Age | Commit message (Expand) | Author |
2009-03-17 | sword1: cleanup | Fabio Battaglia |
2009-03-17 | sword1: optimize drawing routine for screen 54 | Fabio Battaglia |
2009-03-17 | sword1: enable psx background caching for screen 54 (bull's head) too | Fabio Battaglia |
2009-03-16 | sword1: cache decompressed psx version backgrounds, to avoid uncompressing th... | Fabio Battaglia |
2009-03-16 | sword1: added caching for train.plx when playing psx version | Fabio Battaglia |
2009-03-15 | Moving sword1/vag.* into sound/, to be used by Broken Sword 2 PSX | Fabio Battaglia |
2009-03-10 | Fix GMM loading disabled after loading savegame from ScummVM menu | Fabio Battaglia |
2009-03-09 | Renamed SMKPlayer -> SmackerDecoder and DXAPlayer -> DXADecoder, as well as s... | Max Horn |
2009-03-07 | Whitespace cleanup: Convert space followed by tab to just tab | Max Horn |
2009-03-05 | Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match ... | Jordi Vilalta Prat |
2009-03-04 | sword1: removed custom checks for thumbnails, using graphics/thumbnail.h func... | Fabio Battaglia |
2009-03-04 | sword1: disable saving/loading through GMM when in game menu | Fabio Battaglia |
2009-03-04 | sword1: enable thumbnails when saving through GMM | Fabio Battaglia |
2009-03-03 | Added missing checkCd() execution when loading through GMM | Fabio Battaglia |
2009-03-03 | Enabled and hopefully fixed GMM saving/loading for sword1 | Fabio Battaglia |
2009-03-03 | Cleaned up some comments | Fabio Battaglia |
2009-03-02 | Add playtime feature support to sword1 | Fabio Battaglia |
2009-03-02 | Avoid using unnecessary buffers in psxShrinkedBackgroundToIndexed | Fabio Battaglia |
2009-03-02 | Avoid using unnecessary buffers in psxBackgroundToIndexed | Fabio Battaglia |
2009-03-02 | Formatting changes in older PSX related functions | Fabio Battaglia |
2009-03-02 | Changed the way Broken Sword PSX parallax are handled to improve speed | Fabio Battaglia |
2009-03-01 | Removed some (the last?) remains of the BS1 MPEG cutscene player. | Torbjörn Andersson |
2009-03-01 | Merged Engine::go() and ::init() into a new run() method (currently implement... | Max Horn |
2009-02-28 | Fixed MSVC compiler warning | Paul Gilbert |
2009-02-28 | Shutting up a compiler warning | Sven Hesse |
2009-02-28 | Patch #2638336: Broken Sword PSX Support Part 2 of 2 | Eugene Sandulenko |
2009-02-28 | Patch #2638336: Broken Sword PSX Support | Eugene Sandulenko |
2009-02-27 | Committed patch #2606844 ("Fix crash when using BS1 without portuguese data"). | Torbjörn Andersson |
2009-02-27 | Committed a slightly updated patch #2602772 ("Patches for BS1 bug ID #1977094") | Torbjörn Andersson |
2009-02-21 | Allocate the background sound handle dynamically. Otherwise, it seems to me a... | Torbjörn Andersson |
2009-02-21 | Cleanup. | Torbjörn Andersson |
2009-02-20 | Minor consistency change. | Torbjörn Andersson |
2009-02-16 | If the DXA cutscene audio fails to play for whatever reason (shouldn't happen in | Torbjörn Andersson |
2009-02-16 | Removed unnecessary tests. (It's ok to free a NULL pointer.) | Torbjörn Andersson |
2009-02-16 | Blank the palette correctly. (Fixes Valgrind warning.) | Torbjörn Andersson |
2009-02-15 | defer BS1 palette update from newScreen to updateScreen, based on patch by er... | Willem Jan Palenstijn |
2009-02-15 | - Replace OSystem::clearScreen with OSystem::fillScreen as discussed on -devel. | Johannes Schickel |
2009-02-15 | Oops, fixed Smacker video playing in BS1 | Filippos Karapetis |
2009-02-15 | Applied my patch for the BS1/2 video player | Filippos Karapetis |
2009-02-14 | clear full screen before playing movie in BS1 (fixes #2599573) | Willem Jan Palenstijn |
2009-02-14 | Fixed bug #2599531 ("SWORD1: truck.dxa plays striped"). The last parameter to | Torbjörn Andersson |
2009-01-30 | Avoid using g_engine if possible | Max Horn |
2009-01-30 | do not include common/debug.h from common/util.h | Max Horn |
2009-01-22 | Moved Graphics::PixelFormat into its own header file; turned RGBToColor etc. ... | Max Horn |
2009-01-21 | Clear the list of savegames before re-populating it. Otherwise, even save names | Torbjörn Andersson |
2009-01-21 | Don't allow the nul character in savegame names, since that terminates the | Torbjörn Andersson |
2009-01-06 | Updated SWORD1 with the latest changes to video players | Filippos Karapetis |
2009-01-02 | Renamed gui/newgui.cpp -> gui/GuiManager.cpp and gui/newgui.h -> gui/GuiManag... | Johannes Schickel |
2009-01-01 | Whoa! Removing trailing spaces. | Eugene Sandulenko |
2008-12-25 | Pushing down some header deps (on common/system.h, mostly) | Max Horn |