Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-03-25 | SWORD2: Add a custom game option to toggle object labels | Filippos Karapetis | |
2012-03-11 | COMMON: Rename SafeSubReadStream to SafeSeekableSubReadStream. | Johannes Schickel | |
It actually inherits from SeekableSubReadStream, so it should be named accordingly. | |||
2012-02-26 | COMMON: Move RenderMode and GUIOptions functionality into separate files | Max Horn | |
2012-02-23 | Merge pull request #171 from clone2727/psx-stream-2 | Willem Jan Palenstijn | |
This is a manual merge based on clone2727's merge of his branch with the sword1 subtitle changes on master. | |||
2012-02-23 | SWORD2: Add support for PSX stream playback | Matthew Hoops | |
2012-02-15 | JANITORIAL: Fix missing whitespace in pointer cast | Tarek Soliman | |
find -name '*.h' -or -name '*.cpp' | xargs sed -r -i 's@\(([A-Za-z0-9]+)\*\)@(\1 *)@g' This seems to have caught some params as well which is not undesirable IMO. It also caught some strings containing this which is undesirable so I excluded them manually. (engines/sci/engine/kernel_tables.h) | |||
2012-01-09 | SWORD2: Force fake transparency for PSX sprites | Fabio Battaglia | |
In PSX version blending is done through hardware transparency, this would have to be simulated using 16-bit mode. As this is not yet available in this engine, fake transparency is used as a placeholder | |||
2012-01-08 | SWORD2: Fix problem with the height of PSX sprites | Fabio Battaglia | |
Apparently some uncompressed PSX sprites have a wrong height value in the datafiles, creating subtle problems like missing lines in some graphics. Fixed by artificially adding 1 to odd height values of uncompressed sprites. | |||
2011-11-26 | ALL: unrecognised -> unrecognized. | Johannes Schickel | |
2011-10-24 | LAUNCHER: Add GUIO_NOASPECT to sword2 | Strangerke | |
2011-10-23 | AD: Switched rest of the engines to new GUIO | Eugene Sandulenko | |
2011-08-24 | AUDIO: Remove default rate parameter from xa | Matthew Hoops | |
2011-08-24 | AUDIO: Rename Vag to XA | Matthew Hoops | |
Vag is really an XA container, and one that we do not have a decoder for (nor need) | |||
2011-07-03 | SWORD2: Silence "variable set but not used" GCC warnings | eriktorbjorn | |
2011-06-20 | ALL: Remove trailing whitespaces | Max Horn | |
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//' | |||
2011-06-13 | I18N: Make many more GUI MessageDialog strings translatable | Thierry Crozat | |
2011-06-02 | ENGINES: Change 2nd param of Engine::saveGameState to Common::String | Max Horn | |
2011-06-02 | SWORD2: Replace snprintf() usage with Common::String::format() | D G Turner | |
Safer and less portability issues. | |||
2011-05-25 | ALL: initialise -> initialize | Matthew Hoops | |
2011-05-25 | ALL: analyse -> analyze | Matthew Hoops | |
2011-05-25 | ALL: behaviour -> behavior | Matthew Hoops | |
2011-05-25 | ALL: neighbour -> neighbor | Matthew Hoops | |
2011-05-22 | ENGINES: Further unify engine names | Thierry Crozat | |
2011-05-17 | COMMON: Registers RandomSources in constructor with the event recorder | Max Horn | |
This also removes the dependency of engines on the event recorder header and API, and will make it easier to RandomSources that are not properly registered. | |||
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-05-06 | SWORD2: Replace SafeSubReadStream with the same-name class in Common | Sven Hesse | |
2011-04-28 | JANITORIAL: Reduce header dependencies in shared code | Ori Avtalion | |
Some backends may break as I only compiled SDL | |||
2011-04-28 | JANITORIAL: Format forward declarations to follow convention | Ori Avtalion | |
2011-04-14 | ALL: centre -> center | Max Horn | |
2011-04-14 | ALL: colour -> color | Max Horn | |
2011-03-19 | SWORD2: Cleanup syncSoundSettings() | dhewg | |
2011-02-28 | SWORD2: Silence an MSVC warning (false positive) | md5 | |
2011-02-28 | SWORD2: fix leak of previous commit properly | Fabio Battaglia | |
Memorize psx sprite buffer pointer to properly free it | |||
2011-02-28 | SWORD2: Plug a memory leak in psx version | Fabio Battaglia | |
Free buffer used to resize psx sprite in drawTextObject | |||
2011-02-27 | SWORD2: Reduce overhead | dhewg | |
2011-02-27 | SWORD2: Respect screen pitch while postprocessing | dhewg | |
Fixes subtitles on androids | |||
2011-02-15 | SWORD2: Adapt to setPalette/grabPalette RGBA->RGB change. | Johannes Schickel | |
Thanks to eriktorbjorn for helping me with this. | |||
2011-02-09 | AUDIO: Rename sound/ dir to audio/ | Max Horn | |
svn-id: r55850 | |||
2011-02-09 | VIDEO: In overloaded methods, invoke correct parent implementation | Max Horn | |
This should not cause any code behavior changes at this time, but if any of the intermediate VideoDecoder classes ever starts to overload stuff, this would become important. svn-id: r55841 | |||
2011-02-07 | ALL: Fix whitespaces / indention | Max Horn | |
svn-id: r55818 | |||
2011-02-07 | COMMON: OSystem now has a PaletteManager | Max Horn | |
svn-id: r55806 | |||
2011-01-23 | VIDEO: Move video classes to Video:: namespace | Eugene Sandulenko | |
svn-id: r55479 | |||
2011-01-23 | GRAPHICS: Move graphics/video/ to video/. Step 2/2 | Eugene Sandulenko | |
svn-id: r55474 | |||
2010-12-16 | VIDEO: Make VideoDecoder::getPalette() return a const byte pointer | Matthew Hoops | |
svn-id: r54928 | |||
2010-12-16 | VIDEO: Make VideoDecoder::decodeNextFrame() return a const Surface pointer | Matthew Hoops | |
svn-id: r54927 | |||
2010-12-07 | DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine | Max Horn | |
svn-id: r54815 | |||
2010-11-23 | SWORD2: Reduce dependencies on common/memstream.h | Max Horn | |
svn-id: r54442 | |||
2010-11-19 | COMMON: Split common/stream.h into several headers | Max Horn | |
svn-id: r54385 | |||
2010-11-01 | GUI: Add GCC_PRINTF to GUI::Debugger::DebugPrintf & fix resulting warnings | Max Horn | |
svn-id: r54007 | |||
2010-11-01 | SWORD2: Cleanup | Torbjörn Andersson | |
Removed some of the debug code that has never ever been enabled for as long as this engine has been in ScummVM. svn-id: r53998 |