ↵ | Jordi Vilalta Prat | |
the meaning of the returned string, as discussed some time ago in scummvm-devel svn-id: r39132 | |||
2009-03-04 | sword1: removed custom checks for thumbnails, using graphics/thumbnail.h ↵ | Fabio Battaglia | |
functions instead svn-id: r39130 | |||
2009-03-04 | sword1: disable saving/loading through GMM when in game menu | Fabio Battaglia | |
svn-id: r39122 | |||
2009-03-04 | sword1: enable thumbnails when saving through GMM | Fabio Battaglia | |
svn-id: r39121 | |||
2009-03-03 | Added missing checkCd() execution when loading through GMM | Fabio Battaglia | |
svn-id: r39096 | |||
2009-03-03 | Enabled and hopefully fixed GMM saving/loading for sword1 | Fabio Battaglia | |
svn-id: r39095 | |||
2009-03-03 | Cleaned up some comments | Fabio Battaglia | |
svn-id: r39090 | |||
2009-03-02 | Add playtime feature support to sword1 | Fabio Battaglia | |
svn-id: r39083 | |||
2009-03-02 | Avoid using unnecessary buffers in psxShrinkedBackgroundToIndexed | Fabio Battaglia | |
svn-id: r39074 | |||
2009-03-02 | Avoid using unnecessary buffers in psxBackgroundToIndexed | Fabio Battaglia | |
svn-id: r39072 | |||
2009-03-02 | Formatting changes in older PSX related functions | Fabio Battaglia | |
svn-id: r39071 | |||
2009-03-02 | Changed the way Broken Sword PSX parallax are handled to improve speed | Fabio Battaglia | |
svn-id: r39070 | |||
2009-03-01 | Removed some (the last?) remains of the BS1 MPEG cutscene player. | Torbjörn Andersson | |
svn-id: r39032 | |||
2009-03-01 | Merged Engine::go() and ::init() into a new run() method (currently ↵ | Max Horn | |
implemented by calling the existing init&go methods; to be cleaned up by engine authors svn-id: r39002 | |||
2009-02-28 | Fixed MSVC compiler warning | Paul Gilbert | |
svn-id: r38960 | |||
2009-02-28 | Shutting up a compiler warning | Sven Hesse | |
svn-id: r38958 | |||
2009-02-28 | Patch #2638336: Broken Sword PSX Support Part 2 of 2 | Eugene Sandulenko | |
svn-id: r38957 | |||
2009-02-28 | Patch #2638336: Broken Sword PSX Support | Eugene Sandulenko | |
svn-id: r38956 | |||
2009-02-27 | Committed patch #2606844 ("Fix crash when using BS1 without portuguese data"). | Torbjörn Andersson | |
Admittedly, I'm not really that familiar with BS1 resource management, but as far as I can tell the patch just adds sanity checking, so it shouldn't hurt. svn-id: r38925 | |||
2009-02-27 | Committed a slightly updated patch #2602772 ("Patches for BS1 bug ID #1977094") | Torbjörn Andersson | |
to replace some missing subtitles with hard-coded ones. svn-id: r38923 | |||
2009-02-21 | Allocate the background sound handle dynamically. Otherwise, it seems to me ↵ | Torbjörn Andersson | |
as if it should be invalid as soon as the makeMoviePlayer() function ends. While that never caused any noticeable problems for me in Broken Sword 1, it broke things in amusing ways when I tried to rewrite the Broken Sword 2 cutscene player along the same lines. svn-id: r38684 | |||
2009-02-21 | Cleanup. | Torbjörn Andersson | |
svn-id: r38680 | |||
2009-02-20 | Minor consistency change. | Torbjörn Andersson | |
svn-id: r38650 | |||
2009-02-16 | If the DXA cutscene audio fails to play for whatever reason (shouldn't happen in | Torbjörn Andersson | |
BS1 since all the cutscenes have an audio track), assume audio and video are in sync. svn-id: r38384 | |||
2009-02-16 | Removed unnecessary tests. (It's ok to free a NULL pointer.) | Torbjörn Andersson | |
svn-id: r38344 | |||
2009-02-16 | Blank the palette correctly. (Fixes Valgrind warning.) | Torbjörn Andersson | |
svn-id: r38343 | |||
2009-02-15 | defer BS1 palette update from newScreen to updateScreen, based on patch by ↵ | Willem Jan Palenstijn | |
eriktorbjorn for bug #2599963. Maybe suitable for branch-0-13-0 after more testing. svn-id: r38320 | |||
2009-02-15 | - Replace OSystem::clearScreen with OSystem::fillScreen as discussed on -devel. | Johannes Schickel | |
