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path: root/engines/sword2/animation.cpp
AgeCommit message (Expand)Author
2011-02-09VIDEO: In overloaded methods, invoke correct parent implementationMax Horn
2011-01-23VIDEO: Move video classes to Video:: namespaceEugene Sandulenko
2010-12-16VIDEO: Make VideoDecoder::getPalette() return a const byte pointerMatthew Hoops
2010-12-16VIDEO: Make VideoDecoder::decodeNextFrame() return a const Surface pointerMatthew Hoops
2010-11-01SWORD2: Cleanup pause handlingTorbjörn Andersson
2010-05-23Another video player regression: When the palette changes, look up theTorbjörn Andersson
2010-05-23Keep the Broken Sword cutscene players from using up all available CPU.Torbjörn Andersson
2010-05-18Committing the rest of the VideoDecoder Rewrite from patch #2963496.Matthew Hoops
2010-05-17Change VideoDecoder::getCurFrame() to mean the last frame drawn instead of th...Matthew Hoops
2010-05-15Fixed a regression that caused some speech in cutscenes to not be played.Torbjörn Andersson
2010-04-12AUDIO: Rename Mixer::playInputStream to playStreamMax Horn
2010-01-09Add Mixer::getElapsedTime() method returning a Timestamp, thus offering a hig...Max Horn
2010-01-06- Move openStreamFile from AudioStream to SeekableAudioStream.Johannes Schickel
2009-11-02Changed foo(void) to foo() in almost all non-backend source filesMax Horn
2009-10-16Added a new convenience method to the video player, which adds the event of s...Filippos Karapetis
2009-09-18SWORD2: Don't show a pop-up if the 'eye' movie is missing - it was omitted in...Joost Peters
2009-07-28Broken Sword 2, unsurprisingly, had the same subtitle drawing glitch for smallTorbjörn Andersson
2009-05-24Strip trailing whitespaces in the whole code base.Johannes Schickel
2009-05-20- Reverted commit #40730, as it introduced rounding errorsFilippos Karapetis
2009-05-20Removed the rest of the hard-coded cutscene information. It was only needed toTorbjörn Andersson
2009-05-20Removed the "seamless" flag. It was something I added to cope with the fadeTorbjörn Andersson
2009-05-19Changed calculations based on frame delay to be based on the scale of 1ms, no...Filippos Karapetis
2009-04-07Sword2: PSX version support, and GMM loading/savingFabio Battaglia
2009-03-09Renamed SMKPlayer -> SmackerDecoder and DXAPlayer -> DXADecoder, as well as s...Max Horn
2009-03-07Whitespace cleanup: Convert space followed by tab to just tabMax Horn
2009-03-07Don't show a warning dialog for missing cutscenes in the demo. As noted in bugTorbjörn Andersson
2009-02-21Rewrote the cutscene player to be more like the one in Broken Sword 1. This f...Torbjörn Andersson
2009-02-15Applied my patch for the BS1/2 video playerFilippos Karapetis
2009-01-22Moved Graphics::PixelFormat into its own header file; turned RGBToColor etc. ...Max Horn
2008-12-14Enable Smacker support, and switch later HE games to Smacker support (since t...Travis Howell
2008-11-09Allow pausing during cutscene movies. (This will need an update to the mixer'sTorbjörn Andersson
2008-11-06Got rid of OSystem::colorToRGB and RGBToColor; added implementations for OSys...Max Horn
2008-09-30Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confuse...Max Horn
2008-07-16Quit and RTL code is more modular now. EVENT_RTL no longer sets _shouldQuit,...Christopher Page
2008-07-13SWORD2 works with the new GMM implementationChristopher Page
2008-01-12The dummy ("narration only") cutscene player misbehaved a bit if the cutsceneTorbjörn Andersson
2007-11-01Revert patch #1709219 - DXA Player: double size scaling option.Travis Howell
2007-10-31Slighly modified patch #1709219: "DXA Player: double size scaling option"Eugene Sandulenko
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...Nicola Mettifogo
2007-06-21Use the KEYCODE constants.Torbjörn Andersson
2007-06-12Add support for pausing/resume cutscenes shown on the OmniTV in The Feeble Fi...Travis Howell
2007-05-31Re-added Revolution Software copyright to BS2 engineMax Horn
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-04-14I must have accidentally broken frame skipping when I added DXA playback. MadeTorbjörn Andersson
2007-03-17Moved Event/EventType/keyboard enum from common/system.h (part of class OSyst...Max Horn
2007-03-17Force all code to use EventManager::pollEvent instead of OSystem::pollEventMax Horn
2007-02-24Remove unneeded #includesMax Horn
2007-02-08Instead of pre-rendering all subtitles and pre-loading all sounds for a movieTorbjörn Andersson
2007-02-03Fixing various doxygen warningsMax Horn
2007-02-03* Reimplemented Mixer::pauseAll to simply invoke pause on all channelsMax Horn