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path: root/engines/sword25/gfx/image
AgeCommit message (Expand)Author
2010-10-13SWORD25: Add path to art.h includeEugene Sandulenko
2010-10-13SWORD25: Stop polluting global namespaceEugene Sandulenko
2010-10-13SWORD25: Merged all art* code and cleaned it upEugene Sandulenko
2010-10-13SWORD25: Add proper copyrights to gfx/image/art*Eugene Sandulenko
2010-10-13SWORD25: Enforse code naming conventions in PackageManager and Sword25EngineEugene Sandulenko
2010-10-13SWORD25: Remove redundant codeEugene Sandulenko
2010-10-13SWORD25: Fixed vector renderer. Yay!Eugene Sandulenko
2010-10-13SWORD25: Fix transparency effectsEugene Sandulenko
2010-10-12SWORD25: Implemented thumbnail loading for savegame listPaul Gilbert
2010-10-12SWORD25: Rename GLImage to RenderedImageEugene Sandulenko
2010-10-12SWORD25: Rename glimage.* to renderedimage.*Eugene Sandulenko
2010-10-12SWORD25: Adjust the paths accordinglyEugene Sandulenko
2010-10-12SWORD25: Moved glimage and swimage to image/Eugene Sandulenko
2010-10-12SWORD25: Remove unnecessary executable flagsEugene Sandulenko
2010-10-12SWORD25: Confirmed correctness of vector images alpha blendingEugene Sandulenko
2010-10-12SWORD25: Remove unneeded fileEugene Sandulenko
2010-10-12SWORD25: Fix vectorimage transparencyEugene Sandulenko
2010-10-12SWORD25: Implement original hack with skipping green linesEugene Sandulenko
2010-10-12SWORD25: Fix bug with some vector frames not showing up.Eugene Sandulenko
2010-10-12SWORD25: Further fixes for vectorimage renderingEugene Sandulenko
2010-10-12SWORD25: Major bugfix for vector renderer. Only minor glitches are leftEugene Sandulenko
2010-10-12SWORD25: Fix some warningsEugene Sandulenko
2010-10-12SWORD25: Compilation fixPaul Gilbert
2010-10-12SWORD25: Fix warningsEugene Sandulenko
2010-10-12SWORD25: Fix compilationEugene Sandulenko
2010-10-12SWORD25: Added minimal subset of libart inplaceEugene Sandulenko
2010-10-12SWORD25: Fix for using uninitialised doublesPaul Gilbert
2010-10-12SWORD25: bugfix for vector imagesEugene Sandulenko
2010-10-12SWORD25: Further fixes to vector images. Still not finished.Eugene Sandulenko
2010-10-12SWORD25: Further attempt to fix vector renderingEugene Sandulenko
2010-10-12SWORD25: fix line drawing in vector imagesEugene Sandulenko
2010-10-12SWORD25: Started rewriting vector renderer into proper oneEugene Sandulenko
2010-10-12SWORD25: Fix pen width for vector imagesEugene Sandulenko
2010-10-12SWORD25: code formattingEugene Sandulenko
2010-10-12SWORD25: partial fix for vector image renderingEugene Sandulenko
2010-10-12SWORD25: Fix crashes with vector renderer. Still no gfx.Eugene Sandulenko
2010-10-12SWORD25: Initial code for vector image rendering. Crashes badly.Eugene Sandulenko
2010-10-12SWORD25: Load and parse vector imagesEugene Sandulenko
2010-10-12SWORD25: Remove redundant colorspace defines and code.Eugene Sandulenko
2010-10-12SWORD25: Fix bug in SWF parserEugene Sandulenko
2010-10-12SWORD25: Comply to the code conventions for several classesEugene Sandulenko
2010-10-12SWORD25: unsigned int -> uintEugene Sandulenko
2010-10-12SWORD25: unsigned char -> byteEugene Sandulenko
2010-10-12SWORD25: Got rid of custom typedefsEugene Sandulenko
2010-10-12SWORD25: Fix more warningsEugene Sandulenko
2010-10-12SWORD25: Partially unstubbed FindEmbeddedPNG so it is less noisyEugene Sandulenko
2010-10-12SWORD25: char * -> byte * in image-related operationsEugene Sandulenko
2010-10-12SWORD25: Refactored engine to remove BS_Rect classPaul Gilbert
2010-10-12SWORD25: Removed last traces of STLEugene Sandulenko
2010-10-12SWORD25: Mass-eliminating of BS_ prefix in fmv/ and gfx/Eugene Sandulenko