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2013-08-12I18N: Move specification of engine specific files to enginedir/POTFILES.Johannes Schickel
This allows to keep the engines to specfiy the files for translation close to the engine sources itself. Thanks to criezy for his suggestion on this approach.
2013-08-03SWORD2: Take advantage of Surface::getPixels.Johannes Schickel
2013-08-03SWORD2: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-06-20SWORD2: Add back MPEG-2 video supportMatthew Hoops
2013-05-02COMMON: Change kPlatformPC to kPlatformDOSMatthew Hoops
"PC" was very ambiguous and now it matches what we show in the GUI. This also corrects sword2's platform to Windows.
2013-04-28SWORD2: Fix potential allocation size mismatch. CID 1003324.Torbjörn Andersson
2013-04-22SWORD2: Fix reference to out-of-scope variableWillem Jan Palenstijn
2013-04-22SWORD2: Fix (unlikely) memory leakWillem Jan Palenstijn
2013-04-18ENGINES: Remove a bunch of unused private member variablesMax Horn
All instances uncovered by clang warnings.
2012-11-08SWORD2: Fix bug #3049336 - "BS2: Detects games in wrong places"Filippos Karapetis
We no longer detect the sword2 files inside the "clusters" folder. Also, we now correctly distinguish between the full and the demo version of the game
2012-09-26JANITORIAL: Remove trailing whitespaces.Johannes Schickel
Powered by: git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//'
2012-08-16VIDEO: Merge AdvancedVideoDecoder into VideoDecoderMatthew Hoops
2012-08-16VIDEO: Remove setSystemPalette()Matthew Hoops
2012-07-24VIDEO: Convert DXADecoder to the AdvancedVideoDecoder APIMatthew Hoops
2012-07-23VIDEO: Rewrite SmackerDecoder to use the new APIMatthew Hoops
2012-07-21VIDEO: Move PSXStreamDecoder to the new VideoDecoder APIMatthew Hoops
2012-06-16SWORD2: Get rid of casts on OSystem::copyRectToScreen calls.Johannes Schickel
2012-05-12VIDEO: Change getElapsedTime() into getTime()Matthew Hoops
This name change accompanies a slight meaning change; now it means the current time position from the beginning of the video and not from starting the video.
2012-03-25SWORD2: Add a custom game option to toggle object labelsFilippos Karapetis
2012-03-11COMMON: Rename SafeSubReadStream to SafeSeekableSubReadStream.Johannes Schickel
It actually inherits from SeekableSubReadStream, so it should be named accordingly.
2012-02-26COMMON: Move RenderMode and GUIOptions functionality into separate filesMax Horn
2012-02-23Merge pull request #171 from clone2727/psx-stream-2Willem Jan Palenstijn
This is a manual merge based on clone2727's merge of his branch with the sword1 subtitle changes on master.
2012-02-23SWORD2: Add support for PSX stream playbackMatthew Hoops
2012-02-15JANITORIAL: Fix missing whitespace in pointer castTarek Soliman
find -name '*.h' -or -name '*.cpp' | xargs sed -r -i 's@\(([A-Za-z0-9]+)\*\)@(\1 *)@g' This seems to have caught some params as well which is not undesirable IMO. It also caught some strings containing this which is undesirable so I excluded them manually. (engines/sci/engine/kernel_tables.h)
2012-01-09SWORD2: Force fake transparency for PSX spritesFabio Battaglia
In PSX version blending is done through hardware transparency, this would have to be simulated using 16-bit mode. As this is not yet available in this engine, fake transparency is used as a placeholder
2012-01-08SWORD2: Fix problem with the height of PSX spritesFabio Battaglia
Apparently some uncompressed PSX sprites have a wrong height value in the datafiles, creating subtle problems like missing lines in some graphics. Fixed by artificially adding 1 to odd height values of uncompressed sprites.
2011-11-26ALL: unrecognised -> unrecognized.Johannes Schickel
2011-10-24LAUNCHER: Add GUIO_NOASPECT to sword2Strangerke
2011-10-23AD: Switched rest of the engines to new GUIOEugene Sandulenko
2011-08-24AUDIO: Remove default rate parameter from xaMatthew Hoops
2011-08-24AUDIO: Rename Vag to XAMatthew Hoops
Vag is really an XA container, and one that we do not have a decoder for (nor need)
2011-07-03SWORD2: Silence "variable set but not used" GCC warningseriktorbjorn
2011-06-20ALL: Remove trailing whitespacesMax Horn
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2011-06-13I18N: Make many more GUI MessageDialog strings translatableThierry Crozat
2011-06-02ENGINES: Change 2nd param of Engine::saveGameState to Common::StringMax Horn
2011-06-02SWORD2: Replace snprintf() usage with Common::String::format()D G Turner
Safer and less portability issues.
2011-05-25ALL: initialise -> initializeMatthew Hoops
2011-05-25ALL: analyse -> analyzeMatthew Hoops
2011-05-25ALL: behaviour -> behaviorMatthew Hoops
2011-05-25ALL: neighbour -> neighborMatthew Hoops
2011-05-22ENGINES: Further unify engine namesThierry Crozat
2011-05-17COMMON: Registers RandomSources in constructor with the event recorderMax Horn
This also removes the dependency of engines on the event recorder header and API, and will make it easier to RandomSources that are not properly registered.
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-05-06SWORD2: Replace SafeSubReadStream with the same-name class in CommonSven Hesse
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
Some backends may break as I only compiled SDL
2011-04-28JANITORIAL: Format forward declarations to follow conventionOri Avtalion
2011-04-14ALL: centre -> centerMax Horn
2011-04-14ALL: colour -> colorMax Horn
2011-03-19SWORD2: Cleanup syncSoundSettings()dhewg
2011-02-28SWORD2: Silence an MSVC warning (false positive)md5