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AgeCommit message (Expand)Author
2006-08-27Renamed graphics/animation.[cpp|h] to graphics/mpeg_player.[cpp|h] to be moreTorbjörn Andersson
2006-08-26Now that the cutscene handling in both BS1 and BS2 has been extended to playTorbjörn Andersson
2006-08-23The DXA player now bases subtitle position on screen size, rather than frameTorbjörn Andersson
2006-08-23Run the game detector before creating the engine. This is based entirely on aTorbjörn Andersson
2006-07-31* Added copyright string to all engine pluginsMax Horn
2006-07-22Using FilesystemNode::name instead of FilesystemNode::displayName in the swor...Johannes Schickel
2006-07-22Cleanup.Torbjörn Andersson
2006-07-21Removing redundant paranthesisOystein Eftevaag
2006-07-15Some cleanups and restructuring. The clearScreen() function has been renamedTorbjörn Andersson
2006-07-15Fixed regression: Test if there's a text object to close before closing it.Torbjörn Andersson
2006-07-15Close the current text object when the movie is ended, to avoid potentialTorbjörn Andersson
2006-07-15Oops. I just noticed I was using _black to track the white colour, and _whiteTorbjörn Andersson
2006-07-15This is more consistent with how we usually initialize arrays of structs, andTorbjörn Andersson
2006-07-15Should fix shadowing warnings with gcc.Johannes Schickel
2006-07-15Fix building with msvc8.Johannes Schickel
2006-07-10Moved the initial screen clearing from play() to load(), so that it will beTorbjörn Andersson
2006-07-10Fixed bug #1519817, "ALL: Build failure if libmpeg2 is disabled".Torbjörn Andersson
2006-07-08CleanupTorbjörn Andersson
2006-07-08More robust handling of the optional startup.inf file.Torbjörn Andersson
2006-07-08Slightly more verbose debug message.Torbjörn Andersson
2006-07-08Added support for DXA cutscenes, while still retaining support for the old MPEGTorbjörn Andersson
2006-06-24* Renamed config.mak to config.mkMax Horn
2006-06-24Move backends/fs/fs.h and .cpp to common/fs/fs.h and .cppMax Horn
2006-06-03MPEG player fixes:Torbjörn Andersson
2006-05-28We already have a default setting for subtitles, so this shouldn't be needed.Torbjörn Andersson
2006-05-25Set and show/hide mouse cursors through a "cursor manager" (analogous to theTorbjörn Andersson
2006-05-24Only check if the files on "CD 0" are present. The others are requested withTorbjörn Andersson
2006-05-18Initialise _resList to avoid crash (from freeing an invalid pointer) if theTorbjörn Andersson
2006-05-18Renamed screenChanged() to handleScreenChanged().Torbjörn Andersson
2006-05-18Allow changing scaler while playing MPEG cutscenes.Torbjörn Andersson
2006-05-17- Heavily modified patch #1214784: "Disable overlay scaling"Eugene Sandulenko
2006-05-10Removed hack that was used to limit the mouse cursor to (at most) 80x80 pixels.Torbjörn Andersson
2006-05-04Set speech_mute/sfx_mute/music_mute values in one single central placeMax Horn
2006-04-29Moved the AudioCDManager as well as class AudioStream and its (standard) subc...Max Horn
2006-04-29* Changed the createEngine() factory function of our plugins to return an err...Max Horn
2006-04-26Do not call static class methods as if they were instance methodsMax Horn
2006-04-26If the resource manager fails to initialize itself properly, instead ofTorbjörn Andersson
2006-04-26Fixed the output from the "res" debugger command that I accidentally broke, oh,Torbjörn Andersson
2006-04-16Fix for bug #1471383: Instead of overloading ConfigManager::set, we now have ...Max Horn
2006-04-16Do not override the 'directory' param when dumping BS2 resourcesMax Horn
2006-04-15- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ...Max Horn
2006-04-15Removed GameDetector::_gameid in favor of using a config manager entryMax Horn
2006-04-08Modified the REGISTER_PLUGIN macro so that it allows (and requires) a trailin...Max Horn
2006-04-08Renamed various *GameSettings to GameSettings (our namespaces are enough to d...Max Horn
2006-04-04Since our debug() adds an exclamation mark at the message end, removeEugene Sandulenko
2006-04-03Merged d_draw.cpp and rdwin.cpp (what little remained of them) into screen.cpp.Torbjörn Andersson
2006-04-01Simplified loading of startup.infTorbjörn Andersson
2006-04-01Guard against too many entries in resource.inf, since there has been a TODOTorbjörn Andersson
2006-04-01Simplified the loading of resource.infTorbjörn Andersson
2006-04-01A lot of code in sword1/router.cpp and sword2/router.cpp is virtually identic...Max Horn