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AgeCommit message (Expand)Author
2009-06-08sword1: slight cleanup of psx related sound code and commentsFabio Battaglia
2009-06-08sword1: add Broken Sword PSX demo supportFabio Battaglia
2009-06-06Add GUI options support to Sky, Queen and Sword1&2 engines (which do not use AD)Eugene Sandulenko
2009-05-31The error() and warning() functions add ! and newline automatically. (I didn'tTorbjörn Andersson
2009-05-29Changed SaveFileManager methods to take Common::String params (instead of cha...Max Horn
2009-05-24Strip trailing whitespaces in the whole code base.Johannes Schickel
2009-05-21Renamed the DXA, SMK and FLIC video decoders to reflect the fact that they're...Filippos Karapetis
2009-05-20- Reverted commit #40730, as it introduced rounding errorsFilippos Karapetis
2009-05-19Changed calculations based on frame delay to be based on the scale of 1ms, no...Filippos Karapetis
2009-05-19COMMON: Removed Stream::ioFailed() and clearIOFailed(), as they are deprecate...Max Horn
2009-05-19Correct translation error.Travis Howell
2009-03-30SWORD1: Commit of parentheses patch from salty-horse. (from -devel "Enabling ...Johannes Schickel
2009-03-19Silenced some warnings about potentially uninitialized variablesFilippos Karapetis
2009-03-17sword1: clean background buffers before writing on them in psx decoding funct...Fabio Battaglia
2009-03-17sword1: cleanupFabio Battaglia
2009-03-17sword1: optimize drawing routine for screen 54Fabio Battaglia
2009-03-17sword1: enable psx background caching for screen 54 (bull's head) tooFabio Battaglia
2009-03-16sword1: cache decompressed psx version backgrounds, to avoid uncompressing th...Fabio Battaglia
2009-03-16sword1: added caching for train.plx when playing psx versionFabio Battaglia
2009-03-15Moving sword1/vag.* into sound/, to be used by Broken Sword 2 PSXFabio Battaglia
2009-03-10Fix GMM loading disabled after loading savegame from ScummVM menuFabio Battaglia
2009-03-09Renamed SMKPlayer -> SmackerDecoder and DXAPlayer -> DXADecoder, as well as s...Max Horn
2009-03-07Whitespace cleanup: Convert space followed by tab to just tabMax Horn
2009-03-05Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match ...Jordi Vilalta Prat
2009-03-04sword1: removed custom checks for thumbnails, using graphics/thumbnail.h func...Fabio Battaglia
2009-03-04sword1: disable saving/loading through GMM when in game menuFabio Battaglia
2009-03-04sword1: enable thumbnails when saving through GMMFabio Battaglia
2009-03-03Added missing checkCd() execution when loading through GMMFabio Battaglia
2009-03-03Enabled and hopefully fixed GMM saving/loading for sword1Fabio Battaglia
2009-03-03Cleaned up some commentsFabio Battaglia
2009-03-02Add playtime feature support to sword1Fabio Battaglia
2009-03-02Avoid using unnecessary buffers in psxShrinkedBackgroundToIndexedFabio Battaglia
2009-03-02Avoid using unnecessary buffers in psxBackgroundToIndexedFabio Battaglia
2009-03-02Formatting changes in older PSX related functionsFabio Battaglia
2009-03-02Changed the way Broken Sword PSX parallax are handled to improve speedFabio Battaglia
2009-03-01Removed some (the last?) remains of the BS1 MPEG cutscene player.Torbjörn Andersson
2009-03-01Merged Engine::go() and ::init() into a new run() method (currently implement...Max Horn
2009-02-28Fixed MSVC compiler warningPaul Gilbert
2009-02-28Shutting up a compiler warningSven Hesse
2009-02-28Patch #2638336: Broken Sword PSX Support Part 2 of 2Eugene Sandulenko
2009-02-28Patch #2638336: Broken Sword PSX SupportEugene Sandulenko
2009-02-27Committed patch #2606844 ("Fix crash when using BS1 without portuguese data").Torbjörn Andersson
2009-02-27Committed a slightly updated patch #2602772 ("Patches for BS1 bug ID #1977094")Torbjörn Andersson
2009-02-21Allocate the background sound handle dynamically. Otherwise, it seems to me a...Torbjörn Andersson
2009-02-21Cleanup.Torbjörn Andersson
2009-02-20Minor consistency change.Torbjörn Andersson
2009-02-16If the DXA cutscene audio fails to play for whatever reason (shouldn't happen inTorbjörn Andersson
2009-02-16Removed unnecessary tests. (It's ok to free a NULL pointer.)Torbjörn Andersson
2009-02-16Blank the palette correctly. (Fixes Valgrind warning.)Torbjörn Andersson
2009-02-15defer BS1 palette update from newScreen to updateScreen, based on patch by er...Willem Jan Palenstijn