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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sword25
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screenshot.cpp
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Author
2017-11-11
SWORD25: Fix leaking the save thumbnail surface
Bastien Bouclet
2017-09-22
SWORD25: Fix leaking the save thumbnail MemoryWriteStreamDynamic
Bastien Bouclet
2015-11-13
SWORD25: Fix thumbnail generation and make it portable
Eugene Sandulenko
2014-02-18
SWORD25: Make GPL headers consistent in themselves.
Johannes Schickel
2013-08-03
SWORD25: Take advantage of Surface::getPixels.
Johannes Schickel
2013-08-03
SWORD25: Prefer getBasePtr over direct Surface::pixels access.
Johannes Schickel
2012-01-29
SWORD25: Return 0 instead of false in Screenshot::createThumbnail.
Johannes Schickel
2011-06-20
ALL: Remove trailing whitespaces
Max Horn
2011-05-23
SWORD25: Remove obsolete FORBIDDEN_SYMBOL_ALLOW_ALL defines
Max Horn
2011-05-23
SWORD25: Fix screenshot endianism issue
Alyssa Milburn
2011-05-13
SWORD25: Added a version field for savegame thumbnails
md5
2011-05-13
SWORD25: Replaced the PNG thumbnail encoding code, used in saved games
md5
2011-05-12
GIT: Clean up: Suppress SVN tags, now useless
strangerke
2011-05-01
Merge pull request #16 "Add a PixelFormat to Graphics::Surface.".
Johannes Schickel
2011-04-28
JANITORIAL: Reduce header dependencies in shared code
Ori Avtalion
2011-04-17
SWORD25: Prefer Surface::format over Surface::bytesPerPixel.
Johannes Schickel
2011-04-17
SWORD25: Prefer Surface::create taking a PixelFormat over the one taking a by...
Johannes Schickel
2011-01-23
SWORD25: Removed the custom log class and replaced it with warning/error/debu...
Filippos Karapetis
2010-11-19
COMMON: Split common/stream.h into several headers
Max Horn
2010-11-17
ENGINES: Change 'colour' to 'color'
Max Horn
2010-10-30
ALL: Add code to help stop people from accidentally using "bad" APIs
Max Horn
2010-10-19
SWORD25: Enforce code naming conventions in gfx/*
Eugene Sandulenko
2010-10-13
SWORD25: Get rid of (deprecated) access to libpng io_ptr
Max Horn
2010-10-12
SWORD25: Further savegame work, including savegame screenshots
Paul Gilbert
2010-10-12
SWORD25: unsigned int -> uint
Eugene Sandulenko
2010-10-12
SWORD25: unsigned char -> byte
Eugene Sandulenko
2010-10-12
SWORD25: Removed now redundant 'using namespace std' lines
Paul Gilbert
2010-10-12
SWORD25: Mass-eliminating of BS_ prefix in fmv/ and gfx/
Eugene Sandulenko
2010-10-12
SWORD25: More compilation fixes
Eugene Sandulenko
2010-10-12
SWORD25: Mass-astyle.
Eugene Sandulenko
2010-10-12
SWORD25: Mass-putting of all files in gfx/ into Sword25 namespace
Eugene Sandulenko
2010-10-12
SWORD25: Replacing headers with ScummVM ones plus original (C)
Eugene Sandulenko
2010-10-12
SWORD25: Fixed rest of the include paths
Eugene Sandulenko
2010-10-12
SWORD25: Importing original sources
Eugene Sandulenko