- Update BaseBackend and DC port to properly implement OSystem::fillScreen (now only PalmOS has to be updated). - Update all client code which relied on OSystem::clearScreen so far. svn-id: r38304 | |||
2009-02-15 | Oops, fixed Smacker video playing in BS1 | Filippos Karapetis | |
svn-id: r38237 | |||
2009-02-15 | Applied my patch for the BS1/2 video player | Filippos Karapetis | |
- Support for the MPEG2 videos in BS1/2 has been dropped. The MPEG2 videos were lossy, and support for them complicated the code a lot. - Support for the non-existing enhanced MPEG cutscene packs for BS1 has been dropped. As a consequence, the credits player and the splitted audio stream players used for these packs has been removed - The original Smacker videos for both games are now supported, using our Smacker player (which is based off publically available specs and FFMPEG) - The animations now use the common video player code. Both the Smacker videos and our DXA video packs are supported svn-id: r38236 | |||
2009-02-14 | clear full screen before playing movie in BS1 (fixes #2599573) | Willem Jan Palenstijn | |
svn-id: r36334 | |||
2009-02-14 | Fixed bug #2599531 ("SWORD1: truck.dxa plays striped"). The last parameter to | Torbjörn Andersson | |
copyFrameToBuffer() is the pitch of the destination buffer, not the frame. svn-id: r36330 | |||
2009-01-30 | Avoid using g_engine if possible | Max Horn | |
svn-id: r36149 | |||
2009-01-30 | do not include common/debug.h from common/util.h | Max Horn | |
svn-id: r36143 | |||
2009-01-22 | Moved Graphics::PixelFormat into its own header file; turned RGBToColor etc. ↵ | Max Horn | |
into methods, and added an operator== svn-id: r35993 | |||
2009-01-21 | Clear the list of savegames before re-populating it. Otherwise, even save names | Torbjörn Andersson | |
that have been entered before cancelling the dialog will remain in it. svn-id: r35987 | |||
2009-01-21 | Don't allow the nul character in savegame names, since that terminates the | Torbjörn Andersson | |
string. This happens, for instance, when pressing the Shift key. (I usually start my savegame names with an upper-case letter, and I couldn't understand why it didn't seem to register any of my keypresses.) svn-id: r35986 | |||
2009-01-06 | Updated SWORD1 with the latest changes to video players | Filippos Karapetis | |
svn-id: r35760 | |||
2009-01-02 | Renamed gui/newgui.cpp -> gui/GuiManager.cpp and gui/newgui.h -> ↵ | Johannes Schickel | |
gui/GuiManager.h svn-id: r35668 | |||
2009-01-01 | Whoa! Removing trailing spaces. | Eugene Sandulenko | |
svn-id: r35648 | |||
2008-12-25 | Pushing down some header deps (on common/system.h, mostly) | Max Horn | |
svn-id: r35542 | |||
2008-12-21 | Move all video players to separate directory | Eugene Sandulenko | |
svn-id: r35470 | |||
2008-12-14 | Enable Smacker support, and switch later HE games to Smacker support (since ↵ | Travis Howell | |
they aren't supported yet). svn-id: r35368 | |||
2008-12-01 | Fixed compilation. | Johannes Schickel | |
svn-id: r35200 | |||
2008-12-01 | Got rid of Stream::readLine_OLD calls in two places (mostly untested, please ↵ | Max Horn | |
check/test for regressions) svn-id: r35198 | |||
2008-11-18 | Committed by patch #2219361 ("BS1: Simplified subtitles"). It uses the | Torbjörn Andersson | |
lockScreen() / unlockScreen() backend API, instead of copyRectToScreen(). Before, it had to copy a piece of the engine's screen to draw on to simulate transparency, which was awkward. However, this means we're now forcing full-screen updates on each frame. There may be performance regressions, particularly if the frames are much smaller than the screen. Hopefully, it's the decoding that's the bottleneck, but if this causes problems on low-end devices... well, Fingolfin had some ideas about that when he first proposed the lockScreen() / unlockScreen() API. svn-id: r35115 |