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AgeCommit message (Expand)Author
2011-05-05SWORD25: Disabled code which isn't necessary with our PNG decodermd5
2011-05-05SWORD25: Moved the thumbnail handling code to its appropriate placemd5
2011-05-05SWORD25: Fixed the thumbnail creation code, and removed a hackmd5
2011-05-05SWORD25: Initial code for showing savegame thumbnailsmd5
2011-05-05SWORD25: Remove unused codemd5
2011-05-01Merge pull request #16 "Add a PixelFormat to Graphics::Surface.".Johannes Schickel
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
2011-04-17ALL/GRAPHICS: Remove Surface::bytesPerPixel.Johannes Schickel
2011-04-17SWORD25: Prefer Surface::format over Surface::bytesPerPixel.Johannes Schickel
2011-04-17SWORD25: Prefer Surface::create taking a PixelFormat over the one taking a by...Johannes Schickel
2011-04-14SWORD25: Silly whitespace fix.Alyssa Milburn
2011-04-14SWORD25: Simplify text rendering code slightly.Alyssa Milburn
2011-04-14SWORD25: Fix rendering on big-endian.Alyssa Milburn
2011-03-25SWORD25: more translated comments from gfx/image (patch #3238507)Max Horn
2011-03-24SWORD25: Commit submitted patch of German comments translated to EnglishPaul Gilbert
2011-03-23SWORD25: Commit of patch translating German comments to EnglishPaul Gilbert
2011-03-21SWORD25: Reduce code duplication; formattingMax Horn
2011-03-18SWORD25: C++ify some code, remove obsolete stuffMax Horn
2011-02-02SWORD25: Cache related changesFilippos Karapetis
2011-02-02GRAPHICS: Implemented a PNG decoder, and set it as default for the sword25 en...Filippos Karapetis
2011-01-30SWORD25: Disabled the video save/load code, and made it error out instead.Filippos Karapetis
2011-01-30SWORD25: Added alternative code for video frame blitting (currently disabled)Filippos Karapetis
2011-01-30SWORD25: Some translations, and a bugfix. Disabled a hack.Filippos Karapetis
2011-01-29SWORD25: Translated some comments, and removed some superfluous onesFilippos Karapetis
2011-01-28SWORD25: Removed a lot of debug/unimplemented/unused functionsFilippos Karapetis
2011-01-28SWORD25: Removed some now unused variablesFilippos Karapetis
2011-01-28SWORD25: Removed some more unused/unimplemented debug codeFilippos Karapetis
2011-01-28SWORD25: Disabled the mechanism which precaches all of the game's resources o...Filippos Karapetis
2011-01-24SWORD25: Fix some invalid writes / crashesSven Hesse
2011-01-24SWORD25: CleanupFilippos Karapetis
2011-01-24SWORD25: Fix linker breakage from DECLARE_SINGLETON() in renderObjectRegistry.h.David Turner
2011-01-24SWORD25: Documented a FIXMEFilippos Karapetis
2011-01-24SWORD25: Removed the logErrorLn and logWarningLn wrappersFilippos Karapetis
2011-01-23SWORD25: Fix GCC Compilation Warnings.David Turner
2011-01-23SWORD25: Fix format string warnings.Torbjörn Andersson
2011-01-23SWORD25: Replaced BS_ASSERT() with assert()Filippos Karapetis
2011-01-23SWORD25: Removed the custom log class and replaced it with warning/error/debu...Filippos Karapetis
2011-01-16SWORD25: Fix main menu button text colourTorbjörn Andersson
2010-11-19COMMON: Split common/stream.h into several headersMax Horn
2010-11-17ENGINES: Change 'colour' to 'color'Max Horn
2010-11-16COMMON: Simplify DECLARE_SINGLETON macroMax Horn
2010-11-03SWORD25: cleanupMax Horn
2010-11-02SWORD25: Convert printf to debugNMax Horn
2010-11-01SWORD25: Replace art_warn/art_die by warning/errorMax Horn
2010-10-30ALL: Add code to help stop people from accidentally using "bad" APIsMax Horn
2010-10-28SWORD25: Start to rename read/write methods of *PersistenceBlock classesMax Horn
2010-10-28SWORD25: Get rid of CallbackRegistryMax Horn
2010-10-25SWORD25: Disable script triggered screenshotsMax Horn
2010-10-25SWORD25: Get rid of most of the 'kernel service/superclass' codeMax Horn
2010-10-24SWORD25: Get rid of kernel/string.hMax Horn