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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sword25
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gfx
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Author
2011-01-30
SWORD25: Disabled the video save/load code, and made it error out instead.
Filippos Karapetis
2011-01-30
SWORD25: Added alternative code for video frame blitting (currently disabled)
Filippos Karapetis
2011-01-30
SWORD25: Some translations, and a bugfix. Disabled a hack.
Filippos Karapetis
2011-01-29
SWORD25: Translated some comments, and removed some superfluous ones
Filippos Karapetis
2011-01-28
SWORD25: Removed a lot of debug/unimplemented/unused functions
Filippos Karapetis
2011-01-28
SWORD25: Removed some now unused variables
Filippos Karapetis
2011-01-28
SWORD25: Removed some more unused/unimplemented debug code
Filippos Karapetis
2011-01-28
SWORD25: Disabled the mechanism which precaches all of the game's resources o...
Filippos Karapetis
2011-01-24
SWORD25: Fix some invalid writes / crashes
Sven Hesse
2011-01-24
SWORD25: Cleanup
Filippos Karapetis
2011-01-24
SWORD25: Fix linker breakage from DECLARE_SINGLETON() in renderObjectRegistry.h.
David Turner
2011-01-24
SWORD25: Documented a FIXME
Filippos Karapetis
2011-01-24
SWORD25: Removed the logErrorLn and logWarningLn wrappers
Filippos Karapetis
2011-01-23
SWORD25: Fix GCC Compilation Warnings.
David Turner
2011-01-23
SWORD25: Fix format string warnings.
Torbjörn Andersson
2011-01-23
SWORD25: Replaced BS_ASSERT() with assert()
Filippos Karapetis
2011-01-23
SWORD25: Removed the custom log class and replaced it with warning/error/debu...
Filippos Karapetis
2011-01-16
SWORD25: Fix main menu button text colour
Torbjörn Andersson
2010-11-19
COMMON: Split common/stream.h into several headers
Max Horn
2010-11-17
ENGINES: Change 'colour' to 'color'
Max Horn
2010-11-16
COMMON: Simplify DECLARE_SINGLETON macro
Max Horn
2010-11-03
SWORD25: cleanup
Max Horn
2010-11-02
SWORD25: Convert printf to debugN
Max Horn
2010-11-01
SWORD25: Replace art_warn/art_die by warning/error
Max Horn
2010-10-30
ALL: Add code to help stop people from accidentally using "bad" APIs
Max Horn
2010-10-28
SWORD25: Start to rename read/write methods of *PersistenceBlock classes
Max Horn
2010-10-28
SWORD25: Get rid of CallbackRegistry
Max Horn
2010-10-25
SWORD25: Disable script triggered screenshots
Max Horn
2010-10-25
SWORD25: Get rid of most of the 'kernel service/superclass' code
Max Horn
2010-10-24
SWORD25: Get rid of kernel/string.h
Max Horn
2010-10-24
SWORD25: Simplify & optimize PNG reading code
Max Horn
2010-10-24
SWORD25: Get rid of colorFormat parameter in PNGLoader API
Max Horn
2010-10-24
SWORD25: Merge classes PNGLoader, ImageLoader and ImageLoaderManager
Max Horn
2010-10-24
SWORD25: Merge B25SLoader into PNGLoader
Max Horn
2010-10-24
SWORD25: Add ImageLoaderManager, get rid of last globally constructed object
Max Horn
2010-10-24
SWORD25: Remove outdated comments
Max Horn
2010-10-23
SWORD25: Register LUA callbacks insider registerScriptBindings() methods
Max Horn
2010-10-23
SWORD25: Get rid of global SharedPtr instances
Max Horn
2010-10-20
SWORD25: Added description field to savegames
Paul Gilbert
2010-10-19
SWORD25: Enforced code formatting rules in rest of the engine
Eugene Sandulenko
2010-10-19
SWORD25: Enforce code naming conventions in gfx/*
Eugene Sandulenko
2010-10-19
SWORD25: Enforce code naming conventions in gfx/image/imageloader*
Eugene Sandulenko
2010-10-19
SWORD25: Fix engine exit when running without theoradec
Eugene Sandulenko
2010-10-19
SWORD25: Enforce code naming conventions in gfx/graphicengine*
Eugene Sandulenko
2010-10-19
SWORD25: Properly implement GraphicEngine::fill()
Eugene Sandulenko
2010-10-19
SWORD25: Fix for Valgrind identified memory leak
Paul Gilbert
2010-10-18
SWORD25: Renamed Lua .c files to .cpp and make it compilable
Eugene Sandulenko
2010-10-18
SWORD25: Fix Valgrind reported uninitialised errors
Paul Gilbert
2010-10-18
SWORD25: Fix for Valgrind identified errors
Paul Gilbert
2010-10-15
COMMON: Add XMLParser::parseIntegerKey variant accepting a Common::String
Max Horn
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