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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sword25
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Author
2010-10-13
SWORD25: Add path to art.h include
Eugene Sandulenko
2010-10-13
SWORD25: Stop polluting global namespace
Eugene Sandulenko
2010-10-13
SWORD25: Merged all art* code and cleaned it up
Eugene Sandulenko
2010-10-13
SWORD25: Add proper copyrights to gfx/image/art*
Eugene Sandulenko
2010-10-13
SWORD25: Enforse code naming conventions in PackageManager and Sword25Engine
Eugene Sandulenko
2010-10-13
SWORD25: Remove redundant code
Eugene Sandulenko
2010-10-13
SWORD25: Fixed vector renderer. Yay!
Eugene Sandulenko
2010-10-13
SWORD25: Fix transparency effects
Eugene Sandulenko
2010-10-12
SWORD25: Implemented thumbnail loading for savegame list
Paul Gilbert
2010-10-12
SWORD25: Rename GLImage to RenderedImage
Eugene Sandulenko
2010-10-12
SWORD25: Rename glimage.* to renderedimage.*
Eugene Sandulenko
2010-10-12
SWORD25: Adjust the paths accordingly
Eugene Sandulenko
2010-10-12
SWORD25: Moved glimage and swimage to image/
Eugene Sandulenko
2010-10-12
SWORD25: Remove unnecessary executable flags
Eugene Sandulenko
2010-10-12
SWORD25: Confirmed correctness of vector images alpha blending
Eugene Sandulenko
2010-10-12
SWORD25: Remove unneeded file
Eugene Sandulenko
2010-10-12
SWORD25: Fix vectorimage transparency
Eugene Sandulenko
2010-10-12
SWORD25: Implement original hack with skipping green lines
Eugene Sandulenko
2010-10-12
SWORD25: Fix bug with some vector frames not showing up.
Eugene Sandulenko
2010-10-12
SWORD25: Further fixes for vectorimage rendering
Eugene Sandulenko
2010-10-12
SWORD25: Major bugfix for vector renderer. Only minor glitches are left
Eugene Sandulenko
2010-10-12
SWORD25: Fix some warnings
Eugene Sandulenko
2010-10-12
SWORD25: Compilation fix
Paul Gilbert
2010-10-12
SWORD25: Fix warnings
Eugene Sandulenko
2010-10-12
SWORD25: Fix compilation
Eugene Sandulenko
2010-10-12
SWORD25: Added minimal subset of libart inplace
Eugene Sandulenko
2010-10-12
SWORD25: Fix for using uninitialised doubles
Paul Gilbert
2010-10-12
SWORD25: bugfix for vector images
Eugene Sandulenko
2010-10-12
SWORD25: Further fixes to vector images. Still not finished.
Eugene Sandulenko
2010-10-12
SWORD25: Further attempt to fix vector rendering
Eugene Sandulenko
2010-10-12
SWORD25: fix line drawing in vector images
Eugene Sandulenko
2010-10-12
SWORD25: Started rewriting vector renderer into proper one
Eugene Sandulenko
2010-10-12
SWORD25: Fix pen width for vector images
Eugene Sandulenko
2010-10-12
SWORD25: code formatting
Eugene Sandulenko
2010-10-12
SWORD25: partial fix for vector image rendering
Eugene Sandulenko
2010-10-12
SWORD25: Fix crashes with vector renderer. Still no gfx.
Eugene Sandulenko
2010-10-12
SWORD25: Initial code for vector image rendering. Crashes badly.
Eugene Sandulenko
2010-10-12
SWORD25: Load and parse vector images
Eugene Sandulenko
2010-10-12
SWORD25: Remove redundant colorspace defines and code.
Eugene Sandulenko
2010-10-12
SWORD25: Fix bug in SWF parser
Eugene Sandulenko
2010-10-12
SWORD25: Comply to the code conventions for several classes
Eugene Sandulenko
2010-10-12
SWORD25: unsigned int -> uint
Eugene Sandulenko
2010-10-12
SWORD25: unsigned char -> byte
Eugene Sandulenko
2010-10-12
SWORD25: Got rid of custom typedefs
Eugene Sandulenko
2010-10-12
SWORD25: Fix more warnings
Eugene Sandulenko
2010-10-12
SWORD25: Partially unstubbed FindEmbeddedPNG so it is less noisy
Eugene Sandulenko
2010-10-12
SWORD25: char * -> byte * in image-related operations
Eugene Sandulenko
2010-10-12
SWORD25: Refactored engine to remove BS_Rect class
Paul Gilbert
2010-10-12
SWORD25: Removed last traces of STL
Eugene Sandulenko
2010-10-12
SWORD25: Mass-eliminating of BS_ prefix in fmv/ and gfx/
Eugene Sandulenko
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