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AgeCommit message (Expand)Author
2008-11-09Removed some code that was added earlier to deal with dimming/undimming theTorbjörn Andersson
2008-11-09Allow pausing (from the outside) during credits and palette fades. Refactored...Torbjörn Andersson
2008-11-09Fixed pausing during credits.Torbjörn Andersson
2008-11-09Allow pausing during cutscene movies. (This will need an update to the mixer'sTorbjörn Andersson
2008-11-09Moved sound-related settings to syncSoundSettings() for the global options di...Torbjörn Andersson
2008-11-06Switched various Engine APIs to use Common::ErrorMax Horn
2008-11-06Got rid of OSystem::colorToRGB and RGBToColor; added implementations for OSys...Max Horn
2008-11-05Turned enum PluginError into Common::Error, which in the future is to be used...Max Horn
2008-11-05Got rid of the unused 'filename' attribute in SaveStateDescriptorMax Horn
2008-11-04Fixed the EngineFeature vs. MetaEngineFeature mess, clarified some EngineFeat...Max Horn
2008-10-26Renamed engine feature kSupportsDirectLoad to kSupportsLoadingDuringStartup, ...Filippos Karapetis
2008-10-13Use the save file manager's listSavefiles() function to find out if any saveg...Torbjörn Andersson
2008-10-02Engine class changed:Max Horn
2008-10-02Renamed FilesystemNode -> FSNodeMax Horn
2008-09-30Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confuse...Max Horn
2008-09-13Big patch changing the signature of various Stream methods (some ports may ne...Max Horn
2008-09-11Committed my patch #2105593 "Launcher/MetaEngine: Finnished removeSaveState".Johannes Schickel
2008-09-07Replaced Engine::_gameDataPath (a String) by Engine::_gameDataDir (an FSNode)...Max Horn
2008-09-04Use readLine() instead of readLine_OLD().Torbjörn Andersson
2008-09-03Renamed SeekableReadStream::readLine to SeekableReadStream::readLine_OLD; add...Max Horn
2008-09-03Moved check for shouldRTL() from engines to scummvm_mainMax Horn
2008-09-03Moved FilesystemNode / FSList to namespace Common; also got rid of some 'type...Max Horn
2008-08-16Added a MetaEngineFeature for RTL support, the RTL button is disabled in the ...Christopher Page
2008-08-15Defined some MetaEngineFeatures for the engines, the launcher uses these feat...Christopher Page
2008-08-04Merged revisions 33188-33189,33191-33193,33196,33198,33202-33203,33206,33210,...Christopher Page
2008-07-29Changed class File (and derived classes) to only support read-only access; ad...Max Horn
2008-07-29Added --list-saves support for SWORD2Christopher Page
2008-07-21Merged revisions 33052-33053,33056-33058,33061-33064,33068,33070,33072,33075,...Christopher Page
2008-07-18Don't crash if you try to use music file #2 as music file #1. When the musicTorbjörn Andersson
2008-07-16Quit and RTL code is more modular now. EVENT_RTL no longer sets _shouldQuit,...Christopher Page
2008-07-13SWORD2 works with the new GMM implementationChristopher Page
2008-06-26Sword2 now uses the new _quit flagChristopher Page
2008-06-04- Removed -Wconversion from compiler options for g++ 4.3, it's behavior has f...Johannes Schickel
2008-05-29Rewrote dimPalette() so that the dimming is now a "filter" between the ScreenTorbjörn Andersson
2008-05-23Initial implementation of pauseEngineIntern(). There are issues, though, sinceTorbjörn Andersson
2008-05-07Changed all delete [] usages to delete[].Johannes Schickel
2008-05-06Allow static and dynamic plugins to be used at the same timeJordi Vilalta Prat
2008-02-15Merged lots of _mixer->isReady() warnings into a single one in Engine constru...Max Horn
2008-02-08Initial support for plugin typesJordi Vilalta Prat
2008-02-05I think this is slightly easier to read...Torbjörn Andersson
2008-02-03Revised Engine plugin API to only provide a single func which returns a MetaE...Max Horn
2008-02-03Changed "COMPATIBLITY" to "COMPATIBILITY".Torbjörn Andersson
2008-02-02New MetaEngine class (work in progress to replace the current Engine plugin A...Max Horn
2008-01-28Fixed the spaces before tabs.Jordi Vilalta Prat
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
2008-01-12The dummy ("narration only") cutscene player misbehaved a bit if the cutsceneTorbjörn Andersson
2007-12-16Clear the EXIT_CLICK_ID variable when entering a new room. Otherwise, if anTorbjörn Andersson
2007-12-16Workaround for bug #1487382 ("SWORD2: Game freezes"). It appears to be a scriptTorbjörn Andersson
2007-12-15Fixed typo in comment.Torbjörn Andersson
2007-12-07add Common::Rect::center (handy for ::setFocusRectangle())Gregory Montoir