Age | Commit message (Expand) | Author |
2008-11-09 | Allow pausing during cutscene movies. (This will need an update to the mixer's | Torbjörn Andersson |
2008-11-09 | Moved sound-related settings to syncSoundSettings() for the global options di... | Torbjörn Andersson |
2008-11-06 | Switched various Engine APIs to use Common::Error | Max Horn |
2008-11-05 | Turned enum PluginError into Common::Error, which in the future is to be used... | Max Horn |
2008-11-05 | Got rid of the unused 'filename' attribute in SaveStateDescriptor | Max Horn |
2008-11-04 | Fixed the EngineFeature vs. MetaEngineFeature mess, clarified some EngineFeat... | Max Horn |
2008-10-26 | Renamed engine feature kSupportsDirectLoad to kSupportsLoadingDuringStartup, ... | Filippos Karapetis |
2008-10-02 | Renamed FilesystemNode -> FSNode | Max Horn |
2008-09-30 | Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confuse... | Max Horn |
2008-09-11 | Committed my patch #2105593 "Launcher/MetaEngine: Finnished removeSaveState". | Johannes Schickel |
2008-09-07 | Replaced Engine::_gameDataPath (a String) by Engine::_gameDataDir (an FSNode)... | Max Horn |
2008-09-03 | Moved check for shouldRTL() from engines to scummvm_main | Max Horn |
2008-09-03 | Moved FilesystemNode / FSList to namespace Common; also got rid of some 'type... | Max Horn |
2008-08-16 | Added a MetaEngineFeature for RTL support, the RTL button is disabled in the ... | Christopher Page |
2008-08-15 | Defined some MetaEngineFeatures for the engines, the launcher uses these feat... | Christopher Page |
2008-07-29 | Added --list-saves support for SWORD2 | Christopher Page |
2008-07-13 | SWORD2 works with the new GMM implementation | Christopher Page |
2008-06-26 | Sword2 now uses the new _quit flag | Christopher Page |
2008-05-29 | Rewrote dimPalette() so that the dimming is now a "filter" between the Screen | Torbjörn Andersson |
2008-05-23 | Initial implementation of pauseEngineIntern(). There are issues, though, since | Torbjörn Andersson |
2008-05-06 | Allow static and dynamic plugins to be used at the same time | Jordi Vilalta Prat |
2008-02-15 | Merged lots of _mixer->isReady() warnings into a single one in Engine constru... | Max Horn |
2008-02-08 | Initial support for plugin types | Jordi Vilalta Prat |
2008-02-03 | Revised Engine plugin API to only provide a single func which returns a MetaE... | Max Horn |
2008-02-03 | Changed "COMPATIBLITY" to "COMPATIBILITY". | Torbjörn Andersson |
2008-02-02 | New MetaEngine class (work in progress to replace the current Engine plugin A... | Max Horn |
2007-09-19 | Modified patch #1738058: "Action recorder". | Eugene Sandulenko |
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have bee... | Nicola Mettifogo |
2007-06-23 | Merged the FSNode branch with trunk r27031:27680 | David Corrales |
2007-06-22 | Slightly updated key handling in BS2, Kyra, and Touche | Max Horn |
2007-06-21 | Use the KEYCODE constants. | Torbjörn Andersson |
2007-06-05 | Renamed methods in the FilesystemNode class to match the AbstractFSNode imple... | David Corrales |
2007-05-31 | Re-added Revolution Software copyright to BS2 engine | Max Horn |
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client fo... | Max Horn |
2007-04-01 | added the instance of EventManager returned by OSystem::getEventManager as a ... | Gregory Montoir |
2007-03-18 | Let the event manager keep track of the mouse position. | Torbjörn Andersson |
2007-03-18 | Oops. | Torbjörn Andersson |
2007-03-17 | Moved Event/EventType/keyboard enum from common/system.h (part of class OSyst... | Max Horn |
2007-03-17 | Applied my re-revised patch #1487149 ("Simplified keyboard repeat"), with | Torbjörn Andersson |
2007-03-17 | Force all code to use EventManager::pollEvent instead of OSystem::pollEvent | Max Horn |
2007-02-11 | SWORD2: Enhance the detector to recurse into the 'clusters' directory, making... | Max Horn |
2007-01-20 | First phase of detection-related plugins interface improvements. Now plugins | Eugene Sandulenko |
2007-01-03 | Use FRAMES_PER_SECOND, not getFramesPerSecond(), to calculate the number of | Torbjörn Andersson |
2007-01-03 | Added experimental "fast mode" for Broken Sword 2. (Use Ctrl-f to toggle.) | Torbjörn Andersson |
2006-11-12 | Since we now generate warnings/messages for engine instantiation failures in ... | Max Horn |
2006-11-07 | Fixed regression caused by recent debug console cleanup. The key stroke that | Torbjörn Andersson |
2006-09-16 | * Added virtual Engine::getDebugger() method | Max Horn |
2006-08-23 | Run the game detector before creating the engine. This is based entirely on a | Torbjörn Andersson |
2006-07-31 | * Added copyright string to all engine plugins | Max Horn |
2006-07-22 | Using FilesystemNode::name instead of FilesystemNode::displayName in the swor... | Johannes Schickel |