Age | Commit message (Expand) | Author |
2011-06-02 | SWORD2: Replace snprintf() usage with Common::String::format() | D G Turner |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke |
2011-04-28 | JANITORIAL: Reduce header dependencies in shared code | Ori Avtalion |
2011-02-28 | SWORD2: Silence an MSVC warning (false positive) | md5 |
2011-02-28 | SWORD2: fix leak of previous commit properly | Fabio Battaglia |
2011-02-28 | SWORD2: Plug a memory leak in psx version | Fabio Battaglia |
2011-02-27 | SWORD2: Reduce overhead | dhewg |
2011-02-27 | SWORD2: Respect screen pitch while postprocessing | dhewg |
2011-02-09 | VIDEO: In overloaded methods, invoke correct parent implementation | Max Horn |
2011-01-23 | VIDEO: Move video classes to Video:: namespace | Eugene Sandulenko |
2010-12-16 | VIDEO: Make VideoDecoder::getPalette() return a const byte pointer | Matthew Hoops |
2010-12-16 | VIDEO: Make VideoDecoder::decodeNextFrame() return a const Surface pointer | Matthew Hoops |
2010-11-01 | SWORD2: Cleanup pause handling | Torbjörn Andersson |
2010-05-23 | Another video player regression: When the palette changes, look up the | Torbjörn Andersson |
2010-05-23 | Keep the Broken Sword cutscene players from using up all available CPU. | Torbjörn Andersson |
2010-05-18 | Committing the rest of the VideoDecoder Rewrite from patch #2963496. | Matthew Hoops |
2010-05-17 | Change VideoDecoder::getCurFrame() to mean the last frame drawn instead of th... | Matthew Hoops |
2010-05-15 | Fixed a regression that caused some speech in cutscenes to not be played. | Torbjörn Andersson |
2010-04-12 | AUDIO: Rename Mixer::playInputStream to playStream | Max Horn |
2010-01-09 | Add Mixer::getElapsedTime() method returning a Timestamp, thus offering a hig... | Max Horn |
2010-01-06 | - Move openStreamFile from AudioStream to SeekableAudioStream. | Johannes Schickel |
2009-11-02 | Changed foo(void) to foo() in almost all non-backend source files | Max Horn |
2009-10-16 | Added a new convenience method to the video player, which adds the event of s... | Filippos Karapetis |
2009-09-18 | SWORD2: Don't show a pop-up if the 'eye' movie is missing - it was omitted in... | Joost Peters |
2009-07-28 | Broken Sword 2, unsurprisingly, had the same subtitle drawing glitch for small | Torbjörn Andersson |
2009-05-24 | Strip trailing whitespaces in the whole code base. | Johannes Schickel |
2009-05-20 | - Reverted commit #40730, as it introduced rounding errors | Filippos Karapetis |
2009-05-20 | Removed the rest of the hard-coded cutscene information. It was only needed to | Torbjörn Andersson |
2009-05-20 | Removed the "seamless" flag. It was something I added to cope with the fade | Torbjörn Andersson |
2009-05-19 | Changed calculations based on frame delay to be based on the scale of 1ms, no... | Filippos Karapetis |
2009-04-07 | Sword2: PSX version support, and GMM loading/saving | Fabio Battaglia |
2009-03-09 | Renamed SMKPlayer -> SmackerDecoder and DXAPlayer -> DXADecoder, as well as s... | Max Horn |
2009-03-07 | Whitespace cleanup: Convert space followed by tab to just tab | Max Horn |
2009-03-07 | Don't show a warning dialog for missing cutscenes in the demo. As noted in bug | Torbjörn Andersson |
2009-02-21 | Rewrote the cutscene player to be more like the one in Broken Sword 1. This f... | Torbjörn Andersson |
2009-02-15 | Applied my patch for the BS1/2 video player | Filippos Karapetis |
2009-01-22 | Moved Graphics::PixelFormat into its own header file; turned RGBToColor etc. ... | Max Horn |
2008-12-14 | Enable Smacker support, and switch later HE games to Smacker support (since t... | Travis Howell |
2008-11-09 | Allow pausing during cutscene movies. (This will need an update to the mixer's | Torbjörn Andersson |
2008-11-06 | Got rid of OSystem::colorToRGB and RGBToColor; added implementations for OSys... | Max Horn |
2008-09-30 | Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confuse... | Max Horn |
2008-07-16 | Quit and RTL code is more modular now. EVENT_RTL no longer sets _shouldQuit,... | Christopher Page |
2008-07-13 | SWORD2 works with the new GMM implementation | Christopher Page |
2008-01-12 | The dummy ("narration only") cutscene player misbehaved a bit if the cutscene | Torbjörn Andersson |
2007-11-01 | Revert patch #1709219 - DXA Player: double size scaling option. | Travis Howell |
2007-10-31 | Slighly modified patch #1709219: "DXA Player: double size scaling option" | Eugene Sandulenko |
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have bee... | Nicola Mettifogo |
2007-06-21 | Use the KEYCODE constants. | Torbjörn Andersson |
2007-06-12 | Add support for pausing/resume cutscenes shown on the OmniTV in The Feeble Fi... | Travis Howell |
2007-05-31 | Re-added Revolution Software copyright to BS2 engine | Max Horn